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Update HasFlag usages to HasFlagFast
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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Scoring;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Taiko.Edit;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -57,43 +58,43 @@ namespace osu.Game.Rulesets.Taiko
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public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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if (mods.HasFlagFast(LegacyMods.Nightcore))
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yield return new TaikoModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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else if (mods.HasFlagFast(LegacyMods.DoubleTime))
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yield return new TaikoModDoubleTime();
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if (mods.HasFlag(LegacyMods.Perfect))
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if (mods.HasFlagFast(LegacyMods.Perfect))
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yield return new TaikoModPerfect();
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else if (mods.HasFlag(LegacyMods.SuddenDeath))
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else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
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yield return new TaikoModSuddenDeath();
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if (mods.HasFlag(LegacyMods.Cinema))
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if (mods.HasFlagFast(LegacyMods.Cinema))
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yield return new TaikoModCinema();
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else if (mods.HasFlag(LegacyMods.Autoplay))
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else if (mods.HasFlagFast(LegacyMods.Autoplay))
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yield return new TaikoModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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if (mods.HasFlagFast(LegacyMods.Easy))
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yield return new TaikoModEasy();
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if (mods.HasFlag(LegacyMods.Flashlight))
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if (mods.HasFlagFast(LegacyMods.Flashlight))
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yield return new TaikoModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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if (mods.HasFlagFast(LegacyMods.HalfTime))
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yield return new TaikoModHalfTime();
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if (mods.HasFlag(LegacyMods.HardRock))
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if (mods.HasFlagFast(LegacyMods.HardRock))
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yield return new TaikoModHardRock();
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if (mods.HasFlag(LegacyMods.Hidden))
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if (mods.HasFlagFast(LegacyMods.Hidden))
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yield return new TaikoModHidden();
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if (mods.HasFlag(LegacyMods.NoFail))
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if (mods.HasFlagFast(LegacyMods.NoFail))
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yield return new TaikoModNoFail();
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if (mods.HasFlag(LegacyMods.Relax))
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if (mods.HasFlagFast(LegacyMods.Relax))
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yield return new TaikoModRelax();
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if (mods.HasFlag(LegacyMods.Random))
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if (mods.HasFlagFast(LegacyMods.Random))
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yield return new TaikoModRandom();
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}
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