Rename misleading DistanceSpacing variable

This commit is contained in:
Dean Herbert 2022-05-05 17:00:36 +09:00
parent 4226583afd
commit de9b3d33eb
4 changed files with 17 additions and 27 deletions

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Cached(typeof(IDistanceSnapProvider))] [Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider(); private readonly SnapProvider snapProvider = new SnapProvider();
private TestOsuDistanceSnapGrid grid; private OsuDistanceSnapGrid grid;
public TestSceneOsuDistanceSnapGrid() public TestSceneOsuDistanceSnapGrid()
{ {
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray Colour = Color4.SlateGray
}, },
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }), grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position } new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
}; };
}); });
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray Colour = Color4.SlateGray
}, },
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }), grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position } new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
}; };
}); });
@ -170,16 +170,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
} }
} }
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestOsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject = null)
: base(hitObject, nextHitObject)
{
}
}
private class SnapProvider : IDistanceSnapProvider private class SnapProvider : IDistanceSnapProvider
{ {
public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) => public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>

View File

@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Editing
private class TestDistanceSnapGrid : DistanceSnapGrid private class TestDistanceSnapGrid : DistanceSnapGrid
{ {
public new float DistanceSpacing => base.DistanceSpacing; public new float DistanceBetweenTick => base.DistanceBetweenTick;
public TestDistanceSnapGrid(double? endTime = null) public TestDistanceSnapGrid(double? endTime = null)
: base(new HitObject(), grid_position, 0, endTime) : base(new HitObject(), grid_position, 0, endTime)
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Editing
int indexFromPlacement = 0; int indexFromPlacement = 0;
for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++) for (float s = StartPosition.X + DistanceBetweenTick; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
{ {
AddInternal(new Circle AddInternal(new Circle
{ {
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0; indexFromPlacement = 0;
for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++) for (float s = StartPosition.X - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
{ {
AddInternal(new Circle AddInternal(new Circle
{ {
@ -131,7 +131,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0; indexFromPlacement = 0;
for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++) for (float s = StartPosition.Y + DistanceBetweenTick; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
{ {
AddInternal(new Circle AddInternal(new Circle
{ {
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0; indexFromPlacement = 0;
for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++) for (float s = StartPosition.Y - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
{ {
AddInternal(new Circle AddInternal(new Circle
{ {

View File

@ -30,14 +30,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
Position = StartPosition, Position = StartPosition,
Width = crosshair_thickness, Width = crosshair_thickness,
EdgeSmoothness = new Vector2(1), EdgeSmoothness = new Vector2(1),
Height = Math.Min(crosshair_max_size, DistanceSpacing * 2), Height = Math.Min(crosshair_max_size, DistanceBetweenTick * 2),
}, },
new Box new Box
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Position = StartPosition, Position = StartPosition,
EdgeSmoothness = new Vector2(1), EdgeSmoothness = new Vector2(1),
Width = Math.Min(crosshair_max_size, DistanceSpacing * 2), Width = Math.Min(crosshair_max_size, DistanceBetweenTick * 2),
Height = crosshair_thickness, Height = crosshair_thickness,
} }
}); });
@ -45,11 +45,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
float dx = Math.Max(StartPosition.X, DrawWidth - StartPosition.X); float dx = Math.Max(StartPosition.X, DrawWidth - StartPosition.X);
float dy = Math.Max(StartPosition.Y, DrawHeight - StartPosition.Y); float dy = Math.Max(StartPosition.Y, DrawHeight - StartPosition.Y);
float maxDistance = new Vector2(dx, dy).Length; float maxDistance = new Vector2(dx, dy).Length;
int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceSpacing)); int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceBetweenTick));
for (int i = 0; i < requiredCircles; i++) for (int i = 0; i < requiredCircles; i++)
{ {
float radius = (i + 1) * DistanceSpacing * 2; float radius = (i + 1) * DistanceBetweenTick * 2;
AddInternal(new CircularProgress AddInternal(new CircularProgress
{ {
@ -74,7 +74,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
float distance = direction.Length; float distance = direction.Length;
float radius = DistanceSpacing; float radius = DistanceBetweenTick;
int radialCount = Math.Clamp((int)MathF.Round(distance / radius), 1, MaxIntervals); int radialCount = Math.Clamp((int)MathF.Round(distance / radius), 1, MaxIntervals);
Vector2 normalisedDirection = direction * new Vector2(1f / distance); Vector2 normalisedDirection = direction * new Vector2(1f / distance);

View File

@ -23,7 +23,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary> /// <summary>
/// The spacing between each tick of the beat snapping grid. /// The spacing between each tick of the beat snapping grid.
/// </summary> /// </summary>
protected float DistanceSpacing { get; private set; } protected float DistanceBetweenTick { get; private set; }
/// <summary> /// <summary>
/// The maximum number of distance snapping intervals allowed. /// The maximum number of distance snapping intervals allowed.
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary> /// <summary>
/// The position which the grid should start. /// The position which the grid should start.
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceSpacing"/> away from this point. /// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceBetweenTick"/> away from this point.
/// </summary> /// </summary>
protected readonly Vector2 StartPosition; protected readonly Vector2 StartPosition;
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updateSpacing() private void updateSpacing()
{ {
DistanceSpacing = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value); DistanceBetweenTick = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value);
if (endTime == null) if (endTime == null)
MaxIntervals = int.MaxValue; MaxIntervals = int.MaxValue;
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
// +1 is added since a snapped hitobject may have its start time slightly less than the snapped time due to floating point errors // +1 is added since a snapped hitobject may have its start time slightly less than the snapped time due to floating point errors
double maxDuration = endTime.Value - StartTime + 1; double maxDuration = endTime.Value - StartTime + 1;
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(ReferenceObject, DistanceSpacing)); MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(ReferenceObject, DistanceBetweenTick));
} }
gridCache.Invalidate(); gridCache.Invalidate();