Fix lead-in logic to match stable

Also adds storyboard event priority support.
This commit is contained in:
Dean Herbert
2019-03-26 16:18:15 +09:00
parent d1d1c4ee7a
commit e03a664970
3 changed files with 9 additions and 2 deletions

View File

@ -34,7 +34,6 @@ namespace osu.Game.Screens.Play
public void ProcessFrame()
{
// we do not want to process the underlying clock.
// this is handled by PauseContainer.
}
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;