Add basic replay frame accurate "seeking".

Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
This commit is contained in:
Dean Herbert
2017-04-25 19:09:30 +09:00
parent d476482493
commit e003d9fc3c
2 changed files with 43 additions and 13 deletions

View File

@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.UI
where TObject : HitObject
{
/// <summary>
/// The Beatmap
/// The Beatmap
/// </summary>
public Beatmap<TObject> Beatmap;