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Create base implementations of the two most common TernaryStateMenuItem
s
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene
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{
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[Test]
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public void TestTernaryMenuItem()
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public void TestTernaryRadioMenuItem()
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{
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OsuMenu menu = null;
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@ -30,9 +30,57 @@ namespace osu.Game.Tests.Visual.UserInterface
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Origin = Anchor.Centre,
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Items = new[]
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{
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new TernaryStateMenuItem("First"),
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new TernaryStateMenuItem("Second") { State = { BindTarget = state } },
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new TernaryStateMenuItem("Third") { State = { Value = TernaryState.True } },
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new TernaryStateRadioMenuItem("First"),
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new TernaryStateRadioMenuItem("Second") { State = { BindTarget = state } },
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new TernaryStateRadioMenuItem("Third") { State = { Value = TernaryState.True } },
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}
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};
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});
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checkState(TernaryState.Indeterminate);
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click();
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checkState(TernaryState.True);
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click();
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checkState(TernaryState.True);
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click();
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checkState(TernaryState.True);
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AddStep("change state via bindable", () => state.Value = TernaryState.True);
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void click() =>
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AddStep("click", () =>
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{
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InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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});
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void checkState(TernaryState expected)
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=> AddAssert($"state is {expected}", () => state.Value == expected);
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}
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[Test]
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public void TestTernaryToggleMenuItem()
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{
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OsuMenu menu = null;
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Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
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AddStep("create menu", () =>
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{
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state.Value = TernaryState.Indeterminate;
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Child = menu = new OsuMenu(Direction.Vertical, true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Items = new[]
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{
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new TernaryStateToggleMenuItem("First"),
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new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } },
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new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } },
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}
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};
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});
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