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Create base implementations of the two most common TernaryStateMenuItem
s
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@ -250,7 +250,7 @@ namespace osu.Game.Screens.Select.Carousel
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else
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state = TernaryState.False;
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return new TernaryStateMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
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return new TernaryStateToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
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{
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foreach (var b in beatmapSet.Beatmaps)
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{
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