mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into apply-sv-to-taiko-hr-ez
This commit is contained in:
@ -332,7 +332,7 @@ namespace osu.Game.Rulesets.Edit
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EditorBeatmap.Add(hitObject);
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if (EditorClock.CurrentTime < hitObject.StartTime)
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EditorClock.SeekTo(hitObject.StartTime);
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EditorClock.SeekSmoothlyTo(hitObject.StartTime);
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}
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}
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@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Judgements
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{
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JudgementText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = Result.GetDescription().ToUpperInvariant(),
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Colour = colours.ForHitResult(Result),
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Font = OsuFont.Numeric.With(size: 20),
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using Newtonsoft.Json;
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@ -84,12 +83,10 @@ namespace osu.Game.Rulesets.Mods
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foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties())
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{
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object bindableObj = property.GetValue(this);
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var bindable = (IBindable)property.GetValue(this);
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if ((bindableObj as IHasDefaultValue)?.IsDefault == true)
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continue;
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tooltipTexts.Add($"{attr.Label} {bindableObj}");
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if (!bindable.IsDefault)
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tooltipTexts.Add($"{attr.Label} {bindable}");
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}
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return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s)));
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@ -131,22 +128,50 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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public virtual Mod CreateCopy()
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{
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var copy = (Mod)Activator.CreateInstance(GetType());
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var result = (Mod)Activator.CreateInstance(GetType());
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result.CopyFrom(this);
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return result;
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}
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/// <summary>
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/// Copies mod setting values from <paramref name="source"/> into this instance.
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/// </summary>
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/// <param name="source">The mod to copy properties from.</param>
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public void CopyFrom(Mod source)
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{
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if (source.GetType() != GetType())
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throw new ArgumentException($"Expected mod of type {GetType()}, got {source.GetType()}.", nameof(source));
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// Copy bindable values across
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foreach (var (_, prop) in this.GetSettingsSourceProperties())
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{
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var origBindable = prop.GetValue(this);
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var copyBindable = prop.GetValue(copy);
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var targetBindable = (IBindable)prop.GetValue(this);
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var sourceBindable = (IBindable)prop.GetValue(source);
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// The bindables themselves are readonly, so the value must be transferred through the Bindable<T>.Value property.
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var valueProperty = origBindable.GetType().GetProperty(nameof(Bindable<object>.Value), BindingFlags.Public | BindingFlags.Instance);
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Debug.Assert(valueProperty != null);
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valueProperty.SetValue(copyBindable, valueProperty.GetValue(origBindable));
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// we only care about changes that have been made away from defaults.
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if (!sourceBindable.IsDefault)
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CopyAdjustedSetting(targetBindable, sourceBindable);
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}
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}
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return copy;
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/// <summary>
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/// When creating copies or clones of a Mod, this method will be called
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/// to copy explicitly adjusted user settings from <paramref name="target"/>.
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/// The base implementation will transfer the value via <see cref="Bindable{T}.Parse"/>
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/// or by binding and unbinding (if <paramref name="source"/> is an <see cref="IBindable"/>)
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/// and should be called unless replaced with custom logic.
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/// </summary>
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/// <param name="target">The target bindable to apply the adjustment to.</param>
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/// <param name="source">The adjustment to apply.</param>
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internal virtual void CopyAdjustedSetting(IBindable target, object source)
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{
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if (source is IBindable sourceBindable)
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{
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// copy including transfer of default values.
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target.BindTo(sourceBindable);
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target.UnbindFrom(sourceBindable);
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}
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else
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target.Parse(source);
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}
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public bool Equals(IMod other) => GetType() == other?.GetType();
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mods
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public void ApplyToPlayer(Player player)
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{
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player.Background.EnableUserDim.Value = false;
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player.ApplyToBackground(b => b.EnableUserDim.Value = false);
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player.DimmableStoryboard.IgnoreUserSettings.Value = true;
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@ -114,14 +114,32 @@ namespace osu.Game.Rulesets.Mods
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bindable.ValueChanged += _ => userChangedSettings[bindable] = !bindable.IsDefault;
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}
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internal override void CopyAdjustedSetting(IBindable target, object source)
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{
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// if the value is non-bindable, it's presumably coming from an external source (like the API) - therefore presume it is not default.
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// if the value is bindable, defer to the source's IsDefault to be able to tell.
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userChangedSettings[target] = !(source is IBindable bindableSource) || !bindableSource.IsDefault;
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base.CopyAdjustedSetting(target, source);
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}
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/// <summary>
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/// Applies a setting from a configuration bindable using <paramref name="applyFunc"/>, if it has been changed by the user.
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/// </summary>
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protected void ApplySetting<T>(BindableNumber<T> setting, Action<T> applyFunc)
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where T : struct, IComparable<T>, IConvertible, IEquatable<T>
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{
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if (userChangedSettings.TryGetValue(setting, out bool userChangedSetting) && userChangedSetting)
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applyFunc.Invoke(setting.Value);
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}
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/// <summary>
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/// Apply all custom settings to the provided beatmap.
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/// </summary>
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/// <param name="difficulty">The beatmap to have settings applied.</param>
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protected virtual void ApplySettings(BeatmapDifficulty difficulty)
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{
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difficulty.DrainRate = DrainRate.Value;
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difficulty.OverallDifficulty = OverallDifficulty.Value;
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ApplySetting(DrainRate, dr => difficulty.DrainRate = dr);
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ApplySetting(OverallDifficulty, od => difficulty.OverallDifficulty = od);
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}
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}
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}
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@ -750,7 +750,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (Result.Type != originalType)
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{
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Logger.Log($"{GetType().ReadableName()} applied an invalid hit result ({originalType}) when {nameof(HitResult.IgnoreMiss)} or {nameof(HitResult.IgnoreHit)} is expected.\n"
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+ $"This has been automatically adjusted to {Result.Type}, and support will be removed from 2020-03-28 onwards.", level: LogLevel.Important);
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+ $"This has been automatically adjusted to {Result.Type}, and support will be removed from 2021-03-28 onwards.", level: LogLevel.Important);
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}
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}
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@ -10,10 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset,
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#pragma warning disable 618
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IHasCurve
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#pragma warning restore 618
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internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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@ -1,55 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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namespace osu.Game.Rulesets.Objects.Types
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{
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[Obsolete("Use IHasPathWithRepeats instead.")] // can be removed 20201126
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public interface IHasCurve : IHasDistance, IHasRepeats
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{
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/// <summary>
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/// The curve.
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/// </summary>
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SliderPath Path { get; }
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}
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#pragma warning disable 618
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[Obsolete("Use IHasPathWithRepeats instead.")] // can be removed 20201126
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public static class HasCurveExtensions
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{
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/// <summary>
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/// Computes the position on the curve relative to how much of the <see cref="HitObject"/> has been completed.
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/// </summary>
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/// <param name="obj">The curve.</param>
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/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
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/// <returns>The position on the curve.</returns>
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public static Vector2 CurvePositionAt(this IHasCurve obj, double progress)
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=> obj.Path.PositionAt(obj.ProgressAt(progress));
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/// <summary>
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/// Computes the progress along the curve relative to how much of the <see cref="HitObject"/> has been completed.
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/// </summary>
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/// <param name="obj">The curve.</param>
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/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
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/// <returns>[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</returns>
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public static double ProgressAt(this IHasCurve obj, double progress)
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{
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double p = progress * obj.SpanCount() % 1;
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if (obj.SpanAt(progress) % 2 == 1)
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p = 1 - p;
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return p;
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}
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/// <summary>
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/// Determines which span of the curve the progress point is on.
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/// </summary>
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/// <param name="obj">The curve.</param>
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/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
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/// <returns>[0, SpanCount) where 0 is the first run.</returns>
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public static int SpanAt(this IHasCurve obj, double progress)
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=> (int)(progress * obj.SpanCount());
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}
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#pragma warning restore 618
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}
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@ -6,26 +6,16 @@ namespace osu.Game.Rulesets.Objects.Types
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/// <summary>
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/// A HitObject that ends at a different time than its start time.
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/// </summary>
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#pragma warning disable 618
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public interface IHasDuration : IHasEndTime
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#pragma warning restore 618
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public interface IHasDuration
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{
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double IHasEndTime.EndTime
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{
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get => EndTime;
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set => Duration = (Duration - EndTime) + value;
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}
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double IHasEndTime.Duration => Duration;
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/// <summary>
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/// The time at which the HitObject ends.
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/// </summary>
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new double EndTime { get; }
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double EndTime { get; }
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/// <summary>
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/// The duration of the HitObject.
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/// </summary>
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new double Duration { get; set; }
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double Duration { get; set; }
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}
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}
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@ -1,26 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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namespace osu.Game.Rulesets.Objects.Types
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{
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/// <summary>
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/// A HitObject that ends at a different time than its start time.
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/// </summary>
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[Obsolete("Use IHasDuration instead.")] // can be removed 20201126
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public interface IHasEndTime
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{
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/// <summary>
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/// The time at which the HitObject ends.
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/// </summary>
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[JsonIgnore]
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double EndTime { get; set; }
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/// <summary>
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/// The duration of the HitObject.
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/// </summary>
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double Duration { get; }
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}
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}
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@ -100,9 +100,7 @@ namespace osu.Game.Rulesets
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foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
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{
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// todo: StartsWith can be changed to Equals on 2020-11-08
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// This is to give users enough time to have their database use new abbreviated info).
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if (existingRulesets.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null)
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if (existingRulesets.FirstOrDefault(ri => ri.InstantiationInfo.Equals(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null)
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context.RulesetInfo.Add(r.RulesetInfo);
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}
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@ -8,7 +8,6 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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@ -124,9 +124,11 @@ namespace osu.Game.Rulesets.UI
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Debug.Assert(drawableMap.ContainsKey(entry));
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var drawable = drawableMap[entry];
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// OnKilled can potentially change the hitobject's result, so it needs to run first before unbinding.
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drawable.OnKilled();
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drawable.OnNewResult -= onNewResult;
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drawable.OnRevertResult -= onRevertResult;
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drawable.OnKilled();
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drawableMap.Remove(entry);
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@ -8,7 +8,6 @@ using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Containers;
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@ -20,6 +19,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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using osuTK;
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using System.Diagnostics;
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using osu.Framework.Audio.Sample;
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namespace osu.Game.Rulesets.UI
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{
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Block a user