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Update HasFlag usages to HasFlagFast
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@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -97,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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}
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private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor)
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=> hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor);
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=> hitObject.Anchor.HasFlagFast(expectedAnchor) && hitObject.Origin.HasFlagFast(expectedAnchor);
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private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor)
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=> verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor));
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