diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs index 43e359cf2c..d47f43fb06 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; @@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero)); } - public override void AdjustPosition(DragEvent dragEvent) + public override void AdjustPosition(DragEvent dragEvent, IEnumerable selectedObjects) { var objectParent = HitObject.Parent; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs index 8431d5d5d0..e0dd1430fe 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Collections.Generic; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Drawables; @@ -17,6 +18,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints { } - public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta; + public override void AdjustPosition(DragEvent dragEvent, IEnumerable selectedObjects) => OsuObject.Position += dragEvent.Delta; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs index 4bac9d3556..aa33d4c89a 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs @@ -1,7 +1,9 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Collections.Generic; using osu.Framework.Input.Events; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -25,6 +27,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders // Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input. public override bool HandlePositionalInput => false; - public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta; + public override void AdjustPosition(DragEvent dragEvent, IEnumerable selectedObjects) => slider.Position += dragEvent.Delta; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs index 9e9cc87c5e..f8f632535d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs @@ -1,7 +1,9 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Collections.Generic; using osu.Framework.Input.Events; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -21,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos); - public override void AdjustPosition(DragEvent dragEvent) + public override void AdjustPosition(DragEvent dragEvent, IEnumerable selectedObjects) { // Spinners don't support position adjustments } diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index db35d47b2b..c9d6719a92 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Collections.Generic; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -134,7 +135,7 @@ namespace osu.Game.Rulesets.Edit return true; } - public abstract void AdjustPosition(DragEvent dragEvent); + public abstract void AdjustPosition(DragEvent dragEvent, IEnumerable selectedObjects); /// /// The screen-space point that causes this to be selected. diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 8732672723..5d334ca559 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components // Todo: Various forms of snapping foreach (var blueprint in selectedBlueprints) - blueprint.AdjustPosition(dragEvent); + blueprint.AdjustPosition(dragEvent, selectedBlueprints.Select(b => b.HitObject)); } protected override bool OnKeyDown(KeyDownEvent e)