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Fix mod failure checks executing actual game logic
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@ -33,7 +33,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new bool AllowFail => base.AllowFail;
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public bool AllowFail => base.CheckModsAllowFailure();
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protected override bool PauseOnFocusLost => false;
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