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Move ColumnType
to constructor
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@ -9,6 +9,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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RelativeSizeAxes = Axes.Y,
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TimeRange = 2000,
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Clock = new FramedClock(clock),
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Child = column = new Column(0)
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Child = column = new Column(0, ColumnType.Even)
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{
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Action = { Value = ManiaAction.Key1 },
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Height = 0.85f,
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