Fix bindable implementation being synchronous

This commit is contained in:
smoogipoo
2021-09-01 20:56:23 +09:00
parent f7c1177cc9
commit df7480e68c
3 changed files with 42 additions and 11 deletions

View File

@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.SongSelect
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory)); dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory)); dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory, Scheduler));
return dependencies; return dependencies;
} }

View File

@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.UserInterface
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory)); dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory)); dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory, Scheduler));
beatmap = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).Result.Beatmaps[0]; beatmap = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).Result.Beatmaps[0];

View File

@ -13,6 +13,7 @@ using Microsoft.EntityFrameworkCore;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Database; using osu.Game.Database;
@ -36,6 +37,7 @@ namespace osu.Game.Scoring
private readonly RulesetStore rulesets; private readonly RulesetStore rulesets;
private readonly Func<BeatmapManager> beatmaps; private readonly Func<BeatmapManager> beatmaps;
private readonly Scheduler scheduler;
[CanBeNull] [CanBeNull]
private readonly Func<BeatmapDifficultyCache> difficulties; private readonly Func<BeatmapDifficultyCache> difficulties;
@ -43,12 +45,13 @@ namespace osu.Game.Scoring
[CanBeNull] [CanBeNull]
private readonly OsuConfigManager configManager; private readonly OsuConfigManager configManager;
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null, public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, Scheduler scheduler,
Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null) IIpcHost importHost = null, Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost) : base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
{ {
this.rulesets = rulesets; this.rulesets = rulesets;
this.beatmaps = beatmaps; this.beatmaps = beatmaps;
this.scheduler = scheduler;
this.difficulties = difficulties; this.difficulties = difficulties;
this.configManager = configManager; this.configManager = configManager;
} }
@ -125,7 +128,13 @@ namespace osu.Game.Scoring
return orderByTotalScore(scores); return orderByTotalScore(scores);
ScoreInfo[] orderByTotalScore(IEnumerable<ScoreInfo> incoming) => incoming.OrderByDescending(s => GetTotalScore(s)).ThenBy(s => s.OnlineScoreID).ToArray(); ScoreInfo[] orderByTotalScore(IEnumerable<ScoreInfo> incoming)
{
// We're calling .Result, but this should not be a blocking call due to the above GetDifficultyAsync() calls.
return incoming.OrderByDescending(s => GetTotalScoreAsync(s, cancellationToken: cancellationToken).Result)
.ThenBy(s => s.OnlineScoreID)
.ToArray();
}
} }
/// <summary> /// <summary>
@ -136,7 +145,7 @@ namespace osu.Game.Scoring
/// </remarks> /// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param> /// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
/// <returns>The bindable containing the total score.</returns> /// <returns>The bindable containing the total score.</returns>
public Bindable<long> GetBindableTotalScore(ScoreInfo score) public Bindable<long> GetBindableTotalScore([NotNull] ScoreInfo score)
{ {
var bindable = new TotalScoreBindable(score, this); var bindable = new TotalScoreBindable(score, this);
configManager?.BindWith(OsuSetting.ScoreDisplayMode, bindable.ScoringMode); configManager?.BindWith(OsuSetting.ScoreDisplayMode, bindable.ScoringMode);
@ -151,15 +160,21 @@ namespace osu.Game.Scoring
/// </remarks> /// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param> /// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
/// <returns>The bindable containing the formatted total score string.</returns> /// <returns>The bindable containing the formatted total score string.</returns>
public Bindable<string> GetBindableTotalScoreString(ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score)); public Bindable<string> GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score));
/// <summary> /// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>. /// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
/// The score is returned in a callback that is run on the update thread.
/// </summary> /// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param> /// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
/// <param name="callback">The callback to be invoked with the total score.</param>
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param> /// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
/// <returns>The total score.</returns> /// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
public long GetTotalScore(ScoreInfo score, ScoringMode mode = ScoringMode.Standardised) => GetTotalScoreAsync(score, mode).Result; public void GetTotalScore([NotNull] ScoreInfo score, [NotNull] Action<long> callback, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
{
GetTotalScoreAsync(score, mode, cancellationToken)
.ContinueWith(s => scheduler.Add(() => callback(s.Result)), TaskContinuationOptions.OnlyOnRanToCompletion);
}
/// <summary> /// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>. /// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
@ -168,7 +183,7 @@ namespace osu.Game.Scoring
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param> /// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param> /// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The total score.</returns> /// <returns>The total score.</returns>
public async Task<long> GetTotalScoreAsync(ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default) public async Task<long> GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
{ {
if (score.Beatmap == null) if (score.Beatmap == null)
return score.TotalScore; return score.TotalScore;
@ -230,6 +245,11 @@ namespace osu.Game.Scoring
{ {
public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>(); public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
private readonly ScoreInfo score;
private readonly ScoreManager scoreManager;
private CancellationTokenSource difficultyCalculationCancellationSource;
/// <summary> /// <summary>
/// Creates a new <see cref="TotalScoreBindable"/>. /// Creates a new <see cref="TotalScoreBindable"/>.
/// </summary> /// </summary>
@ -237,7 +257,18 @@ namespace osu.Game.Scoring
/// <param name="scoreManager">The <see cref="ScoreManager"/>.</param> /// <param name="scoreManager">The <see cref="ScoreManager"/>.</param>
public TotalScoreBindable(ScoreInfo score, ScoreManager scoreManager) public TotalScoreBindable(ScoreInfo score, ScoreManager scoreManager)
{ {
ScoringMode.BindValueChanged(mode => Value = scoreManager.GetTotalScore(score, mode.NewValue), true); this.score = score;
this.scoreManager = scoreManager;
ScoringMode.BindValueChanged(onScoringModeChanged, true);
}
private void onScoringModeChanged(ValueChangedEvent<ScoringMode> mode)
{
difficultyCalculationCancellationSource?.Cancel();
difficultyCalculationCancellationSource = new CancellationTokenSource();
scoreManager.GetTotalScore(score, s => Value = s, mode.NewValue, difficultyCalculationCancellationSource.Token);
} }
} }