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Rename misleading DistanceSpacing
variable
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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Editing
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private class TestDistanceSnapGrid : DistanceSnapGrid
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{
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public new float DistanceSpacing => base.DistanceSpacing;
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public new float DistanceBetweenTick => base.DistanceBetweenTick;
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public TestDistanceSnapGrid(double? endTime = null)
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: base(new HitObject(), grid_position, 0, endTime)
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@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Editing
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int indexFromPlacement = 0;
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for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
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for (float s = StartPosition.X + DistanceBetweenTick; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
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{
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AddInternal(new Circle
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{
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@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Editing
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indexFromPlacement = 0;
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for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
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for (float s = StartPosition.X - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
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{
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AddInternal(new Circle
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{
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@ -131,7 +131,7 @@ namespace osu.Game.Tests.Visual.Editing
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indexFromPlacement = 0;
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for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
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for (float s = StartPosition.Y + DistanceBetweenTick; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
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{
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AddInternal(new Circle
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{
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@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Editing
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indexFromPlacement = 0;
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for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
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for (float s = StartPosition.Y - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
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{
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AddInternal(new Circle
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{
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