Properly fix dialog overlay playing double samples on show/hide

This commit is contained in:
Joehu
2019-09-11 15:35:47 -07:00
parent f9c6a8c5b7
commit e0bf579b18
3 changed files with 17 additions and 25 deletions

View File

@ -21,8 +21,6 @@ namespace osu.Game.Graphics.Containers
private SampleChannel samplePopIn; private SampleChannel samplePopIn;
private SampleChannel samplePopOut; private SampleChannel samplePopOut;
protected virtual bool PlaySamplesOnStateChange => true;
protected override bool BlockNonPositionalInput => true; protected override bool BlockNonPositionalInput => true;
/// <summary> /// <summary>
@ -126,12 +124,12 @@ namespace osu.Game.Graphics.Containers
return; return;
} }
if (PlaySamplesOnStateChange) samplePopIn?.Play(); samplePopIn?.Play();
if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this); if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this);
break; break;
case Visibility.Hidden: case Visibility.Hidden:
if (PlaySamplesOnStateChange) samplePopOut?.Play(); samplePopOut?.Play();
if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this); if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this);
break; break;
} }

View File

@ -13,20 +13,17 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Overlays.Dialog namespace osu.Game.Overlays.Dialog
{ {
public class PopupDialog : OsuFocusedOverlayContainer public class PopupDialog : VisibilityContainer
{ {
public static readonly float ENTER_DURATION = 500; public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200; public static readonly float EXIT_DURATION = 200;
protected override bool BlockPositionalInput => false;
private readonly Vector2 ringSize = new Vector2(100f); private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f); private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f); private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
@ -202,18 +199,6 @@ namespace osu.Game.Overlays.Dialog
}; };
} }
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
return base.OnPressed(action);
}
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
{ {
if (e.Repeat) return false; if (e.Repeat) return false;
@ -238,8 +223,6 @@ namespace osu.Game.Overlays.Dialog
protected override void PopIn() protected override void PopIn()
{ {
base.PopIn();
actionInvoked = false; actionInvoked = false;
// Reset various animations but only if the dialog animation fully completed // Reset various animations but only if the dialog animation fully completed
@ -263,7 +246,6 @@ namespace osu.Game.Overlays.Dialog
// This is presumed to always be a sane default "cancel" action. // This is presumed to always be a sane default "cancel" action.
buttonsContainer.Last().Click(); buttonsContainer.Last().Click();
base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine); content.FadeOut(EXIT_DURATION, Easing.InSine);
} }

View File

@ -5,6 +5,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Dialog;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using System.Linq;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -41,8 +43,6 @@ namespace osu.Game.Overlays
Show(); Show();
} }
protected override bool PlaySamplesOnStateChange => false;
protected override bool BlockNonPositionalInput => true; protected override bool BlockNonPositionalInput => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
@ -74,5 +74,17 @@ namespace osu.Game.Overlays
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine); this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
} }
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
currentDialog.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
return base.OnPressed(action);
}
} }
} }