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Update icon usage to match framework changes
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@ -11,6 +11,7 @@ using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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@ -174,7 +175,7 @@ namespace osu.Game.Overlays.Notifications
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_times_circle,
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Icon = FontAwesome.TimesCircle,
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Size = new Vector2(20),
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}
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};
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays.Notifications
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{
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@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Notifications
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{
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public ProgressCompletionNotification()
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{
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Icon = FontAwesome.fa_check;
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Icon = FontAwesome.Check;
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}
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[BackgroundDependencyLoader]
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osuTK;
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@ -26,9 +27,9 @@ namespace osu.Game.Overlays.Notifications
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}
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}
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private FontAwesome icon = FontAwesome.fa_info_circle;
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private IconUsage icon = FontAwesome.InfoCircle;
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public FontAwesome Icon
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public IconUsage Icon
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{
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get => icon;
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set
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