mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Move OsuJudgementInfo to its own class, remove PositionalJudgementInfo.
This commit is contained in:
@ -13,6 +13,7 @@ using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Modes.Osu.Judgements;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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47
osu.Game.Modes.Osu/Judgements/OsuJudgementInfo.cs
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47
osu.Game.Modes.Osu/Judgements/OsuJudgementInfo.cs
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@ -0,0 +1,47 @@
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using OpenTK;
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Osu.Objects.Drawables;
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namespace osu.Game.Modes.Osu.Judgements
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{
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public class OsuJudgementInfo : JudgementInfo
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{
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/// <summary>
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/// The positional hit offset.
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/// </summary>
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public Vector2 PositionOffset;
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/// <summary>
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/// The score the user achieved.
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/// </summary>
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public OsuScoreResult Score;
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/// <summary>
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/// The score which would be achievable on a perfect hit.
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/// </summary>
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public OsuScoreResult MaxScore = OsuScoreResult.Hit300;
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public int ScoreValue => scoreToInt(Score);
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public int MaxScoreValue => scoreToInt(MaxScore);
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private int scoreToInt(OsuScoreResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case OsuScoreResult.Hit50:
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return 50;
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case OsuScoreResult.Hit100:
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return 100;
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case OsuScoreResult.Hit300:
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return 300;
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case OsuScoreResult.SliderTick:
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return 10;
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}
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}
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public ComboResult Combo;
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}
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}
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@ -3,6 +3,7 @@
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using System.ComponentModel;
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using System.ComponentModel;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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{
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@ -45,42 +46,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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}
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}
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}
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}
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public class OsuJudgementInfo : PositionalJudgementInfo
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{
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/// <summary>
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/// The score the user achieved.
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/// </summary>
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public OsuScoreResult Score;
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/// <summary>
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/// The score which would be achievable on a perfect hit.
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/// </summary>
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public OsuScoreResult MaxScore = OsuScoreResult.Hit300;
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public int ScoreValue => scoreToInt(Score);
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public int MaxScoreValue => scoreToInt(MaxScore);
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private int scoreToInt(OsuScoreResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case OsuScoreResult.Hit50:
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return 50;
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case OsuScoreResult.Hit100:
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return 100;
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case OsuScoreResult.Hit300:
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return 300;
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case OsuScoreResult.SliderTick:
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return 10;
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}
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}
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public ComboResult Combo;
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}
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public enum ComboResult
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public enum ComboResult
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{
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{
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[Description(@"")]
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[Description(@"")]
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -3,7 +3,7 @@
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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namespace osu.Game.Modes.Osu
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namespace osu.Game.Modes.Osu
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{
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{
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@ -4,6 +4,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Beatmaps;
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using osu.Game.Modes.Osu.Beatmaps;
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using osu.Game.Modes.Osu.Judgements;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.UI;
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@ -11,6 +11,7 @@ using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.UI;
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using System.Linq;
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using System.Linq;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Modes.Osu.Judgements;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.UI
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namespace osu.Game.Modes.Osu.UI
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@ -49,6 +49,7 @@
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Judgements\OsuJudgementInfo.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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@ -9,7 +9,6 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Judgements;
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using OpenTK;
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using Container = osu.Framework.Graphics.Containers.Container;
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using Container = osu.Framework.Graphics.Containers.Container;
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namespace osu.Game.Modes.Objects.Drawables
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namespace osu.Game.Modes.Objects.Drawables
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@ -153,9 +152,4 @@ namespace osu.Game.Modes.Objects.Drawables
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nestedHitObjects.Add(h);
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nestedHitObjects.Add(h);
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}
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}
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}
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}
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public class PositionalJudgementInfo : JudgementInfo
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{
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public Vector2 PositionOffset;
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}
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}
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}
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