Update HasFlag usages to HasFlagFast

This commit is contained in:
smoogipoo
2021-02-25 15:38:56 +09:00
parent 996b6a1e57
commit dff1d80f39
15 changed files with 143 additions and 128 deletions

View File

@ -21,6 +21,7 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Skinning;
@ -50,40 +51,40 @@ namespace osu.Game.Rulesets.Catch
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
if (mods.HasFlagFast(LegacyMods.Nightcore))
yield return new CatchModNightcore();
else if (mods.HasFlag(LegacyMods.DoubleTime))
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
yield return new CatchModDoubleTime();
if (mods.HasFlag(LegacyMods.Perfect))
if (mods.HasFlagFast(LegacyMods.Perfect))
yield return new CatchModPerfect();
else if (mods.HasFlag(LegacyMods.SuddenDeath))
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
yield return new CatchModSuddenDeath();
if (mods.HasFlag(LegacyMods.Cinema))
if (mods.HasFlagFast(LegacyMods.Cinema))
yield return new CatchModCinema();
else if (mods.HasFlag(LegacyMods.Autoplay))
else if (mods.HasFlagFast(LegacyMods.Autoplay))
yield return new CatchModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
if (mods.HasFlagFast(LegacyMods.Easy))
yield return new CatchModEasy();
if (mods.HasFlag(LegacyMods.Flashlight))
if (mods.HasFlagFast(LegacyMods.Flashlight))
yield return new CatchModFlashlight();
if (mods.HasFlag(LegacyMods.HalfTime))
if (mods.HasFlagFast(LegacyMods.HalfTime))
yield return new CatchModHalfTime();
if (mods.HasFlag(LegacyMods.HardRock))
if (mods.HasFlagFast(LegacyMods.HardRock))
yield return new CatchModHardRock();
if (mods.HasFlag(LegacyMods.Hidden))
if (mods.HasFlagFast(LegacyMods.Hidden))
yield return new CatchModHidden();
if (mods.HasFlag(LegacyMods.NoFail))
if (mods.HasFlagFast(LegacyMods.NoFail))
yield return new CatchModNoFail();
if (mods.HasFlag(LegacyMods.Relax))
if (mods.HasFlagFast(LegacyMods.Relax))
yield return new CatchModRelax();
}