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Simplify and rename filter methods
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@ -212,7 +212,7 @@ namespace osu.Game.Screens.Select
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{
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// if we have a pending filter operation, we want to run it now.
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// it could change selection (ie. if the ruleset has been changed).
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carousel.FlushPendingFilters();
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carousel.FlushPendingFilterOperations();
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if (selectionChangedDebounce?.Completed == false)
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{
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@ -447,7 +447,7 @@ namespace osu.Game.Screens.Select
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private void carouselBeatmapsLoaded()
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{
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if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
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carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false);
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carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
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else
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carousel.SelectNextRandom();
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}
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