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Add classic default values against setting controls
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@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.UI
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},
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},
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new SettingsCheckbox
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new SettingsCheckbox
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{
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{
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GetClassicDefault = () => false,
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LabelText = "Snaking out sliders",
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LabelText = "Snaking out sliders",
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Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
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Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
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},
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},
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@ -21,6 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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{
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new SettingsEnumDropdown<ScoringMode>
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new SettingsEnumDropdown<ScoringMode>
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{
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{
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GetClassicDefault = () => ScoringMode.Classic,
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LabelText = GameplaySettingsStrings.ScoreDisplayMode,
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LabelText = GameplaySettingsStrings.ScoreDisplayMode,
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
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Keywords = new[] { "scoring" }
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Keywords = new[] { "scoring" }
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@ -37,6 +37,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
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},
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},
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new SettingsSlider<double, TimeSlider>
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new SettingsSlider<double, TimeSlider>
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{
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{
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GetClassicDefault = () => 0,
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LabelText = UserInterfaceStrings.HoldToConfirmActivationTime,
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LabelText = UserInterfaceStrings.HoldToConfirmActivationTime,
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Current = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay),
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Current = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay),
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Keywords = new[] { @"delay" },
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Keywords = new[] { @"delay" },
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