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Update HasFlag usages to HasFlagFast
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -24,11 +25,11 @@ namespace osu.Game.Graphics.UserInterface
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set
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{
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direction = value;
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base.Direction = direction.HasFlag(BarDirection.Horizontal) ? FillDirection.Vertical : FillDirection.Horizontal;
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base.Direction = direction.HasFlagFast(BarDirection.Horizontal) ? FillDirection.Vertical : FillDirection.Horizontal;
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foreach (var bar in Children)
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{
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bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
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bar.Size = direction.HasFlagFast(BarDirection.Horizontal) ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
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bar.Direction = direction;
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}
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}
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@ -56,14 +57,14 @@ namespace osu.Game.Graphics.UserInterface
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if (bar.Bar != null)
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{
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bar.Bar.Length = length;
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bar.Bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1);
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bar.Bar.Size = direction.HasFlagFast(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1);
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}
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else
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{
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Add(new Bar
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{
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RelativeSizeAxes = Axes.Both,
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Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1),
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Size = direction.HasFlagFast(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1),
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Length = length,
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Direction = Direction,
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});
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@ -12,6 +12,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Audio.Track;
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using System;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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@ -56,15 +57,15 @@ namespace osu.Game.Graphics.UserInterface
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set
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{
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base.Origin = value;
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c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
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c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
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c1.Origin = c1.Anchor = value.HasFlagFast(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
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c2.Origin = c2.Anchor = value.HasFlagFast(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
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X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0;
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X = value.HasFlagFast(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0;
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Remove(c1);
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Remove(c2);
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c1.Depth = value.HasFlag(Anchor.x2) ? 0 : 1;
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c2.Depth = value.HasFlag(Anchor.x2) ? 1 : 0;
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c1.Depth = value.HasFlagFast(Anchor.x2) ? 0 : 1;
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c2.Depth = value.HasFlagFast(Anchor.x2) ? 1 : 0;
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Add(c1);
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Add(c2);
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}
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