From ded09b78cbbda03d95df2c75f17785a02b84c434 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 13 Oct 2020 16:33:37 +0900 Subject: [PATCH] Avoid usage of AutoSize for DrawableCarouselItems in general --- .../Select/Carousel/DrawableCarouselBeatmapSet.cs | 3 +-- .../Screens/Select/Carousel/DrawableCarouselItem.cs | 11 ++++++----- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 9a822f83e3..a6cea5ee53 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -192,8 +192,7 @@ namespace osu.Game.Screens.Select.Carousel beatmapContainer = new Container { X = 100, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.Both, ChildrenEnumerable = visibleBeatmaps }; diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs index 5bcaffa3cf..68825873ff 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs @@ -63,7 +63,6 @@ namespace osu.Game.Screens.Select.Carousel protected DrawableCarouselItem() { RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; Alpha = 0; @@ -71,15 +70,13 @@ namespace osu.Game.Screens.Select.Carousel { MovementContainer = new Container { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.Both, Children = new Drawable[] { Header = new CarouselHeader(), Content = new Container { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.Both, } } }, @@ -123,6 +120,10 @@ namespace osu.Game.Screens.Select.Carousel protected virtual void ApplyState() { + // Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead. + // Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away. + Height = Item.TotalHeight; + Debug.Assert(Item != null); switch (Item.State.Value)