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Initial sample + samplechannel rework
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Menu
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private const double delay_step_one = 2300;
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private const double delay_step_two = 600;
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private SampleChannel welcome;
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private Sample welcome;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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