Apply IRenderer shader changes

This commit is contained in:
Dan Balasescu
2022-07-30 01:29:11 +09:00
parent 155dac55d0
commit e06f39a69f
2 changed files with 12 additions and 7 deletions

View File

@ -16,10 +16,12 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
@ -79,7 +81,7 @@ namespace osu.Game.Tests.Rulesets
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore());
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager());
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer));
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
}
@ -148,8 +150,8 @@ namespace osu.Game.Tests.Rulesets
private class TestShaderManager : ShaderManager
{
public TestShaderManager()
: base(new ResourceStore<byte[]>())
public TestShaderManager(IRenderer renderer)
: base(renderer, new ResourceStore<byte[]>())
{
}