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Merge branch 'master' into fixes
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@ -148,9 +148,9 @@ namespace osu.Game.Graphics.UserInterface
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private void updateGlow()
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{
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leftGlow.ColourInfo = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
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leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
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centerGlow.Colour = ButtonColour;
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rightGlow.ColourInfo = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
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rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
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}
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public DialogButton()
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@ -68,6 +68,14 @@ namespace osu.Game.Graphics.UserInterface
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sampleClick = audio.Sample.Get(@"UI/generic-click");
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sampleHover = audio.Sample.Get(@"UI/generic-hover");
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Enabled.ValueChanged += enabled_ValueChanged;
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Enabled.TriggerChange();
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}
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private void enabled_ValueChanged(bool enabled)
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{
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this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
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}
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protected override bool OnClick(InputState state)
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