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Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
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@ -69,7 +69,7 @@ namespace osu.Game.Modes.Osu.Objects
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public virtual void SetDefaultsFromBeatmap(Beatmap<OsuHitObject> beatmap)
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{
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Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
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Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.Difficulty.CircleSize - 5) / 5) / 2;
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}
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}
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}
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@ -51,7 +51,7 @@ namespace osu.Game.Modes.Osu.Objects
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{
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base.SetDefaultsFromBeatmap(beatmap);
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var baseDifficulty = beatmap.BeatmapInfo.BaseDifficulty;
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var baseDifficulty = beatmap.BeatmapInfo.Difficulty;
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ControlPoint overridePoint;
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ControlPoint timingPoint = beatmap.TimingInfo.TimingPointAt(StartTime, out overridePoint);
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