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Update icon usage to match framework changes
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@ -15,6 +15,7 @@ using osu.Game.Screens.Ranking;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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@ -258,9 +259,9 @@ namespace osu.Game.Screens.Play
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.ChevronRight },
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.ChevronRight },
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.ChevronRight },
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}
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},
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new OsuSpriteText
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