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Remove catcher fade during hyperdash
Closes https://github.com/ppy/osu/issues/12472.
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@ -384,16 +384,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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{
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updateTrailVisibility();
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updateTrailVisibility();
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if (hyperDashing)
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this.FadeColour(hyperDashing ? hyperDashColour : Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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{
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this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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}
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else
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{
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this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
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private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
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