Update icon usage to match framework changes

This commit is contained in:
Dean Herbert
2019-03-27 19:29:27 +09:00
parent 4e8945a2aa
commit de80fc0eac
159 changed files with 467 additions and 1307 deletions

View File

@ -15,6 +15,7 @@ using osu.Game.Screens.Ranking;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
@ -258,9 +259,9 @@ namespace osu.Game.Screens.Play
Direction = FillDirection.Horizontal,
Children = new[]
{
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.ChevronRight },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.ChevronRight },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.ChevronRight },
}
},
new OsuSpriteText