Fix bindable implementation being synchronous

This commit is contained in:
smoogipoo
2021-09-01 20:56:23 +09:00
parent f7c1177cc9
commit df7480e68c
3 changed files with 42 additions and 11 deletions

View File

@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.UserInterface
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory, Scheduler));
beatmap = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).Result.Beatmaps[0];