mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Create base implementations of the two most common TernaryStateMenuItem
s
This commit is contained in:
23
osu.Game/Graphics/UserInterface/TernaryStateRadioMenuItem.cs
Normal file
23
osu.Game/Graphics/UserInterface/TernaryStateRadioMenuItem.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class TernaryStateRadioMenuItem : TernaryStateMenuItem
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="TernaryStateMenuItem"/>.
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
||||
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
||||
public TernaryStateRadioMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
: base(text, getNextState, type, action)
|
||||
{
|
||||
}
|
||||
|
||||
private static TernaryState getNextState(TernaryState state) => TernaryState.True;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user