Add highlighting to the position snap grid edges in addition to centre lines

This commit is contained in:
Dean Herbert
2022-05-04 13:49:02 +09:00
parent 0bb90c7b07
commit df530cb5ab

View File

@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -76,12 +78,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Make lines the same width independent of display resolution. // Make lines the same width independent of display resolution.
float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width; float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
List<Box> generatedLines = new List<Box>();
while (Precision.AlmostBigger((endPosition - currentPosition) * Math.Sign(step), 0)) while (Precision.AlmostBigger((endPosition - currentPosition) * Math.Sign(step), 0))
{ {
var gridLine = new Box var gridLine = new Box
{ {
Colour = Colour4.White, Colour = Colour4.White,
Alpha = index == 0 ? 0.3f : 0.1f, Alpha = 0.1f,
}; };
if (direction == Direction.Horizontal) if (direction == Direction.Horizontal)
@ -99,11 +103,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
gridLine.X = currentPosition; gridLine.X = currentPosition;
} }
AddInternal(gridLine); generatedLines.Add(gridLine);
index += 1; index += 1;
currentPosition = startPosition + index * step; currentPosition = startPosition + index * step;
} }
if (generatedLines.Count == 0)
return;
generatedLines.First().Alpha = 0.3f;
generatedLines.Last().Alpha = 0.3f;
AddRangeInternal(generatedLines);
} }
public Vector2 GetSnappedPosition(Vector2 original) public Vector2 GetSnappedPosition(Vector2 original)