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Merge branch 'master' into extended-statistics-without-replay
This commit is contained in:
83
osu.Game.Rulesets.Osu/Mods/OsuModAimAssist.cs
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83
osu.Game.Rulesets.Osu/Mods/OsuModAimAssist.cs
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@ -0,0 +1,83 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModAimAssist : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => "Aim Assist";
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public override string Acronym => "AA";
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public override IconUsage? Icon => FontAwesome.Solid.MousePointer;
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public override ModType Type => ModType.Fun;
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public override string Description => "No need to chase the circle – the circle chases you!";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) };
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private IFrameStableClock gameplayClock;
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[SettingSource("Assist strength", "How much this mod will assist you.", 0)]
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public BindableFloat AssistStrength { get; } = new BindableFloat(0.5f)
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{
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Precision = 0.05f,
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MinValue = 0.05f,
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MaxValue = 1.0f,
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};
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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gameplayClock = drawableRuleset.FrameStableClock;
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// Hide judgment displays and follow points as they won't make any sense.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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drawableRuleset.Playfield.DisplayJudgements.Value = false;
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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public void Update(Playfield playfield)
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{
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var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
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foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
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{
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switch (drawable)
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{
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case DrawableHitCircle circle:
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easeTo(circle, cursorPos);
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break;
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case DrawableSlider slider:
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if (!slider.HeadCircle.Result.HasResult)
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easeTo(slider, cursorPos);
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else
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easeTo(slider, cursorPos - slider.Ball.DrawPosition);
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break;
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}
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}
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}
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private void easeTo(DrawableHitObject hitObject, Vector2 destination)
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{
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double dampLength = Interpolation.Lerp(3000, 40, AssistStrength.Value);
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float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
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float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
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hitObject.Position = new Vector2(x, y);
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}
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}
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}
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106
osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs
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106
osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
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{
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public override string Name => @"Alternate";
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public override string Acronym => @"AL";
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public override string Description => @"Don't use the same key twice in a row!";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
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private double firstObjectValidJudgementTime;
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private IBindable<bool> isBreakTime;
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private const double flash_duration = 1000;
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private OsuAction? lastActionPressed;
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private DrawableRuleset<OsuHitObject> ruleset;
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private IFrameStableClock gameplayClock;
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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ruleset = drawableRuleset;
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drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
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var firstHitObject = ruleset.Objects.FirstOrDefault();
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firstObjectValidJudgementTime = (firstHitObject?.StartTime ?? 0) - (firstHitObject?.HitWindows.WindowFor(HitResult.Meh) ?? 0);
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gameplayClock = drawableRuleset.FrameStableClock;
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}
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public void ApplyToPlayer(Player player)
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{
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isBreakTime = player.IsBreakTime.GetBoundCopy();
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isBreakTime.ValueChanged += e =>
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{
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if (e.NewValue)
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lastActionPressed = null;
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};
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}
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private bool checkCorrectAction(OsuAction action)
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{
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if (isBreakTime.Value)
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return true;
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if (gameplayClock.CurrentTime < firstObjectValidJudgementTime)
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return true;
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switch (action)
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{
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case OsuAction.LeftButton:
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case OsuAction.RightButton:
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break;
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// Any action which is not left or right button should be ignored.
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default:
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return true;
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}
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if (lastActionPressed != action)
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{
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// User alternated correctly.
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lastActionPressed = action;
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return true;
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}
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ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
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return false;
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}
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private class InputInterceptor : Component, IKeyBindingHandler<OsuAction>
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{
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private readonly OsuModAlternate mod;
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public InputInterceptor(OsuModAlternate mod)
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{
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this.mod = mod;
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}
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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// if the pressed action is incorrect, block it from reaching gameplay.
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=> !mod.checkCorrectAction(e.Action);
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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}
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}
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}
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Automation;
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public override string Description => @"Automatic cursor movement - just follow the rhythm.";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModAimAssist) };
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public bool PerformFail() => false;
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModAutoplay : ModAutoplay
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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{
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public class OsuModCinema : ModCinema<OsuHitObject>
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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};
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat
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{
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MinValue = 0.5f,
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MaxValue = 2f,
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Fun;
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public override string Description => "Everything rotates. EVERYTHING.";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModAimAssist) };
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private float theta;
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Fun;
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public override string Description => "They just won't stay still...";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModAimAssist) };
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private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
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private const int wiggle_strength = 10; // Higher = stronger wiggles
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@ -169,6 +169,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModClassic(),
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new OsuModRandom(),
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new OsuModMirror(),
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new OsuModAlternate(),
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};
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case ModType.Automation:
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@ -193,6 +194,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModApproachDifferent(),
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new OsuModMuted(),
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new OsuModNoScope(),
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new OsuModAimAssist(),
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};
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case ModType.System:
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@ -31,7 +31,8 @@ namespace osu.Game.Rulesets.Osu.UI
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private readonly ProxyContainer approachCircles;
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private readonly ProxyContainer spinnerProxies;
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
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private readonly FollowPointRenderer followPoints;
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public FollowPointRenderer FollowPoints { get; }
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
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spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
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followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
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FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
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judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
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HitObjectContainer,
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judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
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@ -131,13 +132,13 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override void OnHitObjectAdded(HitObject hitObject)
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{
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base.OnHitObjectAdded(hitObject);
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followPoints.AddFollowPoints((OsuHitObject)hitObject);
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FollowPoints.AddFollowPoints((OsuHitObject)hitObject);
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}
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protected override void OnHitObjectRemoved(HitObject hitObject)
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{
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base.OnHitObjectRemoved(hitObject);
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followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
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FollowPoints.RemoveFollowPoints((OsuHitObject)hitObject);
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}
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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