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Merge branch 'master' into api-testability
This commit is contained in:
commit
e0b3149e32
@ -7,6 +7,7 @@ using System.Linq;
|
|||||||
using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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||||||
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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||||||
using osu.Game.Rulesets.Catch.Difficulty.Skills;
|
using osu.Game.Rulesets.Catch.Difficulty.Skills;
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||||||
|
using osu.Game.Rulesets.Catch.Mods;
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||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
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||||||
using osu.Game.Rulesets.Catch.UI;
|
using osu.Game.Rulesets.Catch.UI;
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||||||
using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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@ -88,5 +89,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
|
{
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new Movement(),
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new Movement(),
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||||||
};
|
};
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|
|
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|
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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|
{
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|
new CatchModDoubleTime(),
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new CatchModHalfTime(),
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|
new CatchModHardRock(),
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new CatchModEasy(),
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|
};
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}
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}
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}
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}
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|
@ -22,22 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI
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JudgementText.Font = JudgementText.Font.With(size: 25);
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JudgementText.Font = JudgementText.Font.With(size: 25);
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}
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}
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|
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protected override void LoadComplete()
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protected override double FadeInDuration => 50;
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|
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|
protected override void ApplyHitAnimations()
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{
|
{
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base.LoadComplete();
|
JudgementBody.ScaleTo(0.8f);
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|
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
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|
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this.FadeInFromZero(50, Easing.OutQuint);
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JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
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|
this.Delay(FadeInDuration).FadeOut(200);
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if (Result.IsHit)
|
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{
|
|
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JudgementBody.ScaleTo(0.8f);
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JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
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|
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JudgementBody.Delay(50).ScaleTo(0.75f, 250);
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this.Delay(50).FadeOut(200);
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|
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}
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|
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|
|
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Expire();
|
|
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}
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}
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}
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}
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}
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}
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|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
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using osuTK;
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using osuTK;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
|
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using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
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{
|
{
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@ -16,12 +15,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
}
|
}
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||||||
|
|
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protected override void LoadComplete()
|
protected override void ApplyHitAnimations()
|
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{
|
{
|
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if (Result.Type != HitResult.Miss)
|
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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base.ApplyHitAnimations();
|
||||||
|
|
||||||
base.LoadComplete();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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|
@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
base.ClearTransformsAfter(time, false, targetMember);
|
base.ClearTransformsAfter(time, false, targetMember);
|
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}
|
}
|
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|
|
||||||
|
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
||||||
|
{
|
||||||
|
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
|
||||||
|
base.ApplyTransformsAt(time, false);
|
||||||
|
}
|
||||||
|
|
||||||
private bool tracking;
|
private bool tracking;
|
||||||
|
|
||||||
public bool Tracking
|
public bool Tracking
|
||||||
|
@ -39,12 +39,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void ApplyHitAnimations()
|
||||||
{
|
{
|
||||||
if (Result.IsHit)
|
this.MoveToY(-100, 500);
|
||||||
this.MoveToY(-100, 500);
|
base.ApplyHitAnimations();
|
||||||
|
|
||||||
base.LoadComplete();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
72
osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs
Normal file
72
osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Beatmaps.Formats
|
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|
{
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|
[TestFixture]
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|
public class ParsingTest
|
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|
{
|
||||||
|
[Test]
|
||||||
|
public void TestNaNHandling() => allThrow<FormatException>("NaN");
|
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|
|
||||||
|
[Test]
|
||||||
|
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
|
||||||
|
|
||||||
|
[TestCase(Parsing.MAX_PARSE_VALUE)]
|
||||||
|
[TestCase(-1)]
|
||||||
|
[TestCase(0)]
|
||||||
|
[TestCase(1)]
|
||||||
|
[TestCase(-Parsing.MAX_PARSE_VALUE)]
|
||||||
|
[TestCase(10, 10)]
|
||||||
|
[TestCase(-10, 10)]
|
||||||
|
public void TestValidRanges(double input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||||
|
{
|
||||||
|
Assert.AreEqual(Parsing.ParseInt((input).ToString(CultureInfo.InvariantCulture), (int)limit), (int)input);
|
||||||
|
Assert.AreEqual(Parsing.ParseFloat((input).ToString(CultureInfo.InvariantCulture), (float)limit), (float)input);
|
||||||
|
Assert.AreEqual(Parsing.ParseDouble((input).ToString(CultureInfo.InvariantCulture), limit), input);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(double.PositiveInfinity)]
|
||||||
|
[TestCase(double.NegativeInfinity)]
|
||||||
|
[TestCase(999999999999)]
|
||||||
|
[TestCase(Parsing.MAX_PARSE_VALUE * 1.1)]
|
||||||
|
[TestCase(-Parsing.MAX_PARSE_VALUE * 1.1)]
|
||||||
|
[TestCase(11, 10)]
|
||||||
|
[TestCase(-11, 10)]
|
||||||
|
public void TestOutOfRangeHandling(double input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||||
|
=> allThrow<OverflowException>(input.ToString(CultureInfo.InvariantCulture), limit);
|
||||||
|
|
||||||
|
private void allThrow<T>(string input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||||
|
where T : Exception
|
||||||
|
{
|
||||||
|
Assert.Throws(getIntParseException(input) ?? typeof(T), () => Parsing.ParseInt(input, (int)limit));
|
||||||
|
Assert.Throws<T>(() => Parsing.ParseFloat(input, (float)limit));
|
||||||
|
Assert.Throws<T>(() => Parsing.ParseDouble(input, limit));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <see cref="int"/> may not be able to parse some inputs.
|
||||||
|
/// In this case we expect to receive the raw parsing exception.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="input">The input attempting to be parsed.</param>
|
||||||
|
/// <returns>The type of exception thrown by <see cref="int.Parse(string)"/>. Null if no exception is thrown.</returns>
|
||||||
|
private Type getIntParseException(string input)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var _ = int.Parse(input);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return e.GetType();
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,8 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -12,14 +16,145 @@ namespace osu.Game.Tests.Visual
|
|||||||
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
|
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
|
||||||
public class TestCaseBeatmapDetailArea : OsuTestCase
|
public class TestCaseBeatmapDetailArea : OsuTestCase
|
||||||
{
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
|
||||||
|
|
||||||
public TestCaseBeatmapDetailArea()
|
public TestCaseBeatmapDetailArea()
|
||||||
{
|
{
|
||||||
Add(new BeatmapDetailArea
|
BeatmapDetailArea detailsArea;
|
||||||
|
Add(detailsArea = new BeatmapDetailArea
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Size = new Vector2(550f, 450f),
|
Size = new Vector2(550f, 450f),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||||
|
{
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
Version = "All Metrics",
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Source = "osu!lazer",
|
||||||
|
Tags = "this beatmap has all the metrics",
|
||||||
|
},
|
||||||
|
BaseDifficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
CircleSize = 7,
|
||||||
|
DrainRate = 1,
|
||||||
|
OverallDifficulty = 5.7f,
|
||||||
|
ApproachRate = 3.5f,
|
||||||
|
},
|
||||||
|
StarDifficulty = 5.3f,
|
||||||
|
Metrics = new BeatmapMetrics
|
||||||
|
{
|
||||||
|
Ratings = Enumerable.Range(0, 11),
|
||||||
|
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||||
|
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||||
|
{
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
Version = "All Metrics",
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Tags = "this beatmap has all the metrics",
|
||||||
|
},
|
||||||
|
BaseDifficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
CircleSize = 7,
|
||||||
|
DrainRate = 1,
|
||||||
|
OverallDifficulty = 5.7f,
|
||||||
|
ApproachRate = 3.5f,
|
||||||
|
},
|
||||||
|
StarDifficulty = 5.3f,
|
||||||
|
Metrics = new BeatmapMetrics
|
||||||
|
{
|
||||||
|
Ratings = Enumerable.Range(0, 11),
|
||||||
|
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||||
|
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||||
|
{
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
Version = "Only Ratings",
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Source = "osu!lazer",
|
||||||
|
Tags = "this beatmap has ratings metrics but not retries or fails",
|
||||||
|
},
|
||||||
|
BaseDifficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
CircleSize = 6,
|
||||||
|
DrainRate = 9,
|
||||||
|
OverallDifficulty = 6,
|
||||||
|
ApproachRate = 6,
|
||||||
|
},
|
||||||
|
StarDifficulty = 4.8f,
|
||||||
|
Metrics = new BeatmapMetrics
|
||||||
|
{
|
||||||
|
Ratings = Enumerable.Range(0, 11),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||||
|
{
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
Version = "Only Retries and Fails",
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Source = "osu!lazer",
|
||||||
|
Tags = "this beatmap has retries and fails but no ratings",
|
||||||
|
},
|
||||||
|
BaseDifficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
CircleSize = 3.7f,
|
||||||
|
DrainRate = 6,
|
||||||
|
OverallDifficulty = 6,
|
||||||
|
ApproachRate = 7,
|
||||||
|
},
|
||||||
|
StarDifficulty = 2.91f,
|
||||||
|
Metrics = new BeatmapMetrics
|
||||||
|
{
|
||||||
|
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||||
|
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||||
|
{
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
Version = "No Metrics",
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Source = "osu!lazer",
|
||||||
|
Tags = "this beatmap has no metrics",
|
||||||
|
},
|
||||||
|
BaseDifficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
CircleSize = 5,
|
||||||
|
DrainRate = 5,
|
||||||
|
OverallDifficulty = 5.5f,
|
||||||
|
ApproachRate = 6.5f,
|
||||||
|
},
|
||||||
|
StarDifficulty = 1.97f,
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("null beatmap", () => detailsArea.Beatmap = null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,7 +26,12 @@ namespace osu.Game.Beatmaps
|
|||||||
Title = "no beatmaps available!"
|
Title = "no beatmaps available!"
|
||||||
},
|
},
|
||||||
BeatmapSet = new BeatmapSetInfo(),
|
BeatmapSet = new BeatmapSetInfo(),
|
||||||
BaseDifficulty = new BeatmapDifficulty(),
|
BaseDifficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
DrainRate = 0,
|
||||||
|
CircleSize = 0,
|
||||||
|
OverallDifficulty = 0,
|
||||||
|
},
|
||||||
Ruleset = new DummyRulesetInfo()
|
Ruleset = new DummyRulesetInfo()
|
||||||
})
|
})
|
||||||
{
|
{
|
||||||
|
@ -2,10 +2,10 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Globalization;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.IO.File;
|
using osu.Framework.IO.File;
|
||||||
|
using osu.Framework.Logging;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Rulesets.Objects.Legacy;
|
using osu.Game.Rulesets.Objects.Legacy;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
public static void Register()
|
public static void Register()
|
||||||
{
|
{
|
||||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -104,25 +104,25 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
metadata.AudioFile = FileSafety.PathStandardise(pair.Value);
|
metadata.AudioFile = FileSafety.PathStandardise(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"AudioLeadIn":
|
case @"AudioLeadIn":
|
||||||
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
|
beatmap.BeatmapInfo.AudioLeadIn = Parsing.ParseInt(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"PreviewTime":
|
case @"PreviewTime":
|
||||||
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
|
metadata.PreviewTime = getOffsetTime(Parsing.ParseInt(pair.Value));
|
||||||
break;
|
break;
|
||||||
case @"Countdown":
|
case @"Countdown":
|
||||||
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
|
beatmap.BeatmapInfo.Countdown = Parsing.ParseInt(pair.Value) == 1;
|
||||||
break;
|
break;
|
||||||
case @"SampleSet":
|
case @"SampleSet":
|
||||||
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
|
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"SampleVolume":
|
case @"SampleVolume":
|
||||||
defaultSampleVolume = int.Parse(pair.Value);
|
defaultSampleVolume = Parsing.ParseInt(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"StackLeniency":
|
case @"StackLeniency":
|
||||||
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"Mode":
|
case @"Mode":
|
||||||
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
|
beatmap.BeatmapInfo.RulesetID = Parsing.ParseInt(pair.Value);
|
||||||
|
|
||||||
switch (beatmap.BeatmapInfo.RulesetID)
|
switch (beatmap.BeatmapInfo.RulesetID)
|
||||||
{
|
{
|
||||||
@ -142,13 +142,13 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
case @"LetterboxInBreaks":
|
case @"LetterboxInBreaks":
|
||||||
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
|
beatmap.BeatmapInfo.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
|
||||||
break;
|
break;
|
||||||
case @"SpecialStyle":
|
case @"SpecialStyle":
|
||||||
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
|
beatmap.BeatmapInfo.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
|
||||||
break;
|
break;
|
||||||
case @"WidescreenStoryboard":
|
case @"WidescreenStoryboard":
|
||||||
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
|
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -163,16 +163,16 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
|
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
|
||||||
break;
|
break;
|
||||||
case @"DistanceSpacing":
|
case @"DistanceSpacing":
|
||||||
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||||
break;
|
break;
|
||||||
case @"BeatDivisor":
|
case @"BeatDivisor":
|
||||||
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
|
beatmap.BeatmapInfo.BeatDivisor = Parsing.ParseInt(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"GridSize":
|
case @"GridSize":
|
||||||
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
|
beatmap.BeatmapInfo.GridSize = Parsing.ParseInt(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"TimelineZoom":
|
case @"TimelineZoom":
|
||||||
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
beatmap.BeatmapInfo.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -209,10 +209,10 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
|
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
|
||||||
break;
|
break;
|
||||||
case @"BeatmapID":
|
case @"BeatmapID":
|
||||||
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
|
beatmap.BeatmapInfo.OnlineBeatmapID = Parsing.ParseInt(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"BeatmapSetID":
|
case @"BeatmapSetID":
|
||||||
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = int.Parse(pair.Value) };
|
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = Parsing.ParseInt(pair.Value) };
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -225,22 +225,22 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
switch (pair.Key)
|
switch (pair.Key)
|
||||||
{
|
{
|
||||||
case @"HPDrainRate":
|
case @"HPDrainRate":
|
||||||
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
difficulty.DrainRate = Parsing.ParseFloat(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"CircleSize":
|
case @"CircleSize":
|
||||||
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
difficulty.CircleSize = Parsing.ParseFloat(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"OverallDifficulty":
|
case @"OverallDifficulty":
|
||||||
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"ApproachRate":
|
case @"ApproachRate":
|
||||||
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
difficulty.ApproachRate = Parsing.ParseFloat(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"SliderMultiplier":
|
case @"SliderMultiplier":
|
||||||
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
difficulty.SliderMultiplier = Parsing.ParseDouble(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"SliderTickRate":
|
case @"SliderTickRate":
|
||||||
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
difficulty.SliderTickRate = Parsing.ParseDouble(pair.Value);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -260,10 +260,12 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
beatmap.BeatmapInfo.Metadata.BackgroundFile = FileSafety.PathStandardise(filename);
|
beatmap.BeatmapInfo.Metadata.BackgroundFile = FileSafety.PathStandardise(filename);
|
||||||
break;
|
break;
|
||||||
case EventType.Break:
|
case EventType.Break:
|
||||||
|
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
|
||||||
|
|
||||||
var breakEvent = new BreakPeriod
|
var breakEvent = new BreakPeriod
|
||||||
{
|
{
|
||||||
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
|
StartTime = start,
|
||||||
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
|
EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])))
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!breakEvent.HasEffect)
|
if (!breakEvent.HasEffect)
|
||||||
@ -280,25 +282,25 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
{
|
{
|
||||||
string[] split = line.Split(',');
|
string[] split = line.Split(',');
|
||||||
|
|
||||||
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
|
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
|
||||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
double beatLength = Parsing.ParseDouble(split[1].Trim());
|
||||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||||
|
|
||||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||||
if (split.Length >= 3)
|
if (split.Length >= 3)
|
||||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
|
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]);
|
||||||
|
|
||||||
LegacySampleBank sampleSet = defaultSampleBank;
|
LegacySampleBank sampleSet = defaultSampleBank;
|
||||||
if (split.Length >= 4)
|
if (split.Length >= 4)
|
||||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]);
|
||||||
|
|
||||||
int customSampleBank = 0;
|
int customSampleBank = 0;
|
||||||
if (split.Length >= 5)
|
if (split.Length >= 5)
|
||||||
customSampleBank = int.Parse(split[4]);
|
customSampleBank = Parsing.ParseInt(split[4]);
|
||||||
|
|
||||||
int sampleVolume = defaultSampleVolume;
|
int sampleVolume = defaultSampleVolume;
|
||||||
if (split.Length >= 6)
|
if (split.Length >= 6)
|
||||||
sampleVolume = int.Parse(split[5]);
|
sampleVolume = Parsing.ParseInt(split[5]);
|
||||||
|
|
||||||
bool timingChange = true;
|
bool timingChange = true;
|
||||||
if (split.Length >= 7)
|
if (split.Length >= 7)
|
||||||
@ -308,7 +310,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
bool omitFirstBarSignature = false;
|
bool omitFirstBarSignature = false;
|
||||||
if (split.Length >= 8)
|
if (split.Length >= 8)
|
||||||
{
|
{
|
||||||
EffectFlags effectFlags = (EffectFlags)int.Parse(split[7]);
|
EffectFlags effectFlags = (EffectFlags)Parsing.ParseInt(split[7]);
|
||||||
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
|
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
|
||||||
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
|
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
|
||||||
}
|
}
|
||||||
@ -348,8 +350,13 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
CustomSampleBank = customSampleBank
|
CustomSampleBank = customSampleBank
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
catch (FormatException e)
|
catch (FormatException)
|
||||||
{
|
{
|
||||||
|
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||||
|
}
|
||||||
|
catch (OverflowException)
|
||||||
|
{
|
||||||
|
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
52
osu.Game/Beatmaps/Formats/Parsing.cs
Normal file
52
osu.Game/Beatmaps/Formats/Parsing.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps.Formats
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Helper methods to parse from string to number and perform very basic validation.
|
||||||
|
/// </summary>
|
||||||
|
public static class Parsing
|
||||||
|
{
|
||||||
|
public const int MAX_COORDINATE_VALUE = 65536;
|
||||||
|
|
||||||
|
public const double MAX_PARSE_VALUE = int.MaxValue;
|
||||||
|
|
||||||
|
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
|
||||||
|
{
|
||||||
|
var output = float.Parse(input, CultureInfo.InvariantCulture);
|
||||||
|
|
||||||
|
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||||
|
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||||
|
|
||||||
|
if (float.IsNaN(output)) throw new FormatException("Not a number");
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
|
||||||
|
{
|
||||||
|
var output = double.Parse(input, CultureInfo.InvariantCulture);
|
||||||
|
|
||||||
|
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||||
|
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||||
|
|
||||||
|
if (double.IsNaN(output)) throw new FormatException("Not a number");
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int ParseInt(string input, int parseLimit = (int)MAX_PARSE_VALUE)
|
||||||
|
{
|
||||||
|
var output = int.Parse(input, CultureInfo.InvariantCulture);
|
||||||
|
|
||||||
|
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||||
|
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -13,7 +13,6 @@ namespace osu.Game.Migrations
|
|||||||
|
|
||||||
protected override void Down(MigrationBuilder migrationBuilder)
|
protected override void Down(MigrationBuilder migrationBuilder)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -32,6 +32,12 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
protected Container JudgementBody;
|
protected Container JudgementBody;
|
||||||
protected SpriteText JudgementText;
|
protected SpriteText JudgementText;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Duration of initial fade in.
|
||||||
|
/// Default fade out will start immediately after this duration.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual double FadeInDuration => 100;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
|
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -65,11 +71,19 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual void ApplyHitAnimations()
|
||||||
|
{
|
||||||
|
JudgementBody.ScaleTo(0.9f);
|
||||||
|
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
|
||||||
|
|
||||||
|
this.Delay(FadeInDuration).FadeOut(400);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
this.FadeInFromZero(100, Easing.OutQuint);
|
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
|
||||||
|
|
||||||
switch (Result.Type)
|
switch (Result.Type)
|
||||||
{
|
{
|
||||||
@ -85,10 +99,7 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
this.Delay(600).FadeOut(200);
|
this.Delay(600).FadeOut(200);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
JudgementBody.ScaleTo(0.9f);
|
ApplyHitAnimations();
|
||||||
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
|
|
||||||
|
|
||||||
this.Delay(100).FadeOut(400);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override void ApplyToClock(IAdjustableClock clock)
|
public override void ApplyToClock(IAdjustableClock clock)
|
||||||
{
|
{
|
||||||
if (clock is IHasPitchAdjust pitchAdjust)
|
if (clock is IHasPitchAdjust pitchAdjust)
|
||||||
pitchAdjust.PitchAdjust = 0.75;
|
pitchAdjust.PitchAdjust *= RateAdjust;
|
||||||
else
|
else
|
||||||
base.ApplyToClock(clock);
|
base.ApplyToClock(clock);
|
||||||
}
|
}
|
||||||
|
@ -2,12 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Timing;
|
using System.Linq;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
public abstract class ModDoubleTime : Mod, IApplicableToClock
|
public abstract class ModDoubleTime : ModTimeAdjust, IApplicableToClock
|
||||||
{
|
{
|
||||||
public override string Name => "Double Time";
|
public override string Name => "Double Time";
|
||||||
public override string Acronym => "DT";
|
public override string Acronym => "DT";
|
||||||
@ -15,11 +15,9 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override ModType Type => ModType.DifficultyIncrease;
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override string Description => "Zoooooooooom...";
|
public override string Description => "Zoooooooooom...";
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime), typeof(ModTimeRamp) };
|
|
||||||
|
|
||||||
public virtual void ApplyToClock(IAdjustableClock clock)
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
|
||||||
{
|
|
||||||
clock.Rate = 1.5;
|
protected override double RateAdjust => 1.5;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,12 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Timing;
|
using System.Linq;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
public abstract class ModHalfTime : Mod, IApplicableToClock
|
public abstract class ModHalfTime : ModTimeAdjust, IApplicableToClock
|
||||||
{
|
{
|
||||||
public override string Name => "Half Time";
|
public override string Name => "Half Time";
|
||||||
public override string Acronym => "HT";
|
public override string Acronym => "HT";
|
||||||
@ -15,11 +15,9 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override ModType Type => ModType.DifficultyReduction;
|
public override ModType Type => ModType.DifficultyReduction;
|
||||||
public override string Description => "Less zoom...";
|
public override string Description => "Less zoom...";
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModTimeRamp) };
|
|
||||||
|
|
||||||
public virtual void ApplyToClock(IAdjustableClock clock)
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
|
||||||
{
|
|
||||||
clock.Rate = 0.75;
|
protected override double RateAdjust => 0.75;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override void ApplyToClock(IAdjustableClock clock)
|
public override void ApplyToClock(IAdjustableClock clock)
|
||||||
{
|
{
|
||||||
if (clock is IHasPitchAdjust pitchAdjust)
|
if (clock is IHasPitchAdjust pitchAdjust)
|
||||||
pitchAdjust.PitchAdjust = 1.5;
|
pitchAdjust.PitchAdjust *= RateAdjust;
|
||||||
else
|
else
|
||||||
base.ApplyToClock(clock);
|
base.ApplyToClock(clock);
|
||||||
}
|
}
|
||||||
|
24
osu.Game/Rulesets/Mods/ModTimeAdjust.cs
Normal file
24
osu.Game/Rulesets/Mods/ModTimeAdjust.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
public abstract class ModTimeAdjust : Mod
|
||||||
|
{
|
||||||
|
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
|
||||||
|
|
||||||
|
protected abstract double RateAdjust { get; }
|
||||||
|
|
||||||
|
public virtual void ApplyToClock(IAdjustableClock clock)
|
||||||
|
{
|
||||||
|
if (clock is IHasTempoAdjust tempo)
|
||||||
|
tempo.TempoAdjust *= RateAdjust;
|
||||||
|
else
|
||||||
|
clock.Rate *= RateAdjust;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
public abstract class ModTimeRamp : Mod
|
public abstract class ModTimeRamp : Mod
|
||||||
{
|
{
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModHalfTime) };
|
public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) };
|
||||||
|
|
||||||
protected abstract double FinalRateAdjustment { get; }
|
protected abstract double FinalRateAdjustment { get; }
|
||||||
}
|
}
|
||||||
@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
|
|
||||||
private IAdjustableClock clock;
|
private IAdjustableClock clock;
|
||||||
|
|
||||||
private IHasPitchAdjust pitchAdjust;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The point in the beatmap at which the final ramping rate should be reached.
|
/// The point in the beatmap at which the final ramping rate should be reached.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -39,10 +37,11 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public virtual void ApplyToClock(IAdjustableClock clock)
|
public virtual void ApplyToClock(IAdjustableClock clock)
|
||||||
{
|
{
|
||||||
this.clock = clock;
|
this.clock = clock;
|
||||||
pitchAdjust = (IHasPitchAdjust)clock;
|
|
||||||
|
|
||||||
// for preview purposes
|
lastAdjust = 1;
|
||||||
pitchAdjust.PitchAdjust = 1.0 + FinalRateAdjustment;
|
|
||||||
|
// for preview purposes. during gameplay, Update will overwrite this setting.
|
||||||
|
applyAdjustment(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void ApplyToBeatmap(Beatmap<T> beatmap)
|
public virtual void ApplyToBeatmap(Beatmap<T> beatmap)
|
||||||
@ -55,10 +54,36 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
|
|
||||||
public virtual void Update(Playfield playfield)
|
public virtual void Update(Playfield playfield)
|
||||||
{
|
{
|
||||||
var absRate = Math.Abs(FinalRateAdjustment);
|
applyAdjustment((clock.CurrentTime - beginRampTime) / finalRateTime);
|
||||||
var adjustment = MathHelper.Clamp(absRate * ((clock.CurrentTime - beginRampTime) / finalRateTime), 0, absRate);
|
}
|
||||||
|
|
||||||
pitchAdjust.PitchAdjust = 1 + Math.Sign(FinalRateAdjustment) * adjustment;
|
private double lastAdjust = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adjust the rate along the specified ramp
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
|
||||||
|
private void applyAdjustment(double amount)
|
||||||
|
{
|
||||||
|
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * MathHelper.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
|
||||||
|
|
||||||
|
switch (clock)
|
||||||
|
{
|
||||||
|
case IHasPitchAdjust pitch:
|
||||||
|
pitch.PitchAdjust /= lastAdjust;
|
||||||
|
pitch.PitchAdjust *= adjust;
|
||||||
|
break;
|
||||||
|
case IHasTempoAdjust tempo:
|
||||||
|
tempo.TempoAdjust /= lastAdjust;
|
||||||
|
tempo.TempoAdjust *= adjust;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
clock.Rate /= lastAdjust;
|
||||||
|
clock.Rate *= adjust;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastAdjust = adjust;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
@ -14,6 +16,9 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override string Description => "Sloooow doooown...";
|
public override string Description => "Sloooow doooown...";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_down;
|
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_down;
|
||||||
public override double ScoreMultiplier => 1.0;
|
public override double ScoreMultiplier => 1.0;
|
||||||
|
|
||||||
protected override double FinalRateAdjustment => -0.25;
|
protected override double FinalRateAdjustment => -0.25;
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp<T>)).ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
@ -14,6 +16,9 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override string Description => "Can you keep up?";
|
public override string Description => "Can you keep up?";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_up;
|
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_up;
|
||||||
public override double ScoreMultiplier => 1.0;
|
public override double ScoreMultiplier => 1.0;
|
||||||
|
|
||||||
protected override double FinalRateAdjustment => 0.5;
|
protected override double FinalRateAdjustment => 0.5;
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown<T>)).ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,6 @@ using osuTK;
|
|||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Globalization;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
@ -46,9 +45,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
{
|
{
|
||||||
string[] split = text.Split(',');
|
string[] split = text.Split(',');
|
||||||
|
|
||||||
Vector2 pos = new Vector2((int)Convert.ToSingle(split[0], CultureInfo.InvariantCulture), (int)Convert.ToSingle(split[1], CultureInfo.InvariantCulture));
|
Vector2 pos = new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
|
||||||
|
|
||||||
ConvertHitObjectType type = (ConvertHitObjectType)int.Parse(split[3]);
|
double startTime = Parsing.ParseDouble(split[2]) + Offset;
|
||||||
|
|
||||||
|
ConvertHitObjectType type = (ConvertHitObjectType)Parsing.ParseInt(split[3]);
|
||||||
|
|
||||||
int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4;
|
int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4;
|
||||||
type &= ~ConvertHitObjectType.ComboOffset;
|
type &= ~ConvertHitObjectType.ComboOffset;
|
||||||
@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
|
bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
|
||||||
type &= ~ConvertHitObjectType.NewCombo;
|
type &= ~ConvertHitObjectType.NewCombo;
|
||||||
|
|
||||||
var soundType = (LegacySoundType)int.Parse(split[4]);
|
var soundType = (LegacySoundType)Parsing.ParseInt(split[4]);
|
||||||
var bankInfo = new SampleBankInfo();
|
var bankInfo = new SampleBankInfo();
|
||||||
|
|
||||||
HitObject result = null;
|
HitObject result = null;
|
||||||
@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
}
|
}
|
||||||
|
|
||||||
string[] temp = t.Split(':');
|
string[] temp = t.Split(':');
|
||||||
points[pointIndex++] = new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)) - pos;
|
points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
|
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
|
||||||
@ -116,7 +117,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
|
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
|
||||||
pathType = PathType.Linear;
|
pathType = PathType.Linear;
|
||||||
|
|
||||||
int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
|
int repeatCount = Parsing.ParseInt(split[6]);
|
||||||
|
|
||||||
if (repeatCount > 9000)
|
if (repeatCount > 9000)
|
||||||
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
|
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
|
||||||
@ -125,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
repeatCount = Math.Max(0, repeatCount - 1);
|
repeatCount = Math.Max(0, repeatCount - 1);
|
||||||
|
|
||||||
if (split.Length > 7)
|
if (split.Length > 7)
|
||||||
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
|
length = Math.Max(0, Parsing.ParseDouble(split[7]));
|
||||||
|
|
||||||
if (split.Length > 10)
|
if (split.Length > 10)
|
||||||
readCustomSampleBanks(split[10], bankInfo);
|
readCustomSampleBanks(split[10], bankInfo);
|
||||||
@ -184,7 +185,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
}
|
}
|
||||||
else if (type.HasFlag(ConvertHitObjectType.Spinner))
|
else if (type.HasFlag(ConvertHitObjectType.Spinner))
|
||||||
{
|
{
|
||||||
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + Offset);
|
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[5]) + Offset);
|
||||||
|
|
||||||
|
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, endTime);
|
||||||
|
|
||||||
if (split.Length > 6)
|
if (split.Length > 6)
|
||||||
readCustomSampleBanks(split[6], bankInfo);
|
readCustomSampleBanks(split[6], bankInfo);
|
||||||
@ -193,12 +196,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
{
|
{
|
||||||
// Note: Hold is generated by BMS converts
|
// Note: Hold is generated by BMS converts
|
||||||
|
|
||||||
double endTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
|
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[2]));
|
||||||
|
|
||||||
if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
|
if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
|
||||||
{
|
{
|
||||||
string[] ss = split[5].Split(':');
|
string[] ss = split[5].Split(':');
|
||||||
endTime = Convert.ToDouble(ss[0], CultureInfo.InvariantCulture);
|
endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0]));
|
||||||
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
|
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -211,7 +214,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + Offset;
|
result.StartTime = startTime;
|
||||||
|
|
||||||
if (result.Samples.Count == 0)
|
if (result.Samples.Count == 0)
|
||||||
result.Samples = convertSoundType(soundType, bankInfo);
|
result.Samples = convertSoundType(soundType, bankInfo);
|
||||||
@ -222,8 +225,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
}
|
}
|
||||||
catch (FormatException)
|
catch (FormatException)
|
||||||
{
|
{
|
||||||
throw new FormatException("One or more hit objects were malformed.");
|
Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||||
}
|
}
|
||||||
|
catch (OverflowException)
|
||||||
|
{
|
||||||
|
Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void readCustomSampleBanks(string str, SampleBankInfo bankInfo)
|
private void readCustomSampleBanks(string str, SampleBankInfo bankInfo)
|
||||||
@ -233,8 +242,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
|
|
||||||
string[] split = str.Split(':');
|
string[] split = str.Split(':');
|
||||||
|
|
||||||
var bank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[0]);
|
var bank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[0]);
|
||||||
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[1]);
|
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[1]);
|
||||||
|
|
||||||
string stringBank = bank.ToString().ToLowerInvariant();
|
string stringBank = bank.ToString().ToLowerInvariant();
|
||||||
if (stringBank == @"none")
|
if (stringBank == @"none")
|
||||||
@ -247,10 +256,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank;
|
bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank;
|
||||||
|
|
||||||
if (split.Length > 2)
|
if (split.Length > 2)
|
||||||
bankInfo.CustomSampleBank = int.Parse(split[2]);
|
bankInfo.CustomSampleBank = Parsing.ParseInt(split[2]);
|
||||||
|
|
||||||
if (split.Length > 3)
|
if (split.Length > 3)
|
||||||
bankInfo.Volume = int.Parse(split[3]);
|
bankInfo.Volume = Math.Max(0, Parsing.ParseInt(split[3]));
|
||||||
|
|
||||||
bankInfo.Filename = split.Length > 4 ? split[4] : null;
|
bankInfo.Filename = split.Length > 4 ? split[4] : null;
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
|
|
||||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||||
{
|
{
|
||||||
if (d > length - minDistanceFromEnd)
|
if (d >= length - minDistanceFromEnd)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
var pathProgress = d / length;
|
var pathProgress = d / length;
|
||||||
|
153
osu.Game/Rulesets/UI/FrameStabilityContainer.cs
Normal file
153
osu.Game/Rulesets/UI/FrameStabilityContainer.cs
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Input.Handlers;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.UI
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
|
||||||
|
/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks.
|
||||||
|
/// </summary>
|
||||||
|
public class FrameStabilityContainer : Container, IHasReplayHandler
|
||||||
|
{
|
||||||
|
public FrameStabilityContainer()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly ManualClock manualClock;
|
||||||
|
|
||||||
|
private readonly FramedClock framedClock;
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
private GameplayClock gameplayClock;
|
||||||
|
|
||||||
|
private IFrameBasedClock parentGameplayClock;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader(true)]
|
||||||
|
private void load(GameplayClock clock)
|
||||||
|
{
|
||||||
|
if (clock != null)
|
||||||
|
parentGameplayClock = clock;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
setClock();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether we are running up-to-date with our parent clock.
|
||||||
|
/// If not, we will need to keep processing children until we catch up.
|
||||||
|
/// </summary>
|
||||||
|
private bool requireMoreUpdateLoops;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether we are in a valid state (ie. should we keep processing children frames).
|
||||||
|
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
|
||||||
|
/// </summary>
|
||||||
|
private bool validState;
|
||||||
|
|
||||||
|
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
|
||||||
|
|
||||||
|
private bool isAttached => ReplayInputHandler != null;
|
||||||
|
|
||||||
|
private const int max_catch_up_updates_per_frame = 50;
|
||||||
|
|
||||||
|
private const double sixty_frame_time = 1000.0 / 60;
|
||||||
|
|
||||||
|
public override bool UpdateSubTree()
|
||||||
|
{
|
||||||
|
requireMoreUpdateLoops = true;
|
||||||
|
validState = true;
|
||||||
|
|
||||||
|
int loops = 0;
|
||||||
|
|
||||||
|
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
|
||||||
|
{
|
||||||
|
updateClock();
|
||||||
|
|
||||||
|
if (validState)
|
||||||
|
{
|
||||||
|
base.UpdateSubTree();
|
||||||
|
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateClock()
|
||||||
|
{
|
||||||
|
if (parentGameplayClock == null)
|
||||||
|
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
||||||
|
|
||||||
|
validState = true;
|
||||||
|
|
||||||
|
manualClock.Rate = parentGameplayClock.Rate;
|
||||||
|
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
||||||
|
|
||||||
|
var newProposedTime = parentGameplayClock.CurrentTime;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
||||||
|
{
|
||||||
|
newProposedTime = manualClock.Rate > 0
|
||||||
|
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
|
||||||
|
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isAttached)
|
||||||
|
{
|
||||||
|
manualClock.CurrentTime = newProposedTime;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double? newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime);
|
||||||
|
|
||||||
|
if (newTime == null)
|
||||||
|
{
|
||||||
|
// we shouldn't execute for this time value. probably waiting on more replay data.
|
||||||
|
validState = false;
|
||||||
|
|
||||||
|
requireMoreUpdateLoops = true;
|
||||||
|
manualClock.CurrentTime = newProposedTime;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
manualClock.CurrentTime = newTime.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
// The manual clock time has changed in the above code. The framed clock now needs to be updated
|
||||||
|
// to ensure that the its time is valid for our children before input is processed
|
||||||
|
framedClock.ProcessFrame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setClock()
|
||||||
|
{
|
||||||
|
// in case a parent gameplay clock isn't available, just use the parent clock.
|
||||||
|
if (parentGameplayClock == null)
|
||||||
|
parentGameplayClock = Clock;
|
||||||
|
|
||||||
|
Clock = gameplayClock;
|
||||||
|
ProcessCustomClock = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReplayInputHandler ReplayInputHandler { get; set; }
|
||||||
|
}
|
||||||
|
}
|
@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
|
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
|
||||||
|
|
||||||
|
protected FrameStabilityContainer FrameStabilityContainer;
|
||||||
|
|
||||||
public Score ReplayScore { get; private set; }
|
public Score ReplayScore { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -149,7 +151,11 @@ namespace osu.Game.Rulesets.UI
|
|||||||
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
|
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
|
||||||
|
|
||||||
ReplayScore = replayScore;
|
ReplayScore = replayScore;
|
||||||
ReplayInputManager.ReplayInputHandler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
|
|
||||||
|
var handler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
|
||||||
|
|
||||||
|
ReplayInputManager.ReplayInputHandler = handler;
|
||||||
|
FrameStabilityContainer.ReplayInputHandler = handler;
|
||||||
|
|
||||||
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
|
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
|
||||||
}
|
}
|
||||||
@ -243,7 +249,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||||
|
|
||||||
KeyBindingInputManager = CreateInputManager();
|
KeyBindingInputManager = CreateInputManager();
|
||||||
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
applyBeatmapMods(Mods);
|
applyBeatmapMods(Mods);
|
||||||
}
|
}
|
||||||
@ -262,7 +267,10 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
KeyBindingInputManager,
|
FrameStabilityContainer = new FrameStabilityContainer
|
||||||
|
{
|
||||||
|
Child = KeyBindingInputManager,
|
||||||
|
},
|
||||||
Overlays = new Container { RelativeSizeAxes = Axes.Both }
|
Overlays = new Container { RelativeSizeAxes = Axes.Both }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -12,7 +11,6 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Input.StateChanges.Events;
|
using osu.Framework.Input.StateChanges.Events;
|
||||||
using osu.Framework.Input.States;
|
using osu.Framework.Input.States;
|
||||||
using osu.Framework.Timing;
|
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Input.Handlers;
|
using osu.Game.Input.Handlers;
|
||||||
@ -41,7 +39,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||||
{
|
{
|
||||||
InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
|
InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
|
||||||
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader(true)]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Action mapping (for replays)
|
#region Action mapping (for replays)
|
||||||
@ -85,137 +88,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Clock control
|
|
||||||
|
|
||||||
private readonly ManualClock manualClock;
|
|
||||||
|
|
||||||
private readonly FramedClock framedClock;
|
|
||||||
|
|
||||||
[Cached]
|
|
||||||
private GameplayClock gameplayClock;
|
|
||||||
|
|
||||||
private IFrameBasedClock parentGameplayClock;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
|
||||||
private void load(OsuConfigManager config, GameplayClock clock)
|
|
||||||
{
|
|
||||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
|
||||||
|
|
||||||
if (clock != null)
|
|
||||||
parentGameplayClock = clock;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
setClock();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether we are running up-to-date with our parent clock.
|
|
||||||
/// If not, we will need to keep processing children until we catch up.
|
|
||||||
/// </summary>
|
|
||||||
private bool requireMoreUpdateLoops;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether we are in a valid state (ie. should we keep processing children frames).
|
|
||||||
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
|
|
||||||
/// </summary>
|
|
||||||
private bool validState;
|
|
||||||
|
|
||||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
|
|
||||||
|
|
||||||
private bool isAttached => replayInputHandler != null && !UseParentInput;
|
|
||||||
|
|
||||||
private const int max_catch_up_updates_per_frame = 50;
|
|
||||||
|
|
||||||
private const double sixty_frame_time = 1000.0 / 60;
|
|
||||||
|
|
||||||
public override bool UpdateSubTree()
|
|
||||||
{
|
|
||||||
requireMoreUpdateLoops = true;
|
|
||||||
validState = true;
|
|
||||||
|
|
||||||
int loops = 0;
|
|
||||||
|
|
||||||
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
|
|
||||||
{
|
|
||||||
updateClock();
|
|
||||||
|
|
||||||
if (validState)
|
|
||||||
{
|
|
||||||
base.UpdateSubTree();
|
|
||||||
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateClock()
|
|
||||||
{
|
|
||||||
if (parentGameplayClock == null)
|
|
||||||
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
|
||||||
|
|
||||||
validState = true;
|
|
||||||
|
|
||||||
manualClock.Rate = parentGameplayClock.Rate;
|
|
||||||
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
|
||||||
|
|
||||||
var newProposedTime = parentGameplayClock.CurrentTime;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
|
||||||
{
|
|
||||||
newProposedTime = manualClock.Rate > 0
|
|
||||||
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
|
|
||||||
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!isAttached)
|
|
||||||
{
|
|
||||||
manualClock.CurrentTime = newProposedTime;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
double? newTime = replayInputHandler.SetFrameFromTime(newProposedTime);
|
|
||||||
|
|
||||||
if (newTime == null)
|
|
||||||
{
|
|
||||||
// we shouldn't execute for this time value. probably waiting on more replay data.
|
|
||||||
validState = false;
|
|
||||||
|
|
||||||
requireMoreUpdateLoops = true;
|
|
||||||
manualClock.CurrentTime = newProposedTime;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
manualClock.CurrentTime = newTime.Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
// The manual clock time has changed in the above code. The framed clock now needs to be updated
|
|
||||||
// to ensure that the its time is valid for our children before input is processed
|
|
||||||
framedClock.ProcessFrame();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void setClock()
|
|
||||||
{
|
|
||||||
// in case a parent gameplay clock isn't available, just use the parent clock.
|
|
||||||
if (parentGameplayClock == null)
|
|
||||||
parentGameplayClock = Clock;
|
|
||||||
|
|
||||||
Clock = gameplayClock;
|
|
||||||
ProcessCustomClock = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Setting application (disables etc.)
|
#region Setting application (disables etc.)
|
||||||
|
|
||||||
private Bindable<bool> mouseDisabled;
|
private Bindable<bool> mouseDisabled;
|
||||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using osu.Framework;
|
using osu.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -141,11 +142,15 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (sourceClock == null) return;
|
if (sourceClock == null) return;
|
||||||
|
|
||||||
sourceClock.Rate = 1;
|
sourceClock.ResetSpeedAdjustments();
|
||||||
|
|
||||||
|
if (sourceClock is IHasTempoAdjust tempo)
|
||||||
|
tempo.TempoAdjust = UserPlaybackRate.Value;
|
||||||
|
else
|
||||||
|
sourceClock.Rate = UserPlaybackRate.Value;
|
||||||
|
|
||||||
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
|
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
|
||||||
mod.ApplyToClock(sourceClock);
|
mod.ApplyToClock(sourceClock);
|
||||||
|
|
||||||
sourceClock.Rate *= UserPlaybackRate.Value;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -175,21 +175,22 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
private void updateStatistics()
|
private void updateStatistics()
|
||||||
{
|
{
|
||||||
if (Beatmap == null)
|
advanced.Beatmap = Beatmap;
|
||||||
|
description.Text = Beatmap?.Version;
|
||||||
|
source.Text = Beatmap?.Metadata?.Source;
|
||||||
|
tags.Text = Beatmap?.Metadata?.Tags;
|
||||||
|
|
||||||
|
// metrics may have been previously fetched
|
||||||
|
if (Beatmap?.Metrics != null)
|
||||||
{
|
{
|
||||||
clearStats();
|
updateMetrics(Beatmap.Metrics);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ratingsContainer.FadeIn(transition_duration);
|
// metrics may not be fetched but can be
|
||||||
advanced.Beatmap = Beatmap;
|
if (Beatmap?.OnlineBeatmapID != null)
|
||||||
description.Text = Beatmap.Version;
|
|
||||||
source.Text = Beatmap.Metadata.Source;
|
|
||||||
tags.Text = Beatmap.Metadata.Tags;
|
|
||||||
|
|
||||||
var requestedBeatmap = Beatmap;
|
|
||||||
if (requestedBeatmap.Metrics == null)
|
|
||||||
{
|
{
|
||||||
|
var requestedBeatmap = Beatmap;
|
||||||
var lookup = new GetBeatmapDetailsRequest(requestedBeatmap);
|
var lookup = new GetBeatmapDetailsRequest(requestedBeatmap);
|
||||||
lookup.Success += res =>
|
lookup.Success += res =>
|
||||||
{
|
{
|
||||||
@ -198,39 +199,34 @@ namespace osu.Game.Screens.Select
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
requestedBeatmap.Metrics = res;
|
requestedBeatmap.Metrics = res;
|
||||||
Schedule(() => displayMetrics(res));
|
Schedule(() => updateMetrics(res));
|
||||||
};
|
};
|
||||||
lookup.Failure += e => Schedule(() => displayMetrics(null));
|
lookup.Failure += e => Schedule(() => updateMetrics());
|
||||||
|
|
||||||
api.Queue(lookup);
|
api.Queue(lookup);
|
||||||
loading.Show();
|
loading.Show();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
displayMetrics(requestedBeatmap.Metrics, false);
|
updateMetrics();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void displayMetrics(BeatmapMetrics metrics, bool failOnMissing = true)
|
private void updateMetrics(BeatmapMetrics metrics = null)
|
||||||
{
|
{
|
||||||
var hasRatings = metrics?.Ratings?.Any() ?? false;
|
var hasRatings = metrics?.Ratings?.Any() ?? false;
|
||||||
var hasRetriesFails = (metrics?.Retries?.Any() ?? false) && (metrics.Fails?.Any() ?? false);
|
var hasRetriesFails = (metrics?.Retries?.Any() ?? false) && (metrics.Fails?.Any() ?? false);
|
||||||
|
|
||||||
if (failOnMissing) loading.Hide();
|
|
||||||
|
|
||||||
if (hasRatings)
|
if (hasRatings)
|
||||||
{
|
{
|
||||||
ratings.Metrics = metrics;
|
ratings.Metrics = metrics;
|
||||||
ratings.FadeIn(transition_duration);
|
ratingsContainer.FadeIn(transition_duration);
|
||||||
}
|
}
|
||||||
else if (failOnMissing)
|
else
|
||||||
{
|
{
|
||||||
ratings.Metrics = new BeatmapMetrics
|
ratings.Metrics = new BeatmapMetrics
|
||||||
{
|
{
|
||||||
Ratings = new int[10],
|
Ratings = new int[10],
|
||||||
};
|
};
|
||||||
}
|
ratingsContainer.FadeTo(0.25f, transition_duration);
|
||||||
else
|
|
||||||
{
|
|
||||||
ratings.FadeTo(0.25f, transition_duration);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hasRetriesFails)
|
if (hasRetriesFails)
|
||||||
@ -238,41 +234,17 @@ namespace osu.Game.Screens.Select
|
|||||||
failRetryGraph.Metrics = metrics;
|
failRetryGraph.Metrics = metrics;
|
||||||
failRetryContainer.FadeIn(transition_duration);
|
failRetryContainer.FadeIn(transition_duration);
|
||||||
}
|
}
|
||||||
else if (failOnMissing)
|
else
|
||||||
{
|
{
|
||||||
failRetryGraph.Metrics = new BeatmapMetrics
|
failRetryGraph.Metrics = new BeatmapMetrics
|
||||||
{
|
{
|
||||||
Fails = new int[100],
|
Fails = new int[100],
|
||||||
Retries = new int[100],
|
Retries = new int[100],
|
||||||
};
|
};
|
||||||
|
failRetryContainer.FadeOut(transition_duration);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
failRetryContainer.FadeTo(0.25f, transition_duration);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void clearStats()
|
|
||||||
{
|
|
||||||
description.Text = null;
|
|
||||||
source.Text = null;
|
|
||||||
tags.Text = null;
|
|
||||||
|
|
||||||
advanced.Beatmap = new BeatmapInfo
|
|
||||||
{
|
|
||||||
StarDifficulty = 0,
|
|
||||||
BaseDifficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
CircleSize = 0,
|
|
||||||
DrainRate = 0,
|
|
||||||
OverallDifficulty = 0,
|
|
||||||
ApproachRate = 0,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
loading.Hide();
|
loading.Hide();
|
||||||
ratingsContainer.FadeOut(transition_duration);
|
|
||||||
failRetryContainer.FadeOut(transition_duration);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DetailBox : Container
|
private class DetailBox : Container
|
||||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
// note that this will override any mod rate application
|
// note that this will override any mod rate application
|
||||||
Beatmap.Value.Track.Rate = Clock.Rate;
|
Beatmap.Value.Track.TempoAdjust = Clock.Rate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2019.313.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
@ -105,8 +105,8 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2019.313.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.308.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.313.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
@ -13,4 +13,3 @@ namespace osu.iOS
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -111,6 +111,7 @@
|
|||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">HINT</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user