Rename misleading DistanceSpacing variable

This commit is contained in:
Dean Herbert
2022-05-05 17:00:36 +09:00
parent 4226583afd
commit de9b3d33eb
4 changed files with 17 additions and 27 deletions

View File

@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Editing
private class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public new float DistanceBetweenTick => base.DistanceBetweenTick;
public TestDistanceSnapGrid(double? endTime = null)
: base(new HitObject(), grid_position, 0, endTime)
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Editing
int indexFromPlacement = 0;
for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.X + DistanceBetweenTick; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.X - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -131,7 +131,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.Y + DistanceBetweenTick; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.Y - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
{
AddInternal(new Circle
{