mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Add new combo toggle to main composer interface
This commit is contained in:
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
@ -11,6 +12,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
@ -54,8 +56,45 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
|
||||
Beatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateTogglesFromSelection();
|
||||
|
||||
// the updated object may be in the selection
|
||||
Beatmap.HitObjectUpdated += _ => updateTogglesFromSelection();
|
||||
|
||||
NewCombo.ValueChanged += combo =>
|
||||
{
|
||||
if (Beatmap.SelectedHitObjects.Count > 0)
|
||||
{
|
||||
foreach (var h in Beatmap.SelectedHitObjects)
|
||||
{
|
||||
if (h is IHasComboInformation c)
|
||||
{
|
||||
c.NewCombo = combo.NewValue;
|
||||
Beatmap.UpdateHitObject(h);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (currentPlacement != null)
|
||||
{
|
||||
// update placement object from toggle
|
||||
if (currentPlacement.HitObject is IHasComboInformation c)
|
||||
c.NewCombo = combo.NewValue;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void updateTogglesFromSelection() =>
|
||||
NewCombo.Value = Beatmap.SelectedHitObjects.OfType<IHasComboInformation>().All(c => c.NewCombo);
|
||||
|
||||
public readonly Bindable<bool> NewCombo = new Bindable<bool> { Description = "New Combo" };
|
||||
|
||||
public virtual IEnumerable<Bindable<bool>> Toggles => new[]
|
||||
{
|
||||
//TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects.
|
||||
NewCombo
|
||||
};
|
||||
|
||||
#region Placement
|
||||
|
||||
/// <summary>
|
||||
@ -86,7 +125,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
removePlacement();
|
||||
|
||||
if (currentPlacement != null)
|
||||
{
|
||||
updatePlacementPosition();
|
||||
}
|
||||
}
|
||||
|
||||
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
|
Reference in New Issue
Block a user