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Update icon usage to match framework changes
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@ -22,6 +22,7 @@ using System.Threading.Tasks;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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@ -587,7 +588,7 @@ namespace osu.Game
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{
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Schedule(() => notifications.Post(new SimpleNotification
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{
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Icon = entry.Level == LogLevel.Important ? FontAwesome.fa_exclamation_circle : FontAwesome.fa_bomb,
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Icon = entry.Level == LogLevel.Important ? FontAwesome.ExclamationCircle : FontAwesome.Bomb,
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Text = entry.Message + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty),
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}));
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}
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@ -595,7 +596,7 @@ namespace osu.Game
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{
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Schedule(() => notifications.Post(new SimpleNotification
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{
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Icon = FontAwesome.fa_ellipsis_h,
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Icon = FontAwesome.EllipsisH,
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Text = "Subsequent messages have been logged. Click to view log files.",
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Activated = () =>
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{
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