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Add basic replay frame accurate "seeking".
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.UI
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where TObject : HitObject
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{
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/// <summary>
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/// The Beatmap
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/// The Beatmap
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/// </summary>
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public Beatmap<TObject> Beatmap;
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