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https://github.com/osukey/osukey.git
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Move import logic to shared implementation
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@ -7,7 +7,6 @@ using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading.Tasks;
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using Ionic.Zip;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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@ -16,8 +15,6 @@ using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.IO;
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using osu.Game.IPC;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Notifications;
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@ -28,7 +25,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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public partial class BeatmapManager
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public partial class BeatmapManager : ArchiveModelImportManager<BeatmapSetInfo, BeatmapSetFileInfo>
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{
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/// <summary>
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/// Fired when a new <see cref="BeatmapSetInfo"/> becomes available in the database.
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@ -60,9 +57,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public WorkingBeatmap DefaultBeatmap { private get; set; }
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private readonly IDatabaseContextFactory contextFactory;
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private readonly FileStore files;
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public override string[] HandledExtensions => new[] { ".osz" };
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private readonly RulesetStore rulesets;
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@ -72,142 +67,58 @@ namespace osu.Game.Beatmaps
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private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private BeatmapIPCChannel ipc;
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/// <summary>
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/// Set an endpoint for notifications to be posted to.
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/// </summary>
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public Action<Notification> PostNotification { private get; set; }
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/// <summary>
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/// Set a storage with access to an osu-stable install for import purposes.
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/// </summary>
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public Func<Storage> GetStableStorage { private get; set; }
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
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: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
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{
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this.contextFactory = contextFactory;
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beatmaps = new BeatmapStore(contextFactory);
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
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beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
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beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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files = new FileStore(contextFactory, storage);
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this.rulesets = rulesets;
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this.api = api;
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if (importHost != null)
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ipc = new BeatmapIPCChannel(importHost, this);
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beatmaps.Cleanup();
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}
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/// <summary>
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/// Import one or more <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>.
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/// This will post notifications tracking progress.
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/// </summary>
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/// <param name="paths">One or more beatmap locations on disk.</param>
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public List<BeatmapSetInfo> Import(params string[] paths)
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protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
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{
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var notification = new ProgressNotification
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{
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Text = "Beatmap import is initialising...",
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CompletionText = "Import successful!",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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model.Beatmaps = createBeatmapDifficulties(archive);
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PostNotification?.Invoke(notification);
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List<BeatmapSetInfo> imported = new List<BeatmapSetInfo>();
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int i = 0;
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foreach (string path in paths)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return imported;
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try
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{
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notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
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using (ArchiveReader reader = getReaderFrom(path))
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imported.Add(Import(reader));
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notification.Progress = (float)++i / paths.Length;
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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if (File.Exists(path))
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File.Delete(path);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
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}
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}
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
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}
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}
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notification.State = ProgressNotificationState.Completed;
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return imported;
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// remove metadata from difficulties where it matches the set
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foreach (BeatmapInfo b in model.Beatmaps)
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if (model.Metadata.Equals(b.Metadata))
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b.Metadata = null;
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}
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/// <summary>
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/// Import a beatmap from an <see cref="ArchiveReader"/>.
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/// </summary>
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/// <param name="archive">The beatmap to be imported.</param>
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public BeatmapSetInfo Import(ArchiveReader archive)
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protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo beatmapSet)
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{
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using (contextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
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// check if this beatmap has already been imported and exit early if so
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var existingHashMatch = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == beatmapSet.Hash);
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if (existingHashMatch != null)
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{
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// create a new set info (don't yet add to database)
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var beatmapSet = createBeatmapSetInfo(archive);
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// check if this beatmap has already been imported and exit early if so
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var existingHashMatch = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == beatmapSet.Hash);
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if (existingHashMatch != null)
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{
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Undelete(existingHashMatch);
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return existingHashMatch;
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}
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// check if a set already exists with the same online id
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if (beatmapSet.OnlineBeatmapSetID != null)
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{
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var existingOnlineId = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
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if (existingOnlineId != null)
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{
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Delete(existingOnlineId);
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beatmaps.Cleanup(s => s.ID == existingOnlineId.ID);
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}
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}
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beatmapSet.Files = createFileInfos(archive, files);
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beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
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// remove metadata from difficulties where it matches the set
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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if (beatmapSet.Metadata.Equals(b.Metadata))
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b.Metadata = null;
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// import to beatmap store
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Import(beatmapSet);
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return beatmapSet;
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Undelete(existingHashMatch);
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return existingHashMatch;
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}
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// check if a set already exists with the same online id
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if (beatmapSet.OnlineBeatmapSetID != null)
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{
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var existingOnlineId = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
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if (existingOnlineId != null)
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{
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Delete(existingOnlineId);
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beatmaps.Cleanup(s => s.ID == existingOnlineId.ID);
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}
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}
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return null;
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}
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/// <summary>
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@ -313,7 +224,7 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap set to delete.</param>
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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using (var usage = contextFactory.GetForWrite())
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using (var usage = ContextFactory.GetForWrite())
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{
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var context = usage.Context;
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@ -325,7 +236,7 @@ namespace osu.Game.Beatmaps
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if (beatmaps.Delete(beatmapSet))
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{
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if (!beatmapSet.Protected)
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files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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Files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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}
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context.ChangeTracker.AutoDetectChangesEnabled = true;
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@ -376,14 +287,14 @@ namespace osu.Game.Beatmaps
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if (beatmapSet.Protected)
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return;
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using (var usage = contextFactory.GetForWrite())
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using (var usage = ContextFactory.GetForWrite())
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{
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usage.Context.ChangeTracker.AutoDetectChangesEnabled = false;
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if (!beatmaps.Undelete(beatmapSet)) return;
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if (!beatmapSet.Protected)
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files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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Files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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usage.Context.ChangeTracker.AutoDetectChangesEnabled = true;
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}
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@ -415,7 +326,7 @@ namespace osu.Game.Beatmaps
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if (beatmapInfo.Metadata == null)
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beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
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WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(files.Store, beatmapInfo);
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WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo);
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previous?.TransferTo(working);
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@ -519,19 +430,6 @@ namespace osu.Game.Beatmaps
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notification.State = ProgressNotificationState.Completed;
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}
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/// <summary>
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/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
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/// </summary>
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/// <param name="path">A file or folder path resolving the beatmap content.</param>
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/// <returns>A reader giving access to the beatmap's content.</returns>
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private ArchiveReader getReaderFrom(string path)
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{
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if (ZipFile.IsZipFile(path))
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// ReSharper disable once InconsistentlySynchronizedField
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return new OszArchiveReader(files.Storage.GetStream(path));
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return new LegacyFilesystemReader(path);
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}
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/// <summary>
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/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
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/// </summary>
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@ -546,10 +444,7 @@ namespace osu.Game.Beatmaps
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return hashable.ComputeSHA2Hash();
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}
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/// <summary>
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/// Create a <see cref="BeatmapSetInfo"/> from a provided archive.
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/// </summary>
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private BeatmapSetInfo createBeatmapSetInfo(ArchiveReader reader)
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protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
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{
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// let's make sure there are actually .osu files to import.
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string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
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@ -568,25 +463,6 @@ namespace osu.Game.Beatmaps
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};
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}
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/// <summary>
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/// Create all required <see cref="FileInfo"/>s for the provided archive, adding them to the global file store.
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/// </summary>
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private List<BeatmapSetFileInfo> createFileInfos(ArchiveReader reader, FileStore files)
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{
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List<BeatmapSetFileInfo> fileInfos = new List<BeatmapSetFileInfo>();
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// import files to manager
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foreach (string file in reader.Filenames)
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using (Stream s = reader.GetStream(file))
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fileInfos.Add(new BeatmapSetFileInfo
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{
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Filename = file,
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FileInfo = files.Add(s)
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});
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return fileInfos;
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}
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/// <summary>
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/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
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/// </summary>
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