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An attempt at implementing storyboard loops.
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@ -53,7 +53,7 @@ namespace osu.Game.Storyboards.Drawables
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private void updateLayerVisibility()
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{
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foreach (var layer in Children)
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layer.Enabled = passing ? layer.Definition.EnabledWhenPassing : layer.Definition.ShowWhenFailing;
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layer.Enabled = passing ? layer.Definition.EnabledWhenPassing : layer.Definition.EnabledWhenFailing;
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}
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}
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}
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