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Better variable + comment naming
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@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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/// <summary>
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/// Whether the glow for this <see cref="DrawableNote"/> is handled by a <see cref="DrawableHitObject"/> containing it.
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/// Gets or sets whether this <see cref="DrawableNote"/> should apply glow to itself.
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/// </summary>
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protected bool HasOwnGlow = true;
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protected bool ApplyGlow = true;
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private readonly NotePiece headPiece;
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!IsLoaded)
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return;
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if (!HasOwnGlow)
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if (!ApplyGlow)
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return;
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EdgeEffect = new EdgeEffectParameters
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