mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Merge branch 'master' into fix-skin-sample-lookup
This commit is contained in:
@ -3,6 +3,8 @@
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Tests.Visual;
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@ -70,15 +72,46 @@ namespace osu.Game.Tests.Gameplay
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AddAssert("Lifetime is changed", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == 1000);
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}
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[Test]
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public void TestLifetimeUpdatedOnDefaultApplied()
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{
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TestLifetimeEntry entry = null;
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AddStep("Create entry", () => entry = new TestLifetimeEntry(new HitObject()) { LifetimeStart = 1 });
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AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
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AddAssert("Lifetime is updated", () => entry.LifetimeStart == -TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);
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TestDrawableHitObject dho = null;
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AddStep("Create DHO", () =>
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{
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dho = new TestDrawableHitObject(null);
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dho.Apply(entry);
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Child = dho;
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dho.SetLifetimeStartOnApply = true;
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});
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AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
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AddAssert("Lifetime is correct", () => dho.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY && entry.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY);
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}
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private class TestDrawableHitObject : DrawableHitObject
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{
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public const double INITIAL_LIFETIME_OFFSET = 100;
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public const double LIFETIME_ON_APPLY = 222;
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protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET;
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public bool SetLifetimeStartOnApply;
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public TestDrawableHitObject(HitObject hitObject)
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: base(hitObject)
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{
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}
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protected override void OnApply()
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{
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base.OnApply();
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if (SetLifetimeStartOnApply)
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LifetimeStart = LIFETIME_ON_APPLY;
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}
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}
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private class TestLifetimeEntry : HitObjectLifetimeEntry
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@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Containers;
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@ -37,6 +38,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override bool HasCustomSteps => true;
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[Test]
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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{
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CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
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}
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protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
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{
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CreateTest(() =>
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43
osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs
Normal file
43
osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs
Normal file
@ -0,0 +1,43 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Wiki;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneWikiMainPage : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Orange);
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public TestSceneWikiMainPage()
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{
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Children = new Drawable[]
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{
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new Box
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{
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Colour = overlayColour.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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new BasicScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(20),
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Child = new WikiMainPage
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{
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Markdown = main_page_markdown
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}
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}
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};
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}
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// From https://osu.ppy.sh/api/v2/wiki/en/Main_Page
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private const string main_page_markdown =
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"---\nlayout: main_page\n---\n\n<!-- Do not add any empty lines inside this div. -->\n\n<div class=\"wiki-main-page__blurb\">\nWelcome to the osu! wiki, a project containing a wide range of osu! related information.\n</div>\n\n<div class=\"wiki-main-page__panels\">\n<div class=\"wiki-main-page-panel wiki-main-page-panel--full\">\n\n# Getting started\n\n[Welcome](/wiki/Welcome) • [Installation](/wiki/Installation) • [Registration](/wiki/Registration) • [Help Centre](/wiki/Help_Centre) • [FAQ](/wiki/FAQ)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Game client\n\n[Interface](/wiki/Interface) • [Options](/wiki/Options) • [Visual settings](/wiki/Visual_Settings) • [Shortcut key reference](/wiki/Shortcut_key_reference) • [Configuration file](/wiki/osu!_Program_Files/User_Configuration_File) • [Program files](/wiki/osu!_Program_Files)\n\n[File formats](/wiki/osu!_File_Formats): [.osz](/wiki/osu!_File_Formats/Osz_(file_format)) • [.osk](/wiki/osu!_File_Formats/Osk_(file_format)) • [.osr](/wiki/osu!_File_Formats/Osr_(file_format)) • [.osu](/wiki/osu!_File_Formats/Osu_(file_format)) • [.osb](/wiki/osu!_File_Formats/Osb_(file_format)) • [.db](/wiki/osu!_File_Formats/Db_(file_format))\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Gameplay\n\n[Game modes](/wiki/Game_mode): [osu!](/wiki/Game_mode/osu!) • [osu!taiko](/wiki/Game_mode/osu!taiko) • [osu!catch](/wiki/Game_mode/osu!catch) • [osu!mania](/wiki/Game_mode/osu!mania)\n\n[Beatmap](/wiki/Beatmap) • [Hit object](/wiki/Hit_object) • [Mods](/wiki/Game_modifier) • [Score](/wiki/Score) • [Replay](/wiki/Replay) • [Multi](/wiki/Multi)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# [Beatmap editor](/wiki/Beatmap_Editor)\n\nSections: [Compose](/wiki/Beatmap_Editor/Compose) • [Design](/wiki/Beatmap_Editor/Design) • [Timing](/wiki/Beatmap_Editor/Timing) • [Song setup](/wiki/Beatmap_Editor/Song_Setup)\n\nComponents: [AiMod](/wiki/Beatmap_Editor/AiMod) • [Beat snap divisor](/wiki/Beatmap_Editor/Beat_Snap_Divisor) • [Distance snap](/wiki/Beatmap_Editor/Distance_Snap) • [Menu](/wiki/Beatmap_Editor/Menu) • [SB load](/wiki/Beatmap_Editor/SB_Load) • [Timelines](/wiki/Beatmap_Editor/Timelines)\n\n[Beatmapping](/wiki/Beatmapping) • [Difficulty](/wiki/Beatmap/Difficulty) • [Mapping techniques](/wiki/Mapping_Techniques) • [Storyboarding](/wiki/Storyboarding)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Beatmap submission and ranking\n\n[Submission](/wiki/Submission) • [Modding](/wiki/Modding) • [Ranking procedure](/wiki/Beatmap_ranking_procedure) • [Mappers' Guild](/wiki/Mappers_Guild) • [Project Loved](/wiki/Project_Loved)\n\n[Ranking criteria](/wiki/Ranking_Criteria): [osu!](/wiki/Ranking_Criteria/osu!) • [osu!taiko](/wiki/Ranking_Criteria/osu!taiko) • [osu!catch](/wiki/Ranking_Criteria/osu!catch) • [osu!mania](/wiki/Ranking_Criteria/osu!mania)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Community\n\n[Tournaments](/wiki/Tournaments) • [Skinning](/wiki/Skinning) • [Projects](/wiki/Projects) • [Guides](/wiki/Guides) • [osu!dev Discord server](/wiki/osu!dev_Discord_server) • [How you can help](/wiki/How_You_Can_Help!) • [Glossary](/wiki/Glossary)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# People\n\n[The Team](/wiki/People/The_Team): [Developers](/wiki/People/The_Team/Developers) • [Global Moderation Team](/wiki/People/The_Team/Global_Moderation_Team) • [Support Team](/wiki/People/The_Team/Support_Team) • [Nomination Assessment Team](/wiki/People/The_Team/Nomination_Assessment_Team) • [Beatmap Nominators](/wiki/People/The_Team/Beatmap_Nominators) • [osu! Alumni](/wiki/People/The_Team/osu!_Alumni) • [Project Loved Team](/wiki/People/The_Team/Project_Loved_Team)\n\nOrganisations: [osu! UCI](/wiki/Organisations/osu!_UCI)\n\n[Community Contributors](/wiki/People/Community_Contributors) • [Users with unique titles](/wiki/People/Users_with_unique_titles)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# For developers\n\n[API](/wiki/osu!api) • [Bot account](/wiki/Bot_account) • [Brand identity guidelines](/wiki/Brand_identity_guidelines)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# About the wiki\n\n[Sitemap](/wiki/Sitemap) • [Contribution guide](/wiki/osu!_wiki_Contribution_Guide) • [Article styling criteria](/wiki/Article_Styling_Criteria) • [News styling criteria](/wiki/News_Styling_Criteria)\n\n</div>\n</div>\n";
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}
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}
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@ -358,7 +358,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
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}
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[Test]
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@ -390,7 +390,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
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}
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[Test]
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@ -781,7 +781,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap);
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AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.Equals(groupIcon.Items.First().Beatmap));
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}
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[Test]
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@ -2,7 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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@ -11,13 +13,20 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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public class TestSceneDialogOverlay : OsuTestScene
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{
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public TestSceneDialogOverlay()
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private DialogOverlay overlay;
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[SetUpSteps]
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public void SetUpSteps()
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{
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DialogOverlay overlay;
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AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay());
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}
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Add(overlay = new DialogOverlay());
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[Test]
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public void TestBasic()
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{
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TestPopupDialog dialog = null;
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AddStep("dialog #1", () => overlay.Push(new TestPopupDialog
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AddStep("dialog #1", () => overlay.Push(dialog = new TestPopupDialog
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{
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Icon = FontAwesome.Regular.TrashAlt,
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HeaderText = @"Confirm deletion of",
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@ -37,7 +46,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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}));
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AddStep("dialog #2", () => overlay.Push(new TestPopupDialog
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AddAssert("first dialog displayed", () => overlay.CurrentDialog == dialog);
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AddStep("dialog #2", () => overlay.Push(dialog = new TestPopupDialog
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{
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Icon = FontAwesome.Solid.Cog,
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HeaderText = @"What do you want to do with",
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@ -70,6 +81,42 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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},
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}));
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AddAssert("second dialog displayed", () => overlay.CurrentDialog == dialog);
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}
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[Test]
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public void TestDismissBeforePush()
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{
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AddStep("dismissed dialog push", () =>
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{
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overlay.Push(new TestPopupDialog
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{
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State = { Value = Visibility.Hidden }
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});
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});
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AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
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}
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[Test]
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public void TestDismissBeforePushViaButtonPress()
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{
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AddStep("dismissed dialog push", () =>
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{
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TestPopupDialog dialog;
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overlay.Push(dialog = new TestPopupDialog
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{
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton { Text = @"OK" },
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},
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});
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dialog.PerformOkAction();
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});
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AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
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}
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private class TestPopupDialog : PopupDialog
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Reference in New Issue
Block a user