Fix mod failure checks executing actual game logic

This commit is contained in:
Dean Herbert
2020-05-12 20:08:35 +09:00
parent ab9149844a
commit de50b725d5
11 changed files with 25 additions and 21 deletions

View File

@ -33,7 +33,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public new bool AllowFail => base.AllowFail;
public bool AllowFail => base.CheckModsAllowFailure();
protected override bool PauseOnFocusLost => false;