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Fix sample changes not being applied in patcher
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2ce150ba2b
commit
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@ -5,6 +5,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@ -15,7 +16,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -44,7 +45,7 @@ namespace osu.Game.Screens.Edit
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editorBeatmap.BeginChange();
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editorBeatmap.BeginChange();
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processHitObjects(result, () => newBeatmap ??= readBeatmap(newState));
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processHitObjects(result, () => newBeatmap ??= readBeatmap(newState));
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processTimingPoints(() => newBeatmap ??= readBeatmap(newState));
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processTimingPoints(() => newBeatmap ??= readBeatmap(newState));
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processSliderVelocity(() => newBeatmap ??= readBeatmap(newState));
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processHitObjectLocalData(() => newBeatmap ??= readBeatmap(newState));
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editorBeatmap.EndChange();
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editorBeatmap.EndChange();
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}
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}
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@ -74,17 +75,6 @@ namespace osu.Game.Screens.Edit
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}
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}
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}
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}
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private void processSliderVelocity(Func<IBeatmap> getNewBeatmap)
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{
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var legacyControlPoints = (LegacyControlPointInfo)getNewBeatmap().ControlPointInfo;
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foreach (var hitObject in editorBeatmap.HitObjects.Where(ho => ho is IHasSliderVelocity))
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{
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var difficultyPoint = legacyControlPoints.DifficultyPointAt(hitObject.StartTime);
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((IHasSliderVelocity)hitObject).SliderVelocity = difficultyPoint.SliderVelocity;
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}
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}
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private void processHitObjects(DiffResult result, Func<IBeatmap> getNewBeatmap)
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private void processHitObjects(DiffResult result, Func<IBeatmap> getNewBeatmap)
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{
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{
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findChangedIndices(result, LegacyDecoder<Beatmap>.Section.HitObjects, out var removedIndices, out var addedIndices);
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findChangedIndices(result, LegacyDecoder<Beatmap>.Section.HitObjects, out var removedIndices, out var addedIndices);
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@ -101,6 +91,36 @@ namespace osu.Game.Screens.Edit
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}
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}
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}
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}
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private void processHitObjectLocalData(Func<IBeatmap> getNewBeatmap)
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{
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// This method handles data that are stored in control points in the legacy format,
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// but were moved to the hitobjects themselves in lazer.
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// Specifically, the data being referred to here consists of: slider velocity and sample information.
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// For simplicity, this implementation relies on the editor beatmap already having the same hitobjects in sequence as the new beatmap.
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// To guarantee that, `processHitObjects()` must be ran prior to this method for correct operation.
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// This is done to avoid the necessity of reimplementing/reusing parts of LegacyBeatmapDecoder that already treat this data correctly.
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var oldObjects = editorBeatmap.HitObjects;
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var newObjects = getNewBeatmap().HitObjects;
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Debug.Assert(oldObjects.Count == newObjects.Count);
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foreach (var (oldObject, newObject) in oldObjects.Zip(newObjects))
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{
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if (oldObject is IHasSliderVelocity oldWithVelocity && newObject is IHasSliderVelocity newWithVelocity)
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oldWithVelocity.SliderVelocity = newWithVelocity.SliderVelocity;
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oldObject.Samples = newObject.Samples;
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if (oldObject is IHasRepeats oldWithRepeats && newObject is IHasRepeats newWithRepeats)
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{
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oldWithRepeats.NodeSamples.Clear();
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oldWithRepeats.NodeSamples.AddRange(newWithRepeats.NodeSamples);
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}
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}
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}
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private void findChangedIndices(DiffResult result, LegacyDecoder<Beatmap>.Section section, out List<int> removedIndices, out List<int> addedIndices)
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private void findChangedIndices(DiffResult result, LegacyDecoder<Beatmap>.Section section, out List<int> removedIndices, out List<int> addedIndices)
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{
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{
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removedIndices = new List<int>();
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removedIndices = new List<int>();
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