Update HasFlag usages to HasFlagFast

This commit is contained in:
smoogipoo
2021-02-25 15:38:56 +09:00
parent 996b6a1e57
commit dff1d80f39
15 changed files with 143 additions and 128 deletions

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Beatmaps.Timing;
@ -348,8 +349,8 @@ namespace osu.Game.Beatmaps.Formats
if (split.Length >= 8)
{
LegacyEffectFlags effectFlags = (LegacyEffectFlags)Parsing.ParseInt(split[7]);
kiaiMode = effectFlags.HasFlag(LegacyEffectFlags.Kiai);
omitFirstBarSignature = effectFlags.HasFlag(LegacyEffectFlags.OmitFirstBarLine);
kiaiMode = effectFlags.HasFlagFast(LegacyEffectFlags.Kiai);
omitFirstBarSignature = effectFlags.HasFlagFast(LegacyEffectFlags.OmitFirstBarLine);
}
string stringSampleSet = sampleSet.ToString().ToLowerInvariant();