Rename misleading DistanceSpacing variable

This commit is contained in:
Dean Herbert
2022-05-05 17:00:36 +09:00
parent 4226583afd
commit de9b3d33eb
4 changed files with 17 additions and 27 deletions

View File

@ -23,7 +23,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// The spacing between each tick of the beat snapping grid.
/// </summary>
protected float DistanceSpacing { get; private set; }
protected float DistanceBetweenTick { get; private set; }
/// <summary>
/// The maximum number of distance snapping intervals allowed.
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// The position which the grid should start.
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceSpacing"/> away from this point.
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceBetweenTick"/> away from this point.
/// </summary>
protected readonly Vector2 StartPosition;
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updateSpacing()
{
DistanceSpacing = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value);
DistanceBetweenTick = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value);
if (endTime == null)
MaxIntervals = int.MaxValue;
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
// +1 is added since a snapped hitobject may have its start time slightly less than the snapped time due to floating point errors
double maxDuration = endTime.Value - StartTime + 1;
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(ReferenceObject, DistanceSpacing));
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(ReferenceObject, DistanceBetweenTick));
}
gridCache.Invalidate();