diff --git a/osu.Game/Localisation/UserInterfaceStrings.cs b/osu.Game/Localisation/UserInterfaceStrings.cs
index 5e4c4dc8ed..fb9eeeb3de 100644
--- a/osu.Game/Localisation/UserInterfaceStrings.cs
+++ b/osu.Game/Localisation/UserInterfaceStrings.cs
@@ -110,9 +110,9 @@ namespace osu.Game.Localisation
public static LocalisableString ModSelectHotkeyStyle => new TranslatableString(getKey(@"mod_select_hotkey_style"), @"Mod select hotkey style");
///
- /// "Song select background blur"
+ /// "Background blur"
///
- public static LocalisableString SongSelectBackgroundBlurLevel => new TranslatableString(getKey(@"song_select_background_blur_level"), @"Song select background blur");
+ public static LocalisableString BackgroundBlurLevel => new TranslatableString(getKey(@"background_blur_level"), @"Background blur");
///
/// "no limit"
diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs
index ab5a3a1280..11f7976842 100644
--- a/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs
+++ b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs
@@ -45,7 +45,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
},
new SettingsCheckbox
{
- LabelText = UserInterfaceStrings.SongSelectBackgroundBlurLevel,
+ LabelText = UserInterfaceStrings.BackgroundBlurLevel,
Current = config.GetBindable(OsuSetting.SongSelectBackgoundBlur)
}
};
diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs
index bbb88052aa..505f932bff 100644
--- a/osu.Game/Screens/Select/SongSelect.cs
+++ b/osu.Game/Screens/Select/SongSelect.cs
@@ -125,13 +125,13 @@ namespace osu.Game.Screens.Select
[Resolved]
internal IOverlayManager? OverlayManager { get; private set; }
- private Bindable backgroundBlurLevel { get; set; } = new BindableBool();
+ private Bindable configBackgroundBlur { get; set; } = new BindableBool();
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config)
{
- backgroundBlurLevel = config.GetBindable(OsuSetting.SongSelectBackgoundBlur);
- backgroundBlurLevel.BindValueChanged(e =>
+ configBackgroundBlur = config.GetBindable(OsuSetting.SongSelectBackgoundBlur);
+ configBackgroundBlur.BindValueChanged(e =>
{
if (this.IsCurrentScreen())
{
@@ -758,7 +758,7 @@ namespace osu.Game.Screens.Select
ApplyToBackground(backgroundModeBeatmap =>
{
backgroundModeBeatmap.Beatmap = beatmap;
- backgroundModeBeatmap.BlurAmount.Value = backgroundBlurLevel.Value ? BACKGROUND_BLUR : 0f;
+ backgroundModeBeatmap.BlurAmount.Value = configBackgroundBlur.Value ? BACKGROUND_BLUR : 0f;
backgroundModeBeatmap.FadeColour(Color4.White, 250);
});