mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Create base implementations of the two most common TernaryStateMenuItem
s
This commit is contained in:
@ -9,28 +9,17 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <summary>
|
||||
/// An <see cref="OsuMenuItem"/> with three possible states.
|
||||
/// </summary>
|
||||
public class TernaryStateMenuItem : StatefulMenuItem<TernaryState>
|
||||
public abstract class TernaryStateMenuItem : StatefulMenuItem<TernaryState>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="TernaryStateMenuItem"/>.
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <param name="nextStateFunction">A function to inform what the next state should be when this item is clicked.</param>
|
||||
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
||||
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
||||
public TernaryStateMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
: this(text, getNextState, type, action)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="TernaryStateMenuItem"/>.
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
||||
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
||||
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
||||
protected TernaryStateMenuItem(string text, Func<TernaryState, TernaryState> changeStateFunc, MenuItemType type, Action<TernaryState> action)
|
||||
: base(text, changeStateFunc, type, action)
|
||||
protected TernaryStateMenuItem(string text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
: base(text, nextStateFunction, type, action)
|
||||
{
|
||||
}
|
||||
|
||||
@ -47,23 +36,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static TernaryState getNextState(TernaryState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TernaryState.False:
|
||||
return TernaryState.True;
|
||||
|
||||
case TernaryState.Indeterminate:
|
||||
return TernaryState.True;
|
||||
|
||||
case TernaryState.True:
|
||||
return TernaryState.False;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
23
osu.Game/Graphics/UserInterface/TernaryStateRadioMenuItem.cs
Normal file
23
osu.Game/Graphics/UserInterface/TernaryStateRadioMenuItem.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class TernaryStateRadioMenuItem : TernaryStateMenuItem
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="TernaryStateMenuItem"/>.
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
||||
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
||||
public TernaryStateRadioMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
: base(text, getNextState, type, action)
|
||||
{
|
||||
}
|
||||
|
||||
private static TernaryState getNextState(TernaryState state) => TernaryState.True;
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A ternary state menu item which toggles the state of this item <c>false</c> if clicked when <c>true</c>.
|
||||
/// </summary>
|
||||
public class TernaryStateToggleMenuItem : TernaryStateMenuItem
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="TernaryStateToggleMenuItem"/>.
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
||||
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
||||
public TernaryStateToggleMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
: base(text, getNextState, type, action)
|
||||
{
|
||||
}
|
||||
|
||||
private static TernaryState getNextState(TernaryState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TernaryState.False:
|
||||
return TernaryState.True;
|
||||
|
||||
case TernaryState.Indeterminate:
|
||||
return TernaryState.True;
|
||||
|
||||
case TernaryState.True:
|
||||
return TernaryState.False;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -168,13 +168,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
if (SelectedBlueprints.All(b => b.Item is IHasComboInformation))
|
||||
{
|
||||
yield return new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
|
||||
yield return new TernaryStateToggleMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
|
||||
}
|
||||
|
||||
yield return new OsuMenuItem("Sound")
|
||||
{
|
||||
Items = SelectionSampleStates.Select(kvp =>
|
||||
new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -250,7 +250,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
else
|
||||
state = TernaryState.False;
|
||||
|
||||
return new TernaryStateMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
|
||||
return new TernaryStateToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
|
||||
{
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Skinning.Editor
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
||||
IEnumerable<AnchorMenuItem> createAnchorItems(Func<Drawable, Anchor> checkFunction, Action<Anchor> applyFunction)
|
||||
IEnumerable<TernaryStateMenuItem> createAnchorItems(Func<Drawable, Anchor> checkFunction, Action<Anchor> applyFunction)
|
||||
{
|
||||
var displayableAnchors = new[]
|
||||
{
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
return displayableAnchors.Select(a =>
|
||||
{
|
||||
return new AnchorMenuItem(a, selection, _ => applyFunction(a))
|
||||
return new TernaryStateRadioMenuItem(a.ToString(), MenuItemType.Standard, _ => applyFunction(a))
|
||||
{
|
||||
State = { Value = GetStateFromSelection(selection, c => checkFunction((Drawable)c.Item) == a) }
|
||||
};
|
||||
@ -166,15 +166,5 @@ namespace osu.Game.Skinning.Editor
|
||||
scale.Y = scale.X;
|
||||
}
|
||||
}
|
||||
|
||||
public class AnchorMenuItem : TernaryStateMenuItem
|
||||
{
|
||||
public AnchorMenuItem(Anchor anchor, IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection, Action<TernaryState> action)
|
||||
: base(anchor.ToString(), getNextState, MenuItemType.Standard, action)
|
||||
{
|
||||
}
|
||||
|
||||
private static TernaryState getNextState(TernaryState state) => TernaryState.True;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user