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Initial sample + samplechannel rework
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@ -45,8 +45,8 @@ namespace osu.Game.Screens.Menu
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public ButtonSystemState VisibleState = ButtonSystemState.TopLevel;
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private readonly Action clickAction;
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private SampleChannel sampleClick;
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private SampleChannel sampleHover;
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private Sample sampleClick;
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private Sample sampleHover;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
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