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Better indicate ordering
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.UI
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{
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/// <summary>
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/// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
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/// Ensures that <see cref="HitObject"/>s are hit in-order of their start times. Affectionately known as "note lock".
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/// If a <see cref="HitObject"/> is hit out of order:
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/// <list type="number">
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/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
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