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Fix lead-in logic to match stable
Also adds storyboard event priority support.
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@ -34,7 +34,6 @@ namespace osu.Game.Screens.Play
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public void ProcessFrame()
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{
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// we do not want to process the underlying clock.
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// this is handled by PauseContainer.
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}
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public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
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