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https://github.com/osukey/osukey.git
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Update HasFlag usages to HasFlagFast
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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@ -141,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (ConversionDifficulty > 6.5)
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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if (convertType.HasFlagFast(PatternType.LowProbability))
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return generateNRandomNotes(StartTime, 0.78, 0.3, 0);
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return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03);
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@ -149,7 +150,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (ConversionDifficulty > 4)
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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if (convertType.HasFlagFast(PatternType.LowProbability))
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return generateNRandomNotes(StartTime, 0.43, 0.08, 0);
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return generateNRandomNotes(StartTime, 0.56, 0.18, 0);
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@ -157,13 +158,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (ConversionDifficulty > 2.5)
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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if (convertType.HasFlagFast(PatternType.LowProbability))
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return generateNRandomNotes(StartTime, 0.3, 0, 0);
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return generateNRandomNotes(StartTime, 0.37, 0.08, 0);
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}
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if (convertType.HasFlag(PatternType.LowProbability))
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if (convertType.HasFlagFast(PatternType.LowProbability))
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return generateNRandomNotes(StartTime, 0.17, 0, 0);
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return generateNRandomNotes(StartTime, 0.27, 0, 0);
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@ -221,7 +222,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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var pattern = new Pattern();
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
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int lastColumn = nextColumn;
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@ -373,7 +374,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
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bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
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bool canGenerateTwoNotes = !convertType.HasFlagFast(PatternType.LowProbability);
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canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample);
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if (canGenerateTwoNotes)
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@ -406,7 +407,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int endTime = startTime + SegmentDuration * SpanCount;
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
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for (int i = 0; i < columnRepeat; i++)
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@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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var pattern = new Pattern();
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int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
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// Create the hold note
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osuTK;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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else
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convertType |= PatternType.LowProbability;
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if (!convertType.HasFlag(PatternType.KeepSingle))
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if (!convertType.HasFlagFast(PatternType.KeepSingle))
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{
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if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
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convertType |= PatternType.Mirror;
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@ -101,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
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if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
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if (convertType.HasFlagFast(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
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{
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// Generate a new pattern by copying the last hit objects in reverse-column order
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for (int i = RandomStart; i < TotalColumns; i++)
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@ -113,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return pattern;
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}
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if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
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if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
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// If we convert to 7K + 1, let's not overload the special key
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&& (TotalColumns != 8 || lastColumn != 0)
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// Make sure the last column was not the centre column
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@ -126,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return pattern;
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}
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if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
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if (convertType.HasFlagFast(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
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{
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// Generate a new pattern by placing on the already filled columns
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for (int i = RandomStart; i < TotalColumns; i++)
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@ -140,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (PreviousPattern.HitObjects.Count() == 1)
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{
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if (convertType.HasFlag(PatternType.Stair))
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if (convertType.HasFlagFast(PatternType.Stair))
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{
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// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
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int targetColumn = lastColumn + 1;
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@ -151,7 +152,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return pattern;
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}
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if (convertType.HasFlag(PatternType.ReverseStair))
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if (convertType.HasFlagFast(PatternType.ReverseStair))
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{
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// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
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int targetColumn = lastColumn - 1;
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@ -163,10 +164,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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}
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if (convertType.HasFlag(PatternType.KeepSingle))
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if (convertType.HasFlagFast(PatternType.KeepSingle))
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return generateRandomNotes(1);
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if (convertType.HasFlag(PatternType.Mirror))
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if (convertType.HasFlagFast(PatternType.Mirror))
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{
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if (ConversionDifficulty > 6.5)
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return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
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@ -178,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (ConversionDifficulty > 6.5)
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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if (convertType.HasFlagFast(PatternType.LowProbability))
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return generateRandomPattern(0.78, 0.42, 0, 0);
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return generateRandomPattern(1, 0.62, 0, 0);
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@ -186,7 +187,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (ConversionDifficulty > 4)
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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if (convertType.HasFlagFast(PatternType.LowProbability))
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return generateRandomPattern(0.35, 0.08, 0, 0);
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return generateRandomPattern(0.52, 0.15, 0, 0);
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@ -194,7 +195,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (ConversionDifficulty > 2)
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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if (convertType.HasFlagFast(PatternType.LowProbability))
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return generateRandomPattern(0.18, 0, 0, 0);
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return generateRandomPattern(0.45, 0, 0, 0);
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@ -207,9 +208,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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foreach (var obj in p.HitObjects)
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{
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if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
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if (convertType.HasFlagFast(PatternType.Stair) && obj.Column == TotalColumns - 1)
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StairType = PatternType.ReverseStair;
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if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
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if (convertType.HasFlagFast(PatternType.ReverseStair) && obj.Column == RandomStart)
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StairType = PatternType.Stair;
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}
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@ -229,7 +230,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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var pattern = new Pattern();
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bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
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bool allowStacking = !convertType.HasFlagFast(PatternType.ForceNotStack);
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if (!allowStacking)
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noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
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@ -249,7 +250,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int getNextColumn(int last)
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{
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if (convertType.HasFlag(PatternType.Gathered))
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if (convertType.HasFlagFast(PatternType.Gathered))
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{
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last++;
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if (last == TotalColumns)
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@ -296,7 +297,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
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private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
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{
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if (convertType.HasFlag(PatternType.ForceNotStack))
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if (convertType.HasFlagFast(PatternType.ForceNotStack))
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return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
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var pattern = new Pattern();
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