mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into fix-hitcircle-glow-on-skin-change
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@ -334,3 +334,5 @@ inspectcode
|
|||||||
|
|
||||||
# BenchmarkDotNet
|
# BenchmarkDotNet
|
||||||
/BenchmarkDotNet.Artifacts
|
/BenchmarkDotNet.Artifacts
|
||||||
|
|
||||||
|
*.GeneratedMSBuildEditorConfig.editorconfig
|
||||||
|
@ -4,5 +4,6 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
|
|||||||
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
|
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
|
||||||
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
|
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
|
||||||
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
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||||||
|
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
|
||||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
|
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
|
||||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
|
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
|
||||||
|
@ -52,6 +52,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1029.1" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1105.0" />
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||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
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||||||
|
@ -17,9 +17,11 @@ namespace osu.Game.Rulesets.Catch.Mods
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|||||||
private const double fade_out_offset_multiplier = 0.6;
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private const double fade_out_offset_multiplier = 0.6;
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private const double fade_out_duration_multiplier = 0.44;
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private const double fade_out_duration_multiplier = 0.44;
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||||||
|
|
||||||
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
{
|
{
|
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if (!(drawable is DrawableCatchHitObject catchDrawable))
|
base.ApplyNormalVisibilityState(hitObject, state);
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|
|
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|
if (!(hitObject is DrawableCatchHitObject catchDrawable))
|
||||||
return;
|
return;
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|
|
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if (catchDrawable.NestedHitObjects.Any())
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if (catchDrawable.NestedHitObjects.Any())
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||||||
|
@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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|||||||
private void assertControlPointPosition(int index, Vector2 position) =>
|
private void assertControlPointPosition(int index, Vector2 position) =>
|
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AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
|
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
|
||||||
|
|
||||||
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
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private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
|
||||||
|
|
||||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
||||||
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
|
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
|
||||||
|
@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
}
|
}
|
||||||
|
|
||||||
hitObjectContainer.Add(drawableObject);
|
hitObjectContainer.Add(drawableObject);
|
||||||
followPointRenderer.AddFollowPoints(drawableObject);
|
followPointRenderer.AddFollowPoints(objects[i]);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -180,10 +180,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
AddStep("remove hitobject", () =>
|
AddStep("remove hitobject", () =>
|
||||||
{
|
{
|
||||||
var drawableObject = getFunc?.Invoke();
|
var drawableObject = getFunc.Invoke();
|
||||||
|
|
||||||
hitObjectContainer.Remove(drawableObject);
|
hitObjectContainer.Remove(drawableObject);
|
||||||
followPointRenderer.RemoveFollowPoints(drawableObject);
|
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -215,10 +215,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
DrawableOsuHitObject expectedStart = getObject(i);
|
DrawableOsuHitObject expectedStart = getObject(i);
|
||||||
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
|
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
|
||||||
|
|
||||||
if (getGroup(i).Start != expectedStart)
|
if (getGroup(i).Start != expectedStart.HitObject)
|
||||||
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
|
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
|
||||||
|
|
||||||
if (getGroup(i).End != expectedEnd)
|
if (getGroup(i).End != expectedEnd?.HitObject)
|
||||||
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
|
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -112,10 +112,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
|
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
|
AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
|
||||||
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||||
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
||||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
|
||||||
|
|
||||||
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||||
|
|
||||||
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
slider = (DrawableSlider)createSlider(repeats: 1);
|
slider = (DrawableSlider)createSlider(repeats: 1);
|
||||||
|
|
||||||
for (int i = 0; i < 2; i++)
|
for (int i = 0; i < 2; i++)
|
||||||
((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
|
slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
|
||||||
|
|
||||||
Add(slider);
|
Add(slider);
|
||||||
});
|
});
|
||||||
@ -147,10 +147,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
|
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
|
AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
|
||||||
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||||
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
||||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
|
||||||
|
|
||||||
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||||
|
|
||||||
|
@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
private TestDrawableSpinner drawableSpinner;
|
private TestDrawableSpinner drawableSpinner;
|
||||||
|
|
||||||
[TestCase(false)]
|
|
||||||
[TestCase(true)]
|
[TestCase(true)]
|
||||||
|
[TestCase(false)]
|
||||||
public void TestVariousSpinners(bool autoplay)
|
public void TestVariousSpinners(bool autoplay)
|
||||||
{
|
{
|
||||||
string term = autoplay ? "Hit" : "Miss";
|
string term = autoplay ? "Hit" : "Miss";
|
||||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
|
|
||||||
protected override void OnSelected()
|
protected override void OnSelected()
|
||||||
{
|
{
|
||||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
|
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
|
||||||
{
|
{
|
||||||
RemoveControlPointsRequested = removeControlPoints
|
RemoveControlPointsRequested = removeControlPoints
|
||||||
});
|
});
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -23,28 +22,38 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
private const double fade_in_duration_multiplier = 0.4;
|
private const double fade_in_duration_multiplier = 0.4;
|
||||||
private const double fade_out_duration_multiplier = 0.3;
|
private const double fade_out_duration_multiplier = 0.3;
|
||||||
|
|
||||||
protected override bool IsFirstHideableObject(DrawableHitObject hitObject) => !(hitObject is DrawableSpinner);
|
protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner);
|
||||||
|
|
||||||
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
{
|
{
|
||||||
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
|
foreach (var d in drawables)
|
||||||
|
d.ApplyCustomUpdateState += applyFadeInAdjustment;
|
||||||
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
|
||||||
{
|
|
||||||
adjustFadeIn(d.HitObject);
|
|
||||||
foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
|
|
||||||
adjustFadeIn(h);
|
|
||||||
}
|
|
||||||
|
|
||||||
base.ApplyToDrawableHitObjects(drawables);
|
base.ApplyToDrawableHitObjects(drawables);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void applyFadeInAdjustment(DrawableHitObject hitObject, ArmedState state)
|
||||||
|
{
|
||||||
|
if (!(hitObject is DrawableOsuHitObject d))
|
||||||
|
return;
|
||||||
|
|
||||||
|
d.HitObject.TimeFadeIn = d.HitObject.TimePreempt * fade_in_duration_multiplier;
|
||||||
|
}
|
||||||
|
|
||||||
private double lastSliderHeadFadeOutStartTime;
|
private double lastSliderHeadFadeOutStartTime;
|
||||||
private double lastSliderHeadFadeOutDuration;
|
private double lastSliderHeadFadeOutDuration;
|
||||||
|
|
||||||
protected override void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, true);
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
|
{
|
||||||
|
base.ApplyIncreasedVisibilityState(hitObject, state);
|
||||||
|
applyState(hitObject, true);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, false);
|
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
|
{
|
||||||
|
base.ApplyNormalVisibilityState(hitObject, state);
|
||||||
|
applyState(hitObject, false);
|
||||||
|
}
|
||||||
|
|
||||||
private void applyState(DrawableHitObject drawable, bool increaseVisibility)
|
private void applyState(DrawableHitObject drawable, bool increaseVisibility)
|
||||||
{
|
{
|
||||||
|
@ -2,11 +2,8 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
@ -17,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adjusts the size of hit objects during their fade in animation.
|
/// Adjusts the size of hit objects during their fade in animation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class OsuModObjectScaleTween : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
|
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment
|
||||||
{
|
{
|
||||||
public override ModType Type => ModType.Fun;
|
public override ModType Type => ModType.Fun;
|
||||||
|
|
||||||
@ -27,33 +24,19 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
protected virtual float EndScale => 1;
|
protected virtual float EndScale => 1;
|
||||||
|
|
||||||
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
|
||||||
|
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
|
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
|
||||||
|
|
||||||
public void ReadFromConfig(OsuConfigManager config)
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyCustomState(hitObject, state);
|
||||||
{
|
|
||||||
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
|
|
||||||
{
|
|
||||||
switch (drawable)
|
|
||||||
{
|
|
||||||
case DrawableSpinner _:
|
|
||||||
continue;
|
|
||||||
|
|
||||||
default:
|
private void applyCustomState(DrawableHitObject drawable, ArmedState state)
|
||||||
drawable.ApplyCustomUpdateState += ApplyCustomState;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState state)
|
|
||||||
{
|
{
|
||||||
|
if (drawable is DrawableSpinner)
|
||||||
|
return;
|
||||||
|
|
||||||
var h = (OsuHitObject)drawable.HitObject;
|
var h = (OsuHitObject)drawable.HitObject;
|
||||||
|
|
||||||
// apply grow effect
|
// apply grow effect
|
||||||
|
@ -2,12 +2,8 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
@ -16,7 +12,7 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
public class OsuModSpinIn : Mod, IApplicableToDrawableHitObjects, IReadFromConfig
|
public class OsuModSpinIn : ModWithVisibilityAdjustment
|
||||||
{
|
{
|
||||||
public override string Name => "Spin In";
|
public override string Name => "Spin In";
|
||||||
public override string Acronym => "SI";
|
public override string Acronym => "SI";
|
||||||
@ -31,31 +27,17 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
private const int rotate_offset = 360;
|
private const int rotate_offset = 360;
|
||||||
private const float rotate_starting_width = 2;
|
private const float rotate_starting_width = 2;
|
||||||
|
|
||||||
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
|
|
||||||
public void ReadFromConfig(OsuConfigManager config)
|
|
||||||
{
|
{
|
||||||
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyZoomState(hitObject, state);
|
||||||
{
|
|
||||||
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
|
|
||||||
{
|
|
||||||
switch (drawable)
|
|
||||||
{
|
|
||||||
case DrawableSpinner _:
|
|
||||||
continue;
|
|
||||||
|
|
||||||
default:
|
|
||||||
drawable.ApplyCustomUpdateState += applyZoomState;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void applyZoomState(DrawableHitObject drawable, ArmedState state)
|
private void applyZoomState(DrawableHitObject drawable, ArmedState state)
|
||||||
{
|
{
|
||||||
|
if (drawable is DrawableSpinner)
|
||||||
|
return;
|
||||||
|
|
||||||
var h = (OsuHitObject)drawable.HitObject;
|
var h = (OsuHitObject)drawable.HitObject;
|
||||||
|
|
||||||
switch (drawable)
|
switch (drawable)
|
||||||
|
@ -2,12 +2,8 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
@ -15,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
|
internal class OsuModTraceable : ModWithVisibilityAdjustment
|
||||||
{
|
{
|
||||||
public override string Name => "Traceable";
|
public override string Name => "Traceable";
|
||||||
public override string Acronym => "TC";
|
public override string Acronym => "TC";
|
||||||
@ -24,20 +20,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
|
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
|
||||||
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
|
||||||
|
|
||||||
public void ReadFromConfig(OsuConfigManager config)
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTraceableState(hitObject, state);
|
||||||
{
|
|
||||||
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
|
|
||||||
drawable.ApplyCustomUpdateState += ApplyTraceableState;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
|
private void applyTraceableState(DrawableHitObject drawable, ArmedState state)
|
||||||
{
|
{
|
||||||
if (!(drawable is DrawableOsuHitObject))
|
if (!(drawable is DrawableOsuHitObject))
|
||||||
return;
|
return;
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
@ -13,7 +12,7 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
|
internal class OsuModTransform : ModWithVisibilityAdjustment
|
||||||
{
|
{
|
||||||
public override string Name => "Transform";
|
public override string Name => "Transform";
|
||||||
public override string Acronym => "TR";
|
public override string Acronym => "TR";
|
||||||
@ -25,11 +24,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
private float theta;
|
private float theta;
|
||||||
|
|
||||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
|
||||||
{
|
|
||||||
foreach (var drawable in drawables)
|
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
|
||||||
drawable.ApplyCustomUpdateState += applyTransform;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void applyTransform(DrawableHitObject drawable, ArmedState state)
|
private void applyTransform(DrawableHitObject drawable, ArmedState state)
|
||||||
{
|
{
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
@ -13,7 +12,7 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
|
internal class OsuModWiggle : ModWithVisibilityAdjustment
|
||||||
{
|
{
|
||||||
public override string Name => "Wiggle";
|
public override string Name => "Wiggle";
|
||||||
public override string Acronym => "WG";
|
public override string Acronym => "WG";
|
||||||
@ -26,11 +25,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
|
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
|
||||||
private const int wiggle_strength = 10; // Higher = stronger wiggles
|
private const int wiggle_strength = 10; // Higher = stronger wiggles
|
||||||
|
|
||||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
|
||||||
{
|
|
||||||
foreach (var drawable in drawables)
|
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
|
||||||
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
|
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
|
||||||
{
|
{
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -31,19 +32,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[NotNull]
|
[NotNull]
|
||||||
public readonly DrawableOsuHitObject Start;
|
public readonly OsuHitObject Start;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="FollowPointConnection"/>.
|
/// Creates a new <see cref="FollowPointConnection"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
|
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
|
||||||
public FollowPointConnection([NotNull] DrawableOsuHitObject start)
|
public FollowPointConnection([NotNull] OsuHitObject start)
|
||||||
{
|
{
|
||||||
Start = start;
|
Start = start;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
StartTime.BindTo(Start.HitObject.StartTimeBindable);
|
StartTime.BindTo(start.StartTimeBindable);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -52,13 +53,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
bindEvents(Start);
|
bindEvents(Start);
|
||||||
}
|
}
|
||||||
|
|
||||||
private DrawableOsuHitObject end;
|
private OsuHitObject end;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
public DrawableOsuHitObject End
|
public OsuHitObject End
|
||||||
{
|
{
|
||||||
get => end;
|
get => end;
|
||||||
set
|
set
|
||||||
@ -75,10 +76,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void bindEvents(DrawableOsuHitObject drawableObject)
|
private void bindEvents(OsuHitObject obj)
|
||||||
{
|
{
|
||||||
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
||||||
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
|
obj.DefaultsApplied += _ => scheduleRefresh();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void scheduleRefresh()
|
private void scheduleRefresh()
|
||||||
@ -88,23 +89,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
|
|
||||||
private void refresh()
|
private void refresh()
|
||||||
{
|
{
|
||||||
OsuHitObject osuStart = Start.HitObject;
|
double startTime = Start.GetEndTime();
|
||||||
double startTime = osuStart.GetEndTime();
|
|
||||||
|
|
||||||
LifetimeStart = startTime;
|
LifetimeStart = startTime;
|
||||||
|
|
||||||
OsuHitObject osuEnd = End?.HitObject;
|
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
||||||
|
|
||||||
if (osuEnd == null || osuEnd.NewCombo || osuStart is Spinner || osuEnd is Spinner)
|
|
||||||
{
|
{
|
||||||
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
|
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
|
||||||
LifetimeEnd = LifetimeStart;
|
LifetimeEnd = LifetimeStart;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2 startPosition = osuStart.StackedEndPosition;
|
Vector2 startPosition = Start.StackedEndPosition;
|
||||||
Vector2 endPosition = osuEnd.StackedPosition;
|
Vector2 endPosition = End.StackedPosition;
|
||||||
double endTime = osuEnd.StartTime;
|
double endTime = End.StartTime;
|
||||||
|
|
||||||
Vector2 distanceVector = endPosition - startPosition;
|
Vector2 distanceVector = endPosition - startPosition;
|
||||||
int distance = (int)distanceVector.Length;
|
int distance = (int)distanceVector.Length;
|
||||||
@ -130,10 +128,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
|
|
||||||
AddInternal(fp = new FollowPoint());
|
AddInternal(fp = new FollowPoint());
|
||||||
|
|
||||||
|
Debug.Assert(End != null);
|
||||||
|
|
||||||
fp.Position = pointStartPosition;
|
fp.Position = pointStartPosition;
|
||||||
fp.Rotation = rotation;
|
fp.Rotation = rotation;
|
||||||
fp.Alpha = 0;
|
fp.Alpha = 0;
|
||||||
fp.Scale = new Vector2(1.5f * osuEnd.Scale);
|
fp.Scale = new Vector2(1.5f * End.Scale);
|
||||||
|
|
||||||
firstTransformStartTime ??= fadeInTime;
|
firstTransformStartTime ??= fadeInTime;
|
||||||
|
|
||||||
@ -141,12 +141,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
|
|
||||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||||
{
|
{
|
||||||
fp.FadeIn(osuEnd.TimeFadeIn);
|
fp.FadeIn(End.TimeFadeIn);
|
||||||
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
|
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
|
||||||
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
|
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
|
||||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
|
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
|
||||||
|
|
||||||
finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
|
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
|
||||||
}
|
}
|
||||||
|
|
||||||
point++;
|
point++;
|
||||||
|
@ -24,19 +24,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
public override bool RemoveCompletedTransforms => false;
|
public override bool RemoveCompletedTransforms => false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
||||||
public void AddFollowPoints(DrawableOsuHitObject hitObject)
|
public void AddFollowPoints(OsuHitObject hitObject)
|
||||||
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
|
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||||
public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
|
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
@ -21,28 +20,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||||
{
|
{
|
||||||
public ApproachCircle ApproachCircle { get; }
|
|
||||||
|
|
||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
|
||||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
|
||||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
|
||||||
|
|
||||||
public OsuAction? HitAction => HitArea.HitAction;
|
public OsuAction? HitAction => HitArea.HitAction;
|
||||||
|
|
||||||
public readonly HitReceptor HitArea;
|
|
||||||
public readonly SkinnableDrawable CirclePiece;
|
|
||||||
private readonly Container scaleContainer;
|
|
||||||
|
|
||||||
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||||
|
|
||||||
|
public ApproachCircle ApproachCircle { get; private set; }
|
||||||
|
public HitReceptor HitArea { get; private set; }
|
||||||
|
public SkinnableDrawable CirclePiece { get; private set; }
|
||||||
|
|
||||||
|
private Container scaleContainer;
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
public DrawableHitCircle(HitCircle h)
|
public DrawableHitCircle(HitCircle h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
}
|
||||||
|
|
||||||
Position = HitObject.StackedPosition;
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -75,19 +71,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
};
|
};
|
||||||
|
|
||||||
Size = HitArea.DrawSize;
|
Size = HitArea.DrawSize;
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
|
||||||
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
|
||||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
|
||||||
|
|
||||||
positionBindable.BindTo(HitObject.PositionBindable);
|
|
||||||
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
|
||||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
|
||||||
|
|
||||||
|
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
|
||||||
|
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
|
||||||
|
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||||
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
|
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,18 +2,24 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
|
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
|
||||||
{
|
{
|
||||||
private readonly ShakeContainer shakeContainer;
|
public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
|
||||||
|
public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
|
||||||
|
public readonly IBindable<float> ScaleBindable = new BindableFloat();
|
||||||
|
public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
|
||||||
|
|
||||||
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
||||||
public override bool HandlePositionalInput => true;
|
public override bool HandlePositionalInput => true;
|
||||||
@ -26,16 +32,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Func<DrawableHitObject, double, bool> CheckHittable;
|
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||||
|
|
||||||
|
private ShakeContainer shakeContainer;
|
||||||
|
|
||||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Alpha = 0;
|
||||||
|
|
||||||
base.AddInternal(shakeContainer = new ShakeContainer
|
base.AddInternal(shakeContainer = new ShakeContainer
|
||||||
{
|
{
|
||||||
ShakeDuration = 30,
|
ShakeDuration = 30,
|
||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both
|
||||||
});
|
});
|
||||||
|
|
||||||
Alpha = 0;
|
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
|
||||||
|
PositionBindable.BindTo(HitObject.PositionBindable);
|
||||||
|
StackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||||
|
ScaleBindable.BindTo(HitObject.ScaleBindable);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Forward all internal management to shakeContainer.
|
// Forward all internal management to shakeContainer.
|
||||||
|
@ -2,22 +2,17 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Skinning;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableOsuJudgement : DrawableJudgement
|
public class DrawableOsuJudgement : DrawableJudgement
|
||||||
{
|
{
|
||||||
protected SkinnableSprite Lighting;
|
protected SkinnableLighting Lighting { get; private set; }
|
||||||
|
|
||||||
private Bindable<Color4> lightingColour;
|
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuConfigManager config { get; set; }
|
private OsuConfigManager config { get; set; }
|
||||||
@ -34,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
AddInternal(Lighting = new SkinnableSprite("lighting")
|
AddInternal(Lighting = new SkinnableLighting
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -59,19 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.PrepareForUse();
|
base.PrepareForUse();
|
||||||
|
|
||||||
lightingColour?.UnbindAll();
|
|
||||||
|
|
||||||
Lighting.ResetAnimation();
|
Lighting.ResetAnimation();
|
||||||
|
Lighting.SetColourFrom(JudgedObject, Result);
|
||||||
if (JudgedObject != null)
|
|
||||||
{
|
|
||||||
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
|
|
||||||
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Lighting.Colour = Color4.White;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private double fadeOutDelay;
|
private double fadeOutDelay;
|
||||||
|
@ -20,62 +20,54 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||||
{
|
{
|
||||||
|
public new Slider HitObject => (Slider)base.HitObject;
|
||||||
|
|
||||||
public DrawableSliderHead HeadCircle => headContainer.Child;
|
public DrawableSliderHead HeadCircle => headContainer.Child;
|
||||||
public DrawableSliderTail TailCircle => tailContainer.Child;
|
public DrawableSliderTail TailCircle => tailContainer.Child;
|
||||||
|
|
||||||
public readonly SliderBall Ball;
|
public SliderBall Ball { get; private set; }
|
||||||
public readonly SkinnableDrawable Body;
|
public SkinnableDrawable Body { get; private set; }
|
||||||
|
|
||||||
public override bool DisplayResult => false;
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
|
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
|
||||||
|
|
||||||
private readonly Container<DrawableSliderHead> headContainer;
|
public readonly IBindable<int> PathVersion = new Bindable<int>();
|
||||||
private readonly Container<DrawableSliderTail> tailContainer;
|
|
||||||
private readonly Container<DrawableSliderTick> tickContainer;
|
|
||||||
private readonly Container<DrawableSliderRepeat> repeatContainer;
|
|
||||||
|
|
||||||
private readonly Slider slider;
|
private Container<DrawableSliderHead> headContainer;
|
||||||
|
private Container<DrawableSliderTail> tailContainer;
|
||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
private Container<DrawableSliderTick> tickContainer;
|
||||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
private Container<DrawableSliderRepeat> repeatContainer;
|
||||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
|
||||||
|
|
||||||
public DrawableSlider(Slider s)
|
public DrawableSlider(Slider s)
|
||||||
: base(s)
|
: base(s)
|
||||||
{
|
{
|
||||||
slider = s;
|
}
|
||||||
|
|
||||||
Position = s.StackedPosition;
|
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
|
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
|
||||||
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
||||||
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||||
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
||||||
Ball = new SliderBall(s, this)
|
Ball = new SliderBall(this)
|
||||||
{
|
{
|
||||||
GetInitialHitAction = () => HeadCircle.HitAction,
|
GetInitialHitAction = () => HeadCircle.HitAction,
|
||||||
BypassAutoSizeAxes = Axes.Both,
|
BypassAutoSizeAxes = Axes.Both,
|
||||||
Scale = new Vector2(s.Scale),
|
|
||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
PathVersion.BindTo(HitObject.Path.Version);
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
|
||||||
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
|
||||||
scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
|
|
||||||
|
|
||||||
positionBindable.BindTo(HitObject.PositionBindable);
|
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
|
||||||
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
|
||||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);
|
||||||
|
|
||||||
AccentColour.BindValueChanged(colour =>
|
AccentColour.BindValueChanged(colour =>
|
||||||
{
|
{
|
||||||
@ -162,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
switch (hitObject)
|
switch (hitObject)
|
||||||
{
|
{
|
||||||
case SliderTailCircle tail:
|
case SliderTailCircle tail:
|
||||||
return new DrawableSliderTail(slider, tail);
|
return new DrawableSliderTail(tail);
|
||||||
|
|
||||||
case SliderHeadCircle head:
|
case SliderHeadCircle head:
|
||||||
return new DrawableSliderHead(slider, head)
|
return new DrawableSliderHead(HitObject, head)
|
||||||
{
|
{
|
||||||
OnShake = Shake,
|
OnShake = Shake,
|
||||||
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
|
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
|
||||||
};
|
};
|
||||||
|
|
||||||
case SliderTick tick:
|
case SliderTick tick:
|
||||||
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
return new DrawableSliderTick(tick) { Position = tick.Position - HitObject.Position };
|
||||||
|
|
||||||
case SliderRepeat repeat:
|
case SliderRepeat repeat:
|
||||||
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
|
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - HitObject.Position };
|
||||||
}
|
}
|
||||||
|
|
||||||
return base.CreateNestedHitObject(hitObject);
|
return base.CreateNestedHitObject(hitObject);
|
||||||
@ -200,14 +192,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
// keep the sliding sample playing at the current tracking position
|
// keep the sliding sample playing at the current tracking position
|
||||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
|
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
|
||||||
|
|
||||||
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
|
||||||
|
|
||||||
Ball.UpdateProgress(completionProgress);
|
Ball.UpdateProgress(completionProgress);
|
||||||
sliderBody?.UpdateProgress(completionProgress);
|
sliderBody?.UpdateProgress(completionProgress);
|
||||||
|
|
||||||
foreach (DrawableHitObject hitObject in NestedHitObjects)
|
foreach (DrawableHitObject hitObject in NestedHitObjects)
|
||||||
{
|
{
|
||||||
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
|
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
|
||||||
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
|
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -239,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (userTriggered || Time.Current < slider.EndTime)
|
if (userTriggered || Time.Current < HitObject.EndTime)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||||
|
@ -5,13 +5,11 @@ using System;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableSliderHead : DrawableHitCircle
|
public class DrawableSliderHead : DrawableHitCircle
|
||||||
{
|
{
|
||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
|
||||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||||
|
|
||||||
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
||||||
@ -27,10 +25,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
positionBindable.BindTo(HitObject.PositionBindable);
|
|
||||||
pathVersion.BindTo(slider.Path.Version);
|
pathVersion.BindTo(slider.Path.Version);
|
||||||
|
|
||||||
positionBindable.BindValueChanged(_ => updatePosition());
|
PositionBindable.BindValueChanged(_ => updatePosition());
|
||||||
pathVersion.BindValueChanged(_ => updatePosition(), true);
|
pathVersion.BindValueChanged(_ => updatePosition(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
@ -22,9 +21,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private double animDuration;
|
private double animDuration;
|
||||||
|
|
||||||
private readonly Drawable scaleContainer;
|
public Drawable CirclePiece { get; private set; }
|
||||||
|
private Drawable scaleContainer;
|
||||||
public readonly Drawable CirclePiece;
|
private ReverseArrowPiece arrow;
|
||||||
|
|
||||||
public override bool DisplayResult => false;
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
@ -33,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
this.sliderRepeat = sliderRepeat;
|
this.sliderRepeat = sliderRepeat;
|
||||||
this.drawableSlider = drawableSlider;
|
this.drawableSlider = drawableSlider;
|
||||||
|
}
|
||||||
|
|
||||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||||
|
|
||||||
InternalChild = scaleContainer = new Container
|
InternalChild = scaleContainer = new Container
|
||||||
{
|
{
|
||||||
@ -50,15 +52,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
arrow = new ReverseArrowPiece(),
|
arrow = new ReverseArrowPiece(),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
|
||||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
@ -100,8 +95,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private bool hasRotation;
|
private bool hasRotation;
|
||||||
|
|
||||||
private readonly ReverseArrowPiece arrow;
|
|
||||||
|
|
||||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||||
{
|
{
|
||||||
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -23,18 +22,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public bool Tracking { get; set; }
|
public bool Tracking { get; set; }
|
||||||
|
|
||||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
private SkinnableDrawable circlePiece;
|
||||||
|
private Container scaleContainer;
|
||||||
|
|
||||||
private readonly SkinnableDrawable circlePiece;
|
public DrawableSliderTail(SliderTailCircle tailCircle)
|
||||||
|
|
||||||
private readonly Container scaleContainer;
|
|
||||||
|
|
||||||
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
|
|
||||||
: base(tailCircle)
|
: base(tailCircle)
|
||||||
{
|
{
|
||||||
this.tailCircle = tailCircle;
|
this.tailCircle = tailCircle;
|
||||||
Origin = Anchor.Centre;
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre;
|
||||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
|
||||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
protected override void UpdateInitialTransforms()
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -23,10 +22,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public override bool DisplayResult => false;
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
private readonly SkinnableDrawable scaleContainer;
|
private SkinnableDrawable scaleContainer;
|
||||||
|
|
||||||
public DrawableSliderTick(SliderTick sliderTick)
|
public DrawableSliderTick(SliderTick sliderTick)
|
||||||
: base(sliderTick)
|
: base(sliderTick)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
{
|
{
|
||||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -49,15 +53,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
|
||||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
|
@ -16,34 +16,33 @@ using osu.Game.Rulesets.Osu.Skinning;
|
|||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableSpinner : DrawableOsuHitObject
|
public class DrawableSpinner : DrawableOsuHitObject
|
||||||
{
|
{
|
||||||
protected readonly Spinner Spinner;
|
public new Spinner HitObject => (Spinner)base.HitObject;
|
||||||
|
|
||||||
private readonly Container<DrawableSpinnerTick> ticks;
|
public SpinnerRotationTracker RotationTracker { get; private set; }
|
||||||
|
public SpinnerSpmCounter SpmCounter { get; private set; }
|
||||||
|
|
||||||
public readonly SpinnerRotationTracker RotationTracker;
|
private Container<DrawableSpinnerTick> ticks;
|
||||||
public readonly SpinnerSpmCounter SpmCounter;
|
private SpinnerBonusDisplay bonusDisplay;
|
||||||
private readonly SpinnerBonusDisplay bonusDisplay;
|
|
||||||
|
|
||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
|
||||||
|
|
||||||
|
private Bindable<bool> isSpinning;
|
||||||
private bool spinnerFrequencyModulate;
|
private bool spinnerFrequencyModulate;
|
||||||
|
|
||||||
public DrawableSpinner(Spinner s)
|
public DrawableSpinner(Spinner s)
|
||||||
: base(s)
|
: base(s)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
Position = s.Position;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
Spinner = s;
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
ticks = new Container<DrawableSpinnerTick>(),
|
ticks = new Container<DrawableSpinnerTick>(),
|
||||||
@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
|
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
|
||||||
RotationTracker = new SpinnerRotationTracker(Spinner)
|
RotationTracker = new SpinnerRotationTracker(this)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
SpmCounter = new SpinnerSpmCounter
|
SpmCounter = new SpinnerSpmCounter
|
||||||
@ -72,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Y = -120,
|
Y = -120,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
private Bindable<bool> isSpinning;
|
PositionBindable.BindValueChanged(pos => Position = pos.NewValue, true);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
@ -172,13 +171,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
return base.CreateNestedHitObject(hitObject);
|
return base.CreateNestedHitObject(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
|
|
||||||
positionBindable.BindTo(HitObject.PositionBindable);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
|
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
|
||||||
{
|
{
|
||||||
base.ApplySkin(skin, allowFallback);
|
base.ApplySkin(skin, allowFallback);
|
||||||
@ -192,12 +184,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (Spinner.SpinsRequired == 0)
|
if (HitObject.SpinsRequired == 0)
|
||||||
// some spinners are so short they can't require an integer spin count.
|
// some spinners are so short they can't require an integer spin count.
|
||||||
// these become implicitly hit.
|
// these become implicitly hit.
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
|
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -207,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
RotationTracker.Complete.Value = Progress >= 1;
|
RotationTracker.Complete.Value = Progress >= 1;
|
||||||
|
|
||||||
if (userTriggered || Time.Current < Spinner.EndTime)
|
if (userTriggered || Time.Current < HitObject.EndTime)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
|
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
|
||||||
@ -222,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
r.Type = HitResult.Ok;
|
r.Type = HitResult.Ok;
|
||||||
else if (Progress > .75)
|
else if (Progress > .75)
|
||||||
r.Type = HitResult.Meh;
|
r.Type = HitResult.Meh;
|
||||||
else if (Time.Current >= Spinner.EndTime)
|
else if (Time.Current >= HitObject.EndTime)
|
||||||
r.Type = r.Judgement.MinResult;
|
r.Type = r.Judgement.MinResult;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -274,7 +266,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
tick.TriggerResult(true);
|
tick.TriggerResult(true);
|
||||||
if (tick is DrawableSpinnerBonusTick)
|
if (tick is DrawableSpinnerBonusTick)
|
||||||
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
|
bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
|
||||||
}
|
}
|
||||||
|
|
||||||
wholeSpins++;
|
wholeSpins++;
|
||||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Texture = textures.Get(@"Gameplay/osu/disc"),
|
Texture = textures.Get(@"Gameplay/osu/disc"),
|
||||||
},
|
},
|
||||||
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
|
new TrianglesPiece(drawableHitObject.GetHashCode())
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
|
@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
{
|
{
|
||||||
private DrawableSpinner drawableSpinner;
|
private DrawableSpinner drawableSpinner;
|
||||||
|
|
||||||
private Spinner spinner;
|
|
||||||
|
|
||||||
private const float initial_scale = 1.3f;
|
private const float initial_scale = 1.3f;
|
||||||
private const float idle_alpha = 0.2f;
|
private const float idle_alpha = 0.2f;
|
||||||
private const float tracking_alpha = 0.4f;
|
private const float tracking_alpha = 0.4f;
|
||||||
@ -52,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
||||||
{
|
{
|
||||||
drawableSpinner = (DrawableSpinner)drawableHitObject;
|
drawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||||
spinner = (Spinner)drawableSpinner.HitObject;
|
|
||||||
|
|
||||||
normalColour = colours.BlueDark;
|
normalColour = colours.BlueDark;
|
||||||
completeColour = colours.YellowLight;
|
completeColour = colours.YellowLight;
|
||||||
@ -130,6 +127,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
if (!(drawableHitObject is DrawableSpinner))
|
if (!(drawableHitObject is DrawableSpinner))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
Spinner spinner = drawableSpinner.HitObject;
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||||
{
|
{
|
||||||
this.ScaleTo(initial_scale);
|
this.ScaleTo(initial_scale);
|
||||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
var osuObject = (OsuHitObject)drawableObject.HitObject;
|
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||||
|
|
||||||
state.BindTo(drawableObject.State);
|
state.BindTo(drawableObject.State);
|
||||||
state.BindValueChanged(updateState, true);
|
state.BindValueChanged(updateState, true);
|
||||||
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
circle.Colour = colour.NewValue;
|
circle.Colour = colour.NewValue;
|
||||||
}, true);
|
}, true);
|
||||||
|
|
||||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17,23 +17,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
private IBindable<int> pathVersion;
|
private IBindable<int> pathVersion;
|
||||||
private IBindable<Color4> accentColour;
|
private IBindable<Color4> accentColour;
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private DrawableHitObject drawableObject { get; set; }
|
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private OsuRulesetConfigManager config { get; set; }
|
private OsuRulesetConfigManager config { get; set; }
|
||||||
|
|
||||||
private Slider slider;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin)
|
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
||||||
{
|
{
|
||||||
slider = (Slider)drawableObject.HitObject;
|
var drawableSlider = (DrawableSlider)drawableObject;
|
||||||
|
|
||||||
scaleBindable = slider.ScaleBindable.GetBoundCopy();
|
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
|
||||||
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
|
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
|
||||||
|
|
||||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
|
||||||
pathVersion.BindValueChanged(_ => Refresh());
|
pathVersion.BindValueChanged(_ => Refresh());
|
||||||
|
|
||||||
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||||
|
@ -30,15 +30,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
set => ball.Colour = value;
|
set => ball.Colour = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly Slider slider;
|
|
||||||
private readonly Drawable followCircle;
|
private readonly Drawable followCircle;
|
||||||
private readonly DrawableSlider drawableSlider;
|
private readonly DrawableSlider drawableSlider;
|
||||||
private readonly Drawable ball;
|
private readonly Drawable ball;
|
||||||
|
|
||||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
public SliderBall(DrawableSlider drawableSlider)
|
||||||
{
|
{
|
||||||
this.drawableSlider = drawableSlider;
|
this.drawableSlider = drawableSlider;
|
||||||
this.slider = slider;
|
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
@ -133,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
if (headCircleHitAction == null)
|
if (headCircleHitAction == null)
|
||||||
timeToAcceptAnyKeyAfter = null;
|
timeToAcceptAnyKeyAfter = null;
|
||||||
|
|
||||||
var actions = drawableSlider?.OsuActionInputManager?.PressedActions;
|
var actions = drawableSlider.OsuActionInputManager?.PressedActions;
|
||||||
|
|
||||||
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
|
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
|
||||||
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
|
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
|
||||||
@ -147,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
Tracking =
|
Tracking =
|
||||||
// in valid time range
|
// in valid time range
|
||||||
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
|
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
|
||||||
// in valid position range
|
// in valid position range
|
||||||
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||||
// valid action
|
// valid action
|
||||||
@ -172,9 +170,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
public void UpdateProgress(double completionProgress)
|
public void UpdateProgress(double completionProgress)
|
||||||
{
|
{
|
||||||
var newPos = slider.CurvePositionAt(completionProgress);
|
var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
|
||||||
|
|
||||||
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f);
|
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
|
||||||
if (diff == Vector2.Zero)
|
if (diff == Vector2.Zero)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -51,18 +51,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private Vector2 snakedPathOffset;
|
private Vector2 snakedPathOffset;
|
||||||
|
|
||||||
private Slider slider;
|
private DrawableSlider drawableSlider;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(DrawableHitObject drawableObject)
|
private void load(DrawableHitObject drawableObject)
|
||||||
{
|
{
|
||||||
slider = (Slider)drawableObject.HitObject;
|
drawableSlider = (DrawableSlider)drawableObject;
|
||||||
|
|
||||||
Refresh();
|
Refresh();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateProgress(double completionProgress)
|
public void UpdateProgress(double completionProgress)
|
||||||
{
|
{
|
||||||
|
if (drawableSlider == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Slider slider = drawableSlider.HitObject;
|
||||||
|
|
||||||
var span = slider.SpanAt(completionProgress);
|
var span = slider.SpanAt(completionProgress);
|
||||||
var spanProgress = slider.ProgressAt(completionProgress);
|
var spanProgress = slider.ProgressAt(completionProgress);
|
||||||
|
|
||||||
@ -87,8 +92,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
public void Refresh()
|
public void Refresh()
|
||||||
{
|
{
|
||||||
|
if (drawableSlider == null)
|
||||||
|
return;
|
||||||
|
|
||||||
// Generate the entire curve
|
// Generate the entire curve
|
||||||
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
|
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1);
|
||||||
SetVertices(CurrentCurve);
|
SetVertices(CurrentCurve);
|
||||||
|
|
||||||
// Force the body to be the final path size to avoid excessive autosize computations
|
// Force the body to be the final path size to avoid excessive autosize computations
|
||||||
@ -132,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
SnakedStart = p0;
|
SnakedStart = p0;
|
||||||
SnakedEnd = p1;
|
SnakedEnd = p1;
|
||||||
|
|
||||||
slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
|
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1);
|
||||||
|
|
||||||
SetVertices(CurrentCurve);
|
SetVertices(CurrentCurve);
|
||||||
|
|
||||||
|
@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
{
|
{
|
||||||
public class SpinnerRotationTracker : CircularContainer
|
public class SpinnerRotationTracker : CircularContainer
|
||||||
{
|
{
|
||||||
private readonly Spinner spinner;
|
|
||||||
|
|
||||||
public override bool IsPresent => true; // handle input when hidden
|
public override bool IsPresent => true; // handle input when hidden
|
||||||
|
|
||||||
public SpinnerRotationTracker(Spinner s)
|
private readonly DrawableSpinner drawableSpinner;
|
||||||
|
|
||||||
|
public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
|
||||||
{
|
{
|
||||||
spinner = s;
|
this.drawableSpinner = drawableSpinner;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether currently in the correct time range to allow spinning.
|
/// Whether currently in the correct time range to allow spinning.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
{
|
{
|
||||||
|
48
osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs
Normal file
48
osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
|
{
|
||||||
|
public class SkinnableLighting : SkinnableSprite
|
||||||
|
{
|
||||||
|
private DrawableHitObject targetObject;
|
||||||
|
private JudgementResult targetResult;
|
||||||
|
|
||||||
|
public SkinnableLighting()
|
||||||
|
: base("lighting")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||||
|
{
|
||||||
|
base.SkinChanged(skin, allowFallback);
|
||||||
|
updateColour();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the lighting colour from a given hitobject and result.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param>
|
||||||
|
/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param>
|
||||||
|
public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult)
|
||||||
|
{
|
||||||
|
this.targetObject = targetObject;
|
||||||
|
this.targetResult = targetResult;
|
||||||
|
|
||||||
|
updateColour();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateColour()
|
||||||
|
{
|
||||||
|
if (targetObject == null || targetResult == null)
|
||||||
|
Colour = Color4.White;
|
||||||
|
else
|
||||||
|
Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||||
|
|
||||||
bool allowFallback = false;
|
bool allowFallback = false;
|
||||||
|
|
||||||
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
state.BindTo(drawableObject.State);
|
state.BindTo(drawableObject.State);
|
||||||
accentColour.BindTo(drawableObject.AccentColour);
|
accentColour.BindTo(drawableObject.AccentColour);
|
||||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||||
|
|
||||||
Texture getTextureWithFallback(string name)
|
Texture getTextureWithFallback(string name)
|
||||||
{
|
{
|
||||||
|
@ -19,98 +19,113 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
|
/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
|
||||||
/// No background layer.
|
/// No background layer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class LegacyNewStyleSpinner : CompositeDrawable
|
public class LegacyNewStyleSpinner : LegacySpinner
|
||||||
{
|
{
|
||||||
|
private Sprite glow;
|
||||||
private Sprite discBottom;
|
private Sprite discBottom;
|
||||||
private Sprite discTop;
|
private Sprite discTop;
|
||||||
private Sprite spinningMiddle;
|
private Sprite spinningMiddle;
|
||||||
private Sprite fixedMiddle;
|
private Sprite fixedMiddle;
|
||||||
|
|
||||||
private DrawableSpinner drawableSpinner;
|
private readonly Color4 glowColour = new Color4(3, 151, 255, 255);
|
||||||
|
|
||||||
private const float final_scale = 0.625f;
|
private Container scaleContainer;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource source, DrawableHitObject drawableObject)
|
private void load(ISkinSource source)
|
||||||
{
|
{
|
||||||
drawableSpinner = (DrawableSpinner)drawableObject;
|
AddInternal(scaleContainer = new Container
|
||||||
|
|
||||||
Scale = new Vector2(final_scale);
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
{
|
||||||
discBottom = new Sprite
|
Scale = new Vector2(SPRITE_SCALE),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
glow = new Sprite
|
||||||
Origin = Anchor.Centre,
|
{
|
||||||
Texture = source.GetTexture("spinner-bottom")
|
Anchor = Anchor.Centre,
|
||||||
},
|
Origin = Anchor.Centre,
|
||||||
discTop = new Sprite
|
Texture = source.GetTexture("spinner-glow"),
|
||||||
{
|
Blending = BlendingParameters.Additive,
|
||||||
Anchor = Anchor.Centre,
|
Colour = glowColour,
|
||||||
Origin = Anchor.Centre,
|
},
|
||||||
Texture = source.GetTexture("spinner-top")
|
discBottom = new Sprite
|
||||||
},
|
{
|
||||||
fixedMiddle = new Sprite
|
Anchor = Anchor.Centre,
|
||||||
{
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Texture = source.GetTexture("spinner-bottom")
|
||||||
Origin = Anchor.Centre,
|
},
|
||||||
Texture = source.GetTexture("spinner-middle")
|
discTop = new Sprite
|
||||||
},
|
{
|
||||||
spinningMiddle = new Sprite
|
Anchor = Anchor.Centre,
|
||||||
{
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Texture = source.GetTexture("spinner-top")
|
||||||
Origin = Anchor.Centre,
|
},
|
||||||
Texture = source.GetTexture("spinner-middle2")
|
fixedMiddle = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Texture = source.GetTexture("spinner-middle")
|
||||||
|
},
|
||||||
|
spinningMiddle = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Texture = source.GetTexture("spinner-middle2")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.UpdateStateTransforms(drawableHitObject, state);
|
||||||
|
|
||||||
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
|
switch (drawableHitObject)
|
||||||
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
|
||||||
{
|
|
||||||
if (!(drawableHitObject is DrawableSpinner))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var spinner = (Spinner)drawableSpinner.HitObject;
|
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
|
||||||
this.FadeOut();
|
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
|
|
||||||
this.FadeInFromZero(spinner.TimeFadeIn / 2);
|
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
|
||||||
{
|
{
|
||||||
fixedMiddle.FadeColour(Color4.White);
|
case DrawableSpinner d:
|
||||||
|
Spinner spinner = d.HitObject;
|
||||||
|
|
||||||
using (BeginDelayedSequence(spinner.TimePreempt, true))
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||||
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
|
this.FadeOut();
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
|
||||||
|
this.FadeInFromZero(spinner.TimeFadeIn / 2);
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||||
|
{
|
||||||
|
fixedMiddle.FadeColour(Color4.White);
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(spinner.TimePreempt, true))
|
||||||
|
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (state == ArmedState.Hit)
|
||||||
|
{
|
||||||
|
using (BeginAbsoluteSequence(d.HitStateUpdateTime))
|
||||||
|
glow.FadeOut(300);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSpinnerBonusTick _:
|
||||||
|
if (state == ArmedState.Hit)
|
||||||
|
glow.FlashColour(Color4.White, 200);
|
||||||
|
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
spinningMiddle.Rotation = discTop.Rotation = drawableSpinner.RotationTracker.Rotation;
|
spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation;
|
||||||
discBottom.Rotation = discTop.Rotation / 3;
|
discBottom.Rotation = discTop.Rotation / 3;
|
||||||
|
|
||||||
Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, drawableSpinner.Progress) * 0.2f));
|
glow.Alpha = DrawableSpinner.Progress;
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
scaleContainer.Scale = new Vector2(SPRITE_SCALE * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f));
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
|
|
||||||
if (drawableSpinner != null)
|
|
||||||
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -17,28 +18,22 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy skinned spinner with one main spinning layer and a background layer.
|
/// Legacy skinned spinner with one main spinning layer and a background layer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class LegacyOldStyleSpinner : CompositeDrawable
|
public class LegacyOldStyleSpinner : LegacySpinner
|
||||||
{
|
{
|
||||||
private DrawableSpinner drawableSpinner;
|
|
||||||
private Sprite disc;
|
private Sprite disc;
|
||||||
private Sprite metreSprite;
|
private Sprite metreSprite;
|
||||||
private Container metre;
|
private Container metre;
|
||||||
|
|
||||||
private bool spinnerBlink;
|
private bool spinnerBlink;
|
||||||
|
|
||||||
private const float sprite_scale = 1 / 1.6f;
|
private const float final_metre_height = 692 * SPRITE_SCALE;
|
||||||
private const float final_metre_height = 692 * sprite_scale;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource source, DrawableHitObject drawableObject)
|
private void load(ISkinSource source)
|
||||||
{
|
{
|
||||||
spinnerBlink = source.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true;
|
spinnerBlink = source.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true;
|
||||||
|
|
||||||
drawableSpinner = (DrawableSpinner)drawableObject;
|
AddInternal(new Container
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
InternalChild = new Container
|
|
||||||
{
|
{
|
||||||
// the old-style spinner relied heavily on absolute screen-space coordinate values.
|
// the old-style spinner relied heavily on absolute screen-space coordinate values.
|
||||||
// wrap everything in a container simulating absolute coords to preserve alignment
|
// wrap everything in a container simulating absolute coords to preserve alignment
|
||||||
@ -54,14 +49,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Texture = source.GetTexture("spinner-background"),
|
Texture = source.GetTexture("spinner-background"),
|
||||||
Scale = new Vector2(sprite_scale)
|
Scale = new Vector2(SPRITE_SCALE)
|
||||||
},
|
},
|
||||||
disc = new Sprite
|
disc = new Sprite
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Texture = source.GetTexture("spinner-circle"),
|
Texture = source.GetTexture("spinner-circle"),
|
||||||
Scale = new Vector2(sprite_scale)
|
Scale = new Vector2(SPRITE_SCALE)
|
||||||
},
|
},
|
||||||
metre = new Container
|
metre = new Container
|
||||||
{
|
{
|
||||||
@ -77,27 +72,21 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
Texture = source.GetTexture("spinner-metre"),
|
Texture = source.GetTexture("spinner-metre"),
|
||||||
Anchor = Anchor.TopLeft,
|
Anchor = Anchor.TopLeft,
|
||||||
Origin = Anchor.TopLeft,
|
Origin = Anchor.TopLeft,
|
||||||
Scale = new Vector2(0.625f)
|
Scale = new Vector2(SPRITE_SCALE)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.UpdateStateTransforms(drawableHitObject, state);
|
||||||
|
|
||||||
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
|
if (!(drawableHitObject is DrawableSpinner d))
|
||||||
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
|
||||||
{
|
|
||||||
if (!(drawableHitObject is DrawableSpinner))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var spinner = drawableSpinner.HitObject;
|
Spinner spinner = d.HitObject;
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||||
this.FadeOut();
|
this.FadeOut();
|
||||||
@ -109,11 +98,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
|
disc.Rotation = DrawableSpinner.RotationTracker.Rotation;
|
||||||
|
|
||||||
// careful: need to call this exactly once for all calculations in a frame
|
// careful: need to call this exactly once for all calculations in a frame
|
||||||
// as the function has a random factor in it
|
// as the function has a random factor in it
|
||||||
var metreHeight = getMetreHeight(drawableSpinner.Progress);
|
var metreHeight = getMetreHeight(DrawableSpinner.Progress);
|
||||||
|
|
||||||
// hack to make the metre blink up from below than down from above.
|
// hack to make the metre blink up from below than down from above.
|
||||||
// move down the container to be able to apply masking for the metre,
|
// move down the container to be able to apply masking for the metre,
|
||||||
@ -139,13 +128,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
return (float)barCount / total_bars * final_metre_height;
|
return (float)barCount / total_bars * final_metre_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
|
|
||||||
if (drawableSpinner != null)
|
|
||||||
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -26,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
private void load(ISkinSource skin)
|
||||||
{
|
{
|
||||||
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
||||||
|
|
||||||
|
84
osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs
Normal file
84
osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Skinning
|
||||||
|
{
|
||||||
|
public abstract class LegacySpinner : CompositeDrawable
|
||||||
|
{
|
||||||
|
protected const float SPRITE_SCALE = 0.625f;
|
||||||
|
|
||||||
|
protected DrawableSpinner DrawableSpinner { get; private set; }
|
||||||
|
|
||||||
|
private Sprite spin;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(DrawableHitObject drawableHitObject, ISkinSource source)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
DrawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||||
|
|
||||||
|
AddRangeInternal(new[]
|
||||||
|
{
|
||||||
|
spin = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Depth = float.MinValue,
|
||||||
|
Texture = source.GetTexture("spinner-spin"),
|
||||||
|
Scale = new Vector2(SPRITE_SCALE),
|
||||||
|
Y = 120 - 45 // offset temporarily to avoid overlapping default spin counter
|
||||||
|
},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
|
||||||
|
UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||||
|
{
|
||||||
|
switch (drawableHitObject)
|
||||||
|
{
|
||||||
|
case DrawableSpinner d:
|
||||||
|
double fadeOutLength = Math.Min(400, d.HitObject.Duration);
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true))
|
||||||
|
spin.FadeOutFromOne(fadeOutLength);
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSpinnerTick d:
|
||||||
|
if (state == ArmedState.Hit)
|
||||||
|
{
|
||||||
|
using (BeginAbsoluteSequence(d.HitStateUpdateTime, true))
|
||||||
|
spin.FadeOut(300);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
if (DrawableSpinner != null)
|
||||||
|
DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -4,12 +4,15 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Pooling;
|
using osu.Framework.Graphics.Pooling;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Configuration;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||||
using osu.Game.Rulesets.Osu.Scoring;
|
using osu.Game.Rulesets.Osu.Scoring;
|
||||||
@ -17,9 +20,6 @@ using osu.Game.Rulesets.Osu.UI.Cursor;
|
|||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Game.Rulesets.Osu.Configuration;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
|
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
|
||||||
|
|
||||||
h.OnNewResult += onNewResult;
|
h.OnNewResult += onNewResult;
|
||||||
h.OnLoadComplete += d =>
|
h.OnLoadComplete += d =>
|
||||||
{
|
{
|
||||||
@ -107,18 +109,19 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
base.Add(h);
|
base.Add(h);
|
||||||
|
|
||||||
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
|
|
||||||
osuHitObject.CheckHittable = hitPolicy.IsHittable;
|
osuHitObject.CheckHittable = hitPolicy.IsHittable;
|
||||||
|
|
||||||
followPoints.AddFollowPoints(osuHitObject);
|
followPoints.AddFollowPoints(osuHitObject.HitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Remove(DrawableHitObject h)
|
public override bool Remove(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
|
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
|
||||||
|
|
||||||
bool result = base.Remove(h);
|
bool result = base.Remove(h);
|
||||||
|
|
||||||
if (result)
|
if (result)
|
||||||
followPoints.RemoveFollowPoints((DrawableOsuHitObject)h);
|
followPoints.RemoveFollowPoints(osuHitObject.HitObject);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
|||||||
private readonly ControlPointInfo controlPoints;
|
private readonly ControlPointInfo controlPoints;
|
||||||
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
||||||
|
|
||||||
private IBindableList<SampleControlPoint> samplePoints;
|
private readonly IBindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
|
||||||
|
|
||||||
public DrumSampleContainer(ControlPointInfo controlPoints)
|
public DrumSampleContainer(ControlPointInfo controlPoints)
|
||||||
{
|
{
|
||||||
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
samplePoints = controlPoints.SamplePoints.GetBoundCopy();
|
samplePoints.BindTo(controlPoints.SamplePoints);
|
||||||
samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
|
samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,8 +14,8 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestKeyEqualsWithDifferentModInstances()
|
public void TestKeyEqualsWithDifferentModInstances()
|
||||||
{
|
{
|
||||||
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||||
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||||
|
|
||||||
Assert.That(key1, Is.EqualTo(key2));
|
Assert.That(key1, Is.EqualTo(key2));
|
||||||
}
|
}
|
||||||
@ -23,8 +23,8 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestKeyEqualsWithDifferentModOrder()
|
public void TestKeyEqualsWithDifferentModOrder()
|
||||||
{
|
{
|
||||||
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||||
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||||
|
|
||||||
Assert.That(key1, Is.EqualTo(key2));
|
Assert.That(key1, Is.EqualTo(key2));
|
||||||
}
|
}
|
||||||
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
||||||
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
||||||
{
|
{
|
||||||
var actualBracket = BeatmapDifficultyManager.GetDifficultyRating(starRating);
|
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
|
||||||
|
|
||||||
Assert.AreEqual(expectedBracket, actualBracket);
|
Assert.AreEqual(expectedBracket, actualBracket);
|
||||||
}
|
}
|
||||||
|
@ -250,7 +250,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
public void EndPlay(int beatmapId)
|
public void EndPlay(int beatmapId)
|
||||||
{
|
{
|
||||||
((ISpectatorClient)this).UserFinishedPlaying((int)StreamingUser.Id, new SpectatorState
|
((ISpectatorClient)this).UserFinishedPlaying(StreamingUser.Id, new SpectatorState
|
||||||
{
|
{
|
||||||
BeatmapID = beatmapId,
|
BeatmapID = beatmapId,
|
||||||
RulesetID = 0,
|
RulesetID = 0,
|
||||||
@ -273,7 +273,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
}
|
}
|
||||||
|
|
||||||
var bundle = new FrameDataBundle(frames);
|
var bundle = new FrameDataBundle(frames);
|
||||||
((ISpectatorClient)this).UserSentFrames((int)StreamingUser.Id, bundle);
|
((ISpectatorClient)this).UserSentFrames(StreamingUser.Id, bundle);
|
||||||
|
|
||||||
if (!sentState)
|
if (!sentState)
|
||||||
sendState(beatmapId);
|
sendState(beatmapId);
|
||||||
@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
private void sendState(int beatmapId)
|
private void sendState(int beatmapId)
|
||||||
{
|
{
|
||||||
sentState = true;
|
sentState = true;
|
||||||
((ISpectatorClient)this).UserBeganPlaying((int)StreamingUser.Id, new SpectatorState
|
((ISpectatorClient)this).UserBeganPlaying(StreamingUser.Id, new SpectatorState
|
||||||
{
|
{
|
||||||
BeatmapID = beatmapId,
|
BeatmapID = beatmapId,
|
||||||
RulesetID = 0,
|
RulesetID = 0,
|
||||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
private Replay replay;
|
private Replay replay;
|
||||||
|
|
||||||
private IBindableList<int> users;
|
private readonly IBindableList<int> users = new BindableList<int>();
|
||||||
|
|
||||||
private TestReplayRecorder recorder;
|
private TestReplayRecorder recorder;
|
||||||
|
|
||||||
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
replay = new Replay();
|
replay = new Replay();
|
||||||
|
|
||||||
users = streamingClient.PlayingUsers.GetBoundCopy();
|
users.BindTo(streamingClient.PlayingUsers);
|
||||||
users.BindCollectionChanged((obj, args) =>
|
users.BindCollectionChanged((obj, args) =>
|
||||||
{
|
{
|
||||||
switch (args.Action)
|
switch (args.Action)
|
||||||
|
@ -277,7 +277,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
|||||||
userId.Value = user.Id.ToString();
|
userId.Value = user.Id.ToString();
|
||||||
userId.BindValueChanged(idString =>
|
userId.BindValueChanged(idString =>
|
||||||
{
|
{
|
||||||
long.TryParse(idString.NewValue, out var parsed);
|
int.TryParse(idString.NewValue, out var parsed);
|
||||||
|
|
||||||
user.Id = parsed;
|
user.Id = parsed;
|
||||||
|
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -11,25 +10,25 @@ using System.Threading.Tasks;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Database;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
{
|
{
|
||||||
public class BeatmapDifficultyManager : CompositeDrawable
|
/// <summary>
|
||||||
|
/// A component which performs and acts as a central cache for difficulty calculations of beatmap/ruleset/mod combinations.
|
||||||
|
/// Currently not persisted between game sessions.
|
||||||
|
/// </summary>
|
||||||
|
public class BeatmapDifficultyCache : MemoryCachingComponent<BeatmapDifficultyCache.DifficultyCacheLookup, StarDifficulty>
|
||||||
{
|
{
|
||||||
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
|
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
|
||||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager));
|
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
|
||||||
|
|
||||||
// A permanent cache to prevent re-computations.
|
|
||||||
private readonly ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty> difficultyCache = new ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty>();
|
|
||||||
|
|
||||||
// All bindables that should be updated along with the current ruleset + mods.
|
// All bindables that should be updated along with the current ruleset + mods.
|
||||||
private readonly LockedWeakList<BindableStarDifficulty> trackedBindables = new LockedWeakList<BindableStarDifficulty>();
|
private readonly LockedWeakList<BindableStarDifficulty> trackedBindables = new LockedWeakList<BindableStarDifficulty>();
|
||||||
@ -239,7 +238,7 @@ namespace osu.Game.Beatmaps
|
|||||||
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
|
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
|
||||||
var attributes = calculator.Calculate(key.Mods);
|
var attributes = calculator.Calculate(key.Mods);
|
||||||
|
|
||||||
return difficultyCache[key] = new StarDifficulty(attributes);
|
return Cache[key] = new StarDifficulty(attributes);
|
||||||
}
|
}
|
||||||
catch (BeatmapInvalidForRulesetException e)
|
catch (BeatmapInvalidForRulesetException e)
|
||||||
{
|
{
|
||||||
@ -250,7 +249,7 @@ namespace osu.Game.Beatmaps
|
|||||||
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
|
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
|
||||||
{
|
{
|
||||||
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
|
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
|
||||||
return difficultyCache[key] = new StarDifficulty();
|
return Cache[key] = new StarDifficulty();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check the cache first because this is now a different ruleset than the one previously guarded against.
|
// Check the cache first because this is now a different ruleset than the one previously guarded against.
|
||||||
@ -261,7 +260,7 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
return difficultyCache[key] = new StarDifficulty();
|
return Cache[key] = new StarDifficulty();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -290,7 +289,7 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
|
|
||||||
key = new DifficultyCacheLookup(beatmapInfo.ID, rulesetInfo.ID.Value, mods);
|
key = new DifficultyCacheLookup(beatmapInfo.ID, rulesetInfo.ID.Value, mods);
|
||||||
return difficultyCache.TryGetValue(key, out existingDifficulty);
|
return Cache.TryGetValue(key, out existingDifficulty);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
@ -344,49 +343,4 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public readonly struct StarDifficulty
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The star difficulty rating for the given beatmap.
|
|
||||||
/// </summary>
|
|
||||||
public readonly double Stars;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The maximum combo achievable on the given beatmap.
|
|
||||||
/// </summary>
|
|
||||||
public readonly int MaxCombo;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The difficulty attributes computed for the given beatmap.
|
|
||||||
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
|
|
||||||
/// </summary>
|
|
||||||
[CanBeNull]
|
|
||||||
public readonly DifficultyAttributes Attributes;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
|
|
||||||
/// by a <see cref="DifficultyCalculator"/>.
|
|
||||||
/// </summary>
|
|
||||||
public StarDifficulty([NotNull] DifficultyAttributes attributes)
|
|
||||||
{
|
|
||||||
Stars = attributes.StarRating;
|
|
||||||
MaxCombo = attributes.MaxCombo;
|
|
||||||
Attributes = attributes;
|
|
||||||
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
|
|
||||||
/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
|
|
||||||
/// </summary>
|
|
||||||
public StarDifficulty(double starDifficulty, int maxCombo)
|
|
||||||
{
|
|
||||||
Stars = starDifficulty;
|
|
||||||
MaxCombo = maxCombo;
|
|
||||||
Attributes = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars);
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
|
|||||||
public List<ScoreInfo> Scores { get; set; }
|
public List<ScoreInfo> Scores { get; set; }
|
||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(StarDifficulty);
|
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty);
|
||||||
|
|
||||||
public string[] SearchableTerms => new[]
|
public string[] SearchableTerms => new[]
|
||||||
{
|
{
|
||||||
|
@ -142,7 +142,7 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
private CancellationTokenSource difficultyCancellation;
|
private CancellationTokenSource difficultyCancellation;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
|
public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
|
||||||
{
|
{
|
||||||
@ -158,8 +158,8 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
{
|
{
|
||||||
difficultyCancellation = new CancellationTokenSource();
|
difficultyCancellation = new CancellationTokenSource();
|
||||||
localStarDifficulty = ruleset != null
|
localStarDifficulty = ruleset != null
|
||||||
? difficultyManager.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
|
? difficultyCache.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
|
||||||
: difficultyManager.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
|
: difficultyCache.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
|
||||||
localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue);
|
localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
53
osu.Game/Beatmaps/StarDifficulty.cs
Normal file
53
osu.Game/Beatmaps/StarDifficulty.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps
|
||||||
|
{
|
||||||
|
public readonly struct StarDifficulty
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The star difficulty rating for the given beatmap.
|
||||||
|
/// </summary>
|
||||||
|
public readonly double Stars;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum combo achievable on the given beatmap.
|
||||||
|
/// </summary>
|
||||||
|
public readonly int MaxCombo;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The difficulty attributes computed for the given beatmap.
|
||||||
|
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
|
||||||
|
/// </summary>
|
||||||
|
[CanBeNull]
|
||||||
|
public readonly DifficultyAttributes Attributes;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
|
||||||
|
/// by a <see cref="DifficultyCalculator"/>.
|
||||||
|
/// </summary>
|
||||||
|
public StarDifficulty([NotNull] DifficultyAttributes attributes)
|
||||||
|
{
|
||||||
|
Stars = attributes.StarRating;
|
||||||
|
MaxCombo = attributes.MaxCombo;
|
||||||
|
Attributes = attributes;
|
||||||
|
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
|
||||||
|
/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
|
||||||
|
/// </summary>
|
||||||
|
public StarDifficulty(double starDifficulty, int maxCombo)
|
||||||
|
{
|
||||||
|
Stars = starDifficulty;
|
||||||
|
MaxCombo = maxCombo;
|
||||||
|
Attributes = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
|
||||||
|
}
|
||||||
|
}
|
17
osu.Game/Database/MemoryCachingComponent.cs
Normal file
17
osu.Game/Database/MemoryCachingComponent.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Database
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A component which performs lookups (or calculations) and caches the results.
|
||||||
|
/// Currently not persisted between game sessions.
|
||||||
|
/// </summary>
|
||||||
|
public abstract class MemoryCachingComponent<TLookup, TValue> : Component
|
||||||
|
{
|
||||||
|
protected readonly ConcurrentDictionary<TLookup, TValue> Cache = new ConcurrentDictionary<TLookup, TValue>();
|
||||||
|
}
|
||||||
|
}
|
@ -61,7 +61,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
|||||||
private int[] ratings { get; set; }
|
private int[] ratings { get; set; }
|
||||||
|
|
||||||
[JsonProperty(@"user_id")]
|
[JsonProperty(@"user_id")]
|
||||||
private long creatorId
|
private int creatorId
|
||||||
{
|
{
|
||||||
set => Author.Id = value;
|
set => Author.Id = value;
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
|||||||
public string OsuUsername { get; set; }
|
public string OsuUsername { get; set; }
|
||||||
|
|
||||||
[JsonProperty("user_id")]
|
[JsonProperty("user_id")]
|
||||||
public long? UserId { get; set; }
|
public int? UserId { get; set; }
|
||||||
|
|
||||||
[JsonProperty("user_url")]
|
[JsonProperty("user_url")]
|
||||||
public string UserUrl { get; set; }
|
public string UserUrl { get; set; }
|
||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Online.Chat
|
|||||||
public readonly ObservableCollection<User> Users = new ObservableCollection<User>();
|
public readonly ObservableCollection<User> Users = new ObservableCollection<User>();
|
||||||
|
|
||||||
[JsonProperty(@"users")]
|
[JsonProperty(@"users")]
|
||||||
private long[] userIds
|
private int[] userIds
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
|
@ -278,7 +278,7 @@ namespace osu.Game
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case LinkAction.OpenUserProfile:
|
case LinkAction.OpenUserProfile:
|
||||||
if (long.TryParse(link.Argument, out long userId))
|
if (int.TryParse(link.Argument, out int userId))
|
||||||
ShowUser(userId);
|
ShowUser(userId);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -321,7 +321,7 @@ namespace osu.Game
|
|||||||
/// Show a user's profile as an overlay.
|
/// Show a user's profile as an overlay.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userId">The user to display.</param>
|
/// <param name="userId">The user to display.</param>
|
||||||
public void ShowUser(long userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
|
public void ShowUser(int userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Show a beatmap's set as an overlay, displaying the given beatmap.
|
/// Show a beatmap's set as an overlay, displaying the given beatmap.
|
||||||
|
@ -59,7 +59,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
protected ScoreManager ScoreManager;
|
protected ScoreManager ScoreManager;
|
||||||
|
|
||||||
protected BeatmapDifficultyManager DifficultyManager;
|
protected BeatmapDifficultyCache DifficultyCache;
|
||||||
|
|
||||||
protected SkinManager SkinManager;
|
protected SkinManager SkinManager;
|
||||||
|
|
||||||
@ -202,7 +202,7 @@ namespace osu.Game
|
|||||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
|
dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
|
||||||
|
|
||||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyManager, LocalConfig));
|
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
|
||||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
|
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
|
||||||
|
|
||||||
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
||||||
@ -226,10 +226,10 @@ namespace osu.Game
|
|||||||
ScoreManager.Undelete(getBeatmapScores(item), true);
|
ScoreManager.Undelete(getBeatmapScores(item), true);
|
||||||
});
|
});
|
||||||
|
|
||||||
dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
|
dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
|
||||||
AddInternal(DifficultyManager);
|
AddInternal(DifficultyCache);
|
||||||
|
|
||||||
var scorePerformanceManager = new ScorePerformanceManager();
|
var scorePerformanceManager = new ScorePerformanceCache();
|
||||||
dependencies.Cache(scorePerformanceManager);
|
dependencies.Cache(scorePerformanceManager);
|
||||||
AddInternal(scorePerformanceManager);
|
AddInternal(scorePerformanceManager);
|
||||||
|
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Dashboard
|
|||||||
{
|
{
|
||||||
internal class CurrentlyPlayingDisplay : CompositeDrawable
|
internal class CurrentlyPlayingDisplay : CompositeDrawable
|
||||||
{
|
{
|
||||||
private IBindableList<int> playingUsers;
|
private readonly IBindableList<int> playingUsers = new BindableList<int>();
|
||||||
|
|
||||||
private FillFlowContainer<PlayingUserPanel> userFlow;
|
private FillFlowContainer<PlayingUserPanel> userFlow;
|
||||||
|
|
||||||
@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Dashboard
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
playingUsers = spectatorStreaming.PlayingUsers.GetBoundCopy();
|
playingUsers.BindTo(spectatorStreaming.PlayingUsers);
|
||||||
playingUsers.BindCollectionChanged((sender, e) => Schedule(() =>
|
playingUsers.BindCollectionChanged((sender, e) => Schedule(() =>
|
||||||
{
|
{
|
||||||
switch (e.Action)
|
switch (e.Action)
|
||||||
@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Dashboard
|
|||||||
var request = new GetUserRequest(u);
|
var request = new GetUserRequest(u);
|
||||||
request.Success += user => Schedule(() =>
|
request.Success += user => Schedule(() =>
|
||||||
{
|
{
|
||||||
if (playingUsers.Contains((int)user.Id))
|
if (playingUsers.Contains(user.Id))
|
||||||
userFlow.Add(createUserPanel(user));
|
userFlow.Add(createUserPanel(user));
|
||||||
});
|
});
|
||||||
api.Queue(request);
|
api.Queue(request);
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
|
public void ShowUser(int userId) => ShowUser(new User { Id = userId });
|
||||||
|
|
||||||
public void ShowUser(User user, bool fetchOnline = true)
|
public void ShowUser(User user, bool fetchOnline = true)
|
||||||
{
|
{
|
||||||
|
@ -1,19 +1,16 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Configuration;
|
using System;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects, IApplicableToScoreProcessor
|
public abstract class ModHidden : ModWithVisibilityAdjustment, IApplicableToScoreProcessor
|
||||||
{
|
{
|
||||||
public override string Name => "Hidden";
|
public override string Name => "Hidden";
|
||||||
public override string Acronym => "HD";
|
public override string Acronym => "HD";
|
||||||
@ -21,37 +18,14 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override ModType Type => ModType.DifficultyIncrease;
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
|
|
||||||
protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check whether the provided hitobject should be considered the "first" hideable object.
|
/// Check whether the provided hitobject should be considered the "first" hideable object.
|
||||||
/// Can be used to skip spinners, for instance.
|
/// Can be used to skip spinners, for instance.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The hitobject to check.</param>
|
/// <param name="hitObject">The hitobject to check.</param>
|
||||||
|
[Obsolete("Use IsFirstAdjustableObject() instead.")] // Can be removed 20210506
|
||||||
protected virtual bool IsFirstHideableObject(DrawableHitObject hitObject) => true;
|
protected virtual bool IsFirstHideableObject(DrawableHitObject hitObject) => true;
|
||||||
|
|
||||||
public void ReadFromConfig(OsuConfigManager config)
|
|
||||||
{
|
|
||||||
IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
|
||||||
{
|
|
||||||
if (IncreaseFirstObjectVisibility.Value)
|
|
||||||
{
|
|
||||||
drawables = drawables.SkipWhile(h => !IsFirstHideableObject(h));
|
|
||||||
|
|
||||||
var firstObject = drawables.FirstOrDefault();
|
|
||||||
if (firstObject != null)
|
|
||||||
firstObject.ApplyCustomUpdateState += ApplyFirstObjectIncreaseVisibilityState;
|
|
||||||
|
|
||||||
drawables = drawables.Skip(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var dho in drawables)
|
|
||||||
dho.ApplyCustomUpdateState += ApplyHiddenState;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||||
{
|
{
|
||||||
// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
|
// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
|
||||||
@ -73,11 +47,26 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
|
{
|
||||||
|
#pragma warning disable 618
|
||||||
|
ApplyFirstObjectIncreaseVisibilityState(hitObject, state);
|
||||||
|
#pragma warning restore 618
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
|
{
|
||||||
|
#pragma warning disable 618
|
||||||
|
ApplyHiddenState(hitObject, state);
|
||||||
|
#pragma warning restore 618
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Apply a special visibility state to the first object in a beatmap, if the user chooses to turn on the "increase first object visibility" setting.
|
/// Apply a special visibility state to the first object in a beatmap, if the user chooses to turn on the "increase first object visibility" setting.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The hit object to apply the state change to.</param>
|
/// <param name="hitObject">The hit object to apply the state change to.</param>
|
||||||
/// <param name="state">The state of the hit object.</param>
|
/// <param name="state">The state of the hit object.</param>
|
||||||
|
[Obsolete("Use ApplyIncreasedVisibilityState() instead.")] // Can be removed 20210506
|
||||||
protected virtual void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
protected virtual void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -87,6 +76,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The hit object to apply the state change to.</param>
|
/// <param name="hitObject">The hit object to apply the state change to.</param>
|
||||||
/// <param name="state">The state of the hit object.</param>
|
/// <param name="state">The state of the hit object.</param>
|
||||||
|
[Obsolete("Use ApplyNormalVisibilityState() instead.")] // Can be removed 20210506
|
||||||
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state)
|
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
114
osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs
Normal file
114
osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="Mod"/> which applies visibility adjustments to <see cref="DrawableHitObject"/>s
|
||||||
|
/// with an optional increased visibility adjustment depending on the user's "increase first object visibility" setting.
|
||||||
|
/// </summary>
|
||||||
|
public abstract class ModWithVisibilityAdjustment : Mod, IReadFromConfig, IApplicableToBeatmap, IApplicableToDrawableHitObjects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The first adjustable object.
|
||||||
|
/// </summary>
|
||||||
|
protected HitObject FirstObject { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the visibility of <see cref="FirstObject"/> should be increased.
|
||||||
|
/// </summary>
|
||||||
|
protected readonly Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check whether the provided hitobject should be considered the "first" adjustable object.
|
||||||
|
/// Can be used to skip spinners, for instance.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The hitobject to check.</param>
|
||||||
|
protected virtual bool IsFirstAdjustableObject(HitObject hitObject) => true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Apply a special increased-visibility state to the first adjustable object.
|
||||||
|
/// Only applicable if the user chooses to turn on the "increase first object visibility" setting.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The hit object to apply the state change to.</param>
|
||||||
|
/// <param name="state">The state of the hitobject.</param>
|
||||||
|
protected abstract void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Apply a normal visibility state adjustment to an object.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The hit object to apply the state change to.</param>
|
||||||
|
/// <param name="state">The state of the hitobject.</param>
|
||||||
|
protected abstract void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state);
|
||||||
|
|
||||||
|
public virtual void ReadFromConfig(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
config.BindWith(OsuSetting.IncreaseFirstObjectVisibility, IncreaseFirstObjectVisibility);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void ApplyToBeatmap(IBeatmap beatmap)
|
||||||
|
{
|
||||||
|
FirstObject = getFirstAdjustableObjectRecursive(beatmap.HitObjects);
|
||||||
|
|
||||||
|
HitObject getFirstAdjustableObjectRecursive(IReadOnlyList<HitObject> hitObjects)
|
||||||
|
{
|
||||||
|
foreach (var h in hitObjects)
|
||||||
|
{
|
||||||
|
if (IsFirstAdjustableObject(h))
|
||||||
|
return h;
|
||||||
|
|
||||||
|
var nestedResult = getFirstAdjustableObjectRecursive(h.NestedHitObjects);
|
||||||
|
if (nestedResult != null)
|
||||||
|
return nestedResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
|
{
|
||||||
|
foreach (var dho in drawables)
|
||||||
|
{
|
||||||
|
dho.ApplyCustomUpdateState += (o, state) =>
|
||||||
|
{
|
||||||
|
// Increased visibility is applied to the entire first object, including all of its nested hitobjects.
|
||||||
|
if (IncreaseFirstObjectVisibility.Value && isObjectEqualToOrNestedIn(o.HitObject, FirstObject))
|
||||||
|
ApplyIncreasedVisibilityState(o, state);
|
||||||
|
else
|
||||||
|
ApplyNormalVisibilityState(o, state);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks whether a given object is nested within a target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="toCheck">The <see cref="HitObject"/> to check.</param>
|
||||||
|
/// <param name="target">The <see cref="HitObject"/> which may be equal to or contain <paramref name="toCheck"/> as a nested object.</param>
|
||||||
|
/// <returns>Whether <paramref name="toCheck"/> is equal to or nested within <paramref name="target"/>.</returns>
|
||||||
|
private bool isObjectEqualToOrNestedIn(HitObject toCheck, HitObject target)
|
||||||
|
{
|
||||||
|
if (target == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (toCheck == target)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
foreach (var h in target.NestedHitObjects)
|
||||||
|
{
|
||||||
|
if (isObjectEqualToOrNestedIn(toCheck, h))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -125,14 +125,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
Result = CreateResult(judgement);
|
Result = CreateResult(judgement);
|
||||||
if (Result == null)
|
if (Result == null)
|
||||||
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
||||||
|
|
||||||
LoadSamples();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadAsyncComplete()
|
protected override void LoadAsyncComplete()
|
||||||
{
|
{
|
||||||
base.LoadAsyncComplete();
|
base.LoadAsyncComplete();
|
||||||
|
|
||||||
|
LoadSamples();
|
||||||
|
|
||||||
HitObject.DefaultsApplied += onDefaultsApplied;
|
HitObject.DefaultsApplied += onDefaultsApplied;
|
||||||
|
|
||||||
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
||||||
@ -546,7 +546,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
||||||
var endTime = HitObject.GetEndTime();
|
var endTime = HitObject.GetEndTime();
|
||||||
|
|
||||||
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
|
Result.TimeOffset = Time.Current - endTime;
|
||||||
|
|
||||||
|
double missWindow = HitObject.HitWindows.WindowFor(HitResult.Miss);
|
||||||
|
if (missWindow > 0)
|
||||||
|
Result.TimeOffset = Math.Min(Result.TimeOffset, missWindow);
|
||||||
|
|
||||||
if (Result.HasResult)
|
if (Result.HasResult)
|
||||||
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
|
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
|
||||||
|
@ -123,7 +123,7 @@ namespace osu.Game.Scoring
|
|||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
[Column("UserID")]
|
[Column("UserID")]
|
||||||
public long? UserID
|
public int? UserID
|
||||||
{
|
{
|
||||||
get => User?.Id ?? 1;
|
get => User?.Id ?? 1;
|
||||||
set
|
set
|
||||||
|
@ -37,13 +37,13 @@ namespace osu.Game.Scoring
|
|||||||
private readonly Func<BeatmapManager> beatmaps;
|
private readonly Func<BeatmapManager> beatmaps;
|
||||||
|
|
||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
private readonly Func<BeatmapDifficultyManager> difficulties;
|
private readonly Func<BeatmapDifficultyCache> difficulties;
|
||||||
|
|
||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
private readonly OsuConfigManager configManager;
|
private readonly OsuConfigManager configManager;
|
||||||
|
|
||||||
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
|
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
|
||||||
Func<BeatmapDifficultyManager> difficulties = null, OsuConfigManager configManager = null)
|
Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
|
||||||
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
|
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
|
||||||
{
|
{
|
||||||
this.rulesets = rulesets;
|
this.rulesets = rulesets;
|
||||||
@ -121,14 +121,14 @@ namespace osu.Game.Scoring
|
|||||||
public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
|
public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
|
||||||
|
|
||||||
private readonly ScoreInfo score;
|
private readonly ScoreInfo score;
|
||||||
private readonly Func<BeatmapDifficultyManager> difficulties;
|
private readonly Func<BeatmapDifficultyCache> difficulties;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="TotalScoreBindable"/>.
|
/// Creates a new <see cref="TotalScoreBindable"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
|
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
|
||||||
/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyManager"/>.</param>
|
/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyCache"/>.</param>
|
||||||
public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyManager> difficulties)
|
public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyCache> difficulties)
|
||||||
{
|
{
|
||||||
this.score = score;
|
this.score = score;
|
||||||
this.difficulties = difficulties;
|
this.difficulties = difficulties;
|
||||||
|
@ -2,27 +2,23 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Database;
|
||||||
|
|
||||||
namespace osu.Game.Scoring
|
namespace osu.Game.Scoring
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A global component which calculates and caches results of performance calculations for locally databased scores.
|
/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
|
||||||
|
/// Currently not persisted between game sessions.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class ScorePerformanceManager : Component
|
public class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, double>
|
||||||
{
|
{
|
||||||
// this cache will grow indefinitely per session and should be considered temporary.
|
|
||||||
// this whole component should likely be replaced with database persistence.
|
|
||||||
private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
|
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates performance for the given <see cref="ScoreInfo"/>.
|
/// Calculates performance for the given <see cref="ScoreInfo"/>.
|
||||||
@ -33,7 +29,7 @@ namespace osu.Game.Scoring
|
|||||||
{
|
{
|
||||||
var lookupKey = new PerformanceCacheLookup(score);
|
var lookupKey = new PerformanceCacheLookup(score);
|
||||||
|
|
||||||
if (performanceCache.TryGetValue(lookupKey, out double performance))
|
if (Cache.TryGetValue(lookupKey, out double performance))
|
||||||
return Task.FromResult((double?)performance);
|
return Task.FromResult((double?)performance);
|
||||||
|
|
||||||
return computePerformanceAsync(score, lookupKey, token);
|
return computePerformanceAsync(score, lookupKey, token);
|
||||||
@ -41,7 +37,7 @@ namespace osu.Game.Scoring
|
|||||||
|
|
||||||
private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
|
private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
|
||||||
{
|
{
|
||||||
var attributes = await difficultyManager.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
|
var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
|
||||||
|
|
||||||
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
|
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
|
||||||
if (attributes.Attributes == null)
|
if (attributes.Attributes == null)
|
||||||
@ -53,7 +49,7 @@ namespace osu.Game.Scoring
|
|||||||
var total = calculator?.Calculate();
|
var total = calculator?.Calculate();
|
||||||
|
|
||||||
if (total.HasValue)
|
if (total.HasValue)
|
||||||
performanceCache[lookupKey] = total.Value;
|
Cache[lookupKey] = total.Value;
|
||||||
|
|
||||||
return total;
|
return total;
|
||||||
}
|
}
|
@ -14,13 +14,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class ControlPointPart : TimelinePart<GroupVisualisation>
|
public class ControlPointPart : TimelinePart<GroupVisualisation>
|
||||||
{
|
{
|
||||||
private IBindableList<ControlPointGroup> controlPointGroups;
|
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
|
||||||
|
|
||||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
base.LoadBeatmap(beatmap);
|
base.LoadBeatmap(beatmap);
|
||||||
|
|
||||||
controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
|
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
|
||||||
controlPointGroups.BindCollectionChanged((sender, args) =>
|
controlPointGroups.BindCollectionChanged((sender, args) =>
|
||||||
{
|
{
|
||||||
switch (args.Action)
|
switch (args.Action)
|
||||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
{
|
{
|
||||||
public readonly ControlPointGroup Group;
|
public readonly ControlPointGroup Group;
|
||||||
|
|
||||||
private BindableList<ControlPoint> controlPoints;
|
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
|
controlPoints.BindTo(Group.ControlPoints);
|
||||||
controlPoints.BindCollectionChanged((_, __) =>
|
controlPoints.BindCollectionChanged((_, __) =>
|
||||||
{
|
{
|
||||||
if (controlPoints.Count == 0)
|
if (controlPoints.Count == 0)
|
||||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
|
public class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
|
||||||
{
|
{
|
||||||
private IBindableList<ControlPointGroup> controlPointGroups;
|
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
|
||||||
|
|
||||||
public TimelineControlPointDisplay()
|
public TimelineControlPointDisplay()
|
||||||
{
|
{
|
||||||
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
{
|
{
|
||||||
base.LoadBeatmap(beatmap);
|
base.LoadBeatmap(beatmap);
|
||||||
|
|
||||||
controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
|
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
|
||||||
controlPointGroups.BindCollectionChanged((sender, args) =>
|
controlPointGroups.BindCollectionChanged((sender, args) =>
|
||||||
{
|
{
|
||||||
switch (args.Action)
|
switch (args.Action)
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
{
|
{
|
||||||
public readonly ControlPointGroup Group;
|
public readonly ControlPointGroup Group;
|
||||||
|
|
||||||
private BindableList<ControlPoint> controlPoints;
|
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
|
controlPoints.BindTo(Group.ControlPoints);
|
||||||
controlPoints.BindCollectionChanged((_, __) =>
|
controlPoints.BindCollectionChanged((_, __) =>
|
||||||
{
|
{
|
||||||
ClearInternal();
|
ClearInternal();
|
||||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
|
|
||||||
private class ControlGroupAttributes : CompositeDrawable
|
private class ControlGroupAttributes : CompositeDrawable
|
||||||
{
|
{
|
||||||
private readonly IBindableList<ControlPoint> controlPoints;
|
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
|
||||||
|
|
||||||
private readonly FillFlowContainer fill;
|
private readonly FillFlowContainer fill;
|
||||||
|
|
||||||
@ -112,7 +112,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
Spacing = new Vector2(2)
|
Spacing = new Vector2(2)
|
||||||
};
|
};
|
||||||
|
|
||||||
controlPoints = group.ControlPoints.GetBoundCopy();
|
controlPoints.BindTo(group.ControlPoints);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
private OsuButton deleteButton;
|
private OsuButton deleteButton;
|
||||||
private ControlPointTable table;
|
private ControlPointTable table;
|
||||||
|
|
||||||
private IBindableList<ControlPointGroup> controlGroups;
|
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private EditorClock clock { get; set; }
|
private EditorClock clock { get; set; }
|
||||||
@ -124,11 +124,10 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
|
|
||||||
selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
|
selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
|
||||||
|
|
||||||
controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
|
controlPointGroups.BindTo(Beatmap.Value.Beatmap.ControlPointInfo.Groups);
|
||||||
|
controlPointGroups.BindCollectionChanged((sender, args) =>
|
||||||
controlGroups.BindCollectionChanged((sender, args) =>
|
|
||||||
{
|
{
|
||||||
table.ControlGroups = controlGroups;
|
table.ControlGroups = controlPointGroups;
|
||||||
changeHandler.SaveState();
|
changeHandler.SaveState();
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
@ -182,7 +182,7 @@ namespace osu.Game.Screens.Play
|
|||||||
spectatorStreaming.OnUserFinishedPlaying += userFinishedPlaying;
|
spectatorStreaming.OnUserFinishedPlaying += userFinishedPlaying;
|
||||||
spectatorStreaming.OnNewFrames += userSentFrames;
|
spectatorStreaming.OnNewFrames += userSentFrames;
|
||||||
|
|
||||||
spectatorStreaming.WatchUser((int)targetUser.Id);
|
spectatorStreaming.WatchUser(targetUser.Id);
|
||||||
|
|
||||||
managerUpdated = beatmaps.ItemUpdated.GetBoundCopy();
|
managerUpdated = beatmaps.ItemUpdated.GetBoundCopy();
|
||||||
managerUpdated.BindValueChanged(beatmapUpdated);
|
managerUpdated.BindValueChanged(beatmapUpdated);
|
||||||
@ -353,7 +353,7 @@ namespace osu.Game.Screens.Play
|
|||||||
spectatorStreaming.OnUserFinishedPlaying -= userFinishedPlaying;
|
spectatorStreaming.OnUserFinishedPlaying -= userFinishedPlaying;
|
||||||
spectatorStreaming.OnNewFrames -= userSentFrames;
|
spectatorStreaming.OnNewFrames -= userSentFrames;
|
||||||
|
|
||||||
spectatorStreaming.StopWatchingUser((int)targetUser.Id);
|
spectatorStreaming.StopWatchingUser(targetUser.Id);
|
||||||
}
|
}
|
||||||
|
|
||||||
managerUpdated?.UnbindAll();
|
managerUpdated?.UnbindAll();
|
||||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BeatmapDifficultyManager beatmapDifficultyManager)
|
private void load(BeatmapDifficultyCache beatmapDifficultyCache)
|
||||||
{
|
{
|
||||||
var beatmap = score.Beatmap;
|
var beatmap = score.Beatmap;
|
||||||
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
|
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
|
||||||
@ -143,7 +143,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
Spacing = new Vector2(5, 0),
|
Spacing = new Vector2(5, 0),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
|
new StarRatingDisplay(beatmapDifficultyCache.GetDifficulty(beatmap, score.Ruleset, score.Mods))
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft
|
Origin = Anchor.CentreLeft
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
|
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ScorePerformanceManager performanceManager)
|
private void load(ScorePerformanceCache performanceCache)
|
||||||
{
|
{
|
||||||
if (score.PP.HasValue)
|
if (score.PP.HasValue)
|
||||||
{
|
{
|
||||||
@ -36,8 +36,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
performanceManager.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
|
performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
|
||||||
.ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
|
.ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
|
|||||||
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
private IBindable<StarDifficulty> beatmapDifficulty;
|
private IBindable<StarDifficulty> beatmapDifficulty;
|
||||||
|
|
||||||
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
|
|||||||
cancellationSource = new CancellationTokenSource();
|
cancellationSource = new CancellationTokenSource();
|
||||||
|
|
||||||
beatmapDifficulty?.UnbindAll();
|
beatmapDifficulty?.UnbindAll();
|
||||||
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||||
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
||||||
|
|
||||||
updateDisplay();
|
updateDisplay();
|
||||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
private BeatmapSetOverlay beatmapOverlay { get; set; }
|
private BeatmapSetOverlay beatmapOverlay { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private CollectionManager collectionManager { get; set; }
|
private CollectionManager collectionManager { get; set; }
|
||||||
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
if (Item.State.Value != CarouselItemState.Collapsed)
|
if (Item.State.Value != CarouselItemState.Collapsed)
|
||||||
{
|
{
|
||||||
// We've potentially cancelled the computation above so a new bindable is required.
|
// We've potentially cancelled the computation above so a new bindable is required.
|
||||||
starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
|
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
|
||||||
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
|
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
||||||
private readonly StatisticRow starDifficulty;
|
private readonly StatisticRow starDifficulty;
|
||||||
@ -161,8 +161,8 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
|
|
||||||
starDifficultyCancellationSource = new CancellationTokenSource();
|
starDifficultyCancellationSource = new CancellationTokenSource();
|
||||||
|
|
||||||
normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
|
normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||||
moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||||
|
|
||||||
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
|
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
|
||||||
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
|
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
@ -25,6 +26,8 @@ namespace osu.Game.Skinning
|
|||||||
|
|
||||||
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||||
|
|
||||||
|
private ScheduledDelegate scheduledStart;
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
|
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
|
||||||
{
|
{
|
||||||
@ -39,12 +42,14 @@ namespace osu.Game.Skinning
|
|||||||
// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
|
// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
|
||||||
if (!Looping) return;
|
if (!Looping) return;
|
||||||
|
|
||||||
|
cancelPendingStart();
|
||||||
|
|
||||||
if (disabled.NewValue)
|
if (disabled.NewValue)
|
||||||
base.Stop();
|
base.Stop();
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// schedule so we don't start playing a sample which is no longer alive.
|
// schedule so we don't start playing a sample which is no longer alive.
|
||||||
Schedule(() =>
|
scheduledStart = Schedule(() =>
|
||||||
{
|
{
|
||||||
if (RequestedPlaying)
|
if (RequestedPlaying)
|
||||||
base.Play();
|
base.Play();
|
||||||
@ -56,6 +61,7 @@ namespace osu.Game.Skinning
|
|||||||
|
|
||||||
public override void Play()
|
public override void Play()
|
||||||
{
|
{
|
||||||
|
cancelPendingStart();
|
||||||
RequestedPlaying = true;
|
RequestedPlaying = true;
|
||||||
|
|
||||||
if (samplePlaybackDisabled.Value)
|
if (samplePlaybackDisabled.Value)
|
||||||
@ -66,8 +72,15 @@ namespace osu.Game.Skinning
|
|||||||
|
|
||||||
public override void Stop()
|
public override void Stop()
|
||||||
{
|
{
|
||||||
|
cancelPendingStart();
|
||||||
RequestedPlaying = false;
|
RequestedPlaying = false;
|
||||||
base.Stop();
|
base.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void cancelPendingStart()
|
||||||
|
{
|
||||||
|
scheduledStart?.Cancel();
|
||||||
|
scheduledStart = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -65,17 +65,15 @@ namespace osu.Game.Tests.Visual
|
|||||||
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction, IBeatmap beatmap)
|
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction, IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
var created = creationFunction();
|
var created = creationFunction();
|
||||||
|
|
||||||
createdDrawables.Add(created);
|
createdDrawables.Add(created);
|
||||||
|
|
||||||
var autoSize = created.RelativeSizeAxes == Axes.None;
|
SkinProvidingContainer mainProvider;
|
||||||
|
Container childContainer;
|
||||||
|
OutlineBox outlineBox;
|
||||||
|
SkinProvidingContainer skinProvider;
|
||||||
|
|
||||||
var mainProvider = new SkinProvidingContainer(skin)
|
var children = new Container
|
||||||
{
|
|
||||||
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
|
|
||||||
AutoSizeAxes = autoSize ? Axes.Both : Axes.None,
|
|
||||||
};
|
|
||||||
|
|
||||||
return new Container
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
BorderColour = Color4.White,
|
BorderColour = Color4.White,
|
||||||
@ -96,27 +94,47 @@ namespace osu.Game.Tests.Visual
|
|||||||
Scale = new Vector2(1.5f),
|
Scale = new Vector2(1.5f),
|
||||||
Padding = new MarginPadding(5),
|
Padding = new MarginPadding(5),
|
||||||
},
|
},
|
||||||
new Container
|
childContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
|
|
||||||
AutoSizeAxes = autoSize ? Axes.Both : Axes.None,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new OutlineBox { Alpha = autoSize ? 1 : 0 },
|
outlineBox = new OutlineBox(),
|
||||||
mainProvider.WithChild(
|
(mainProvider = new SkinProvidingContainer(skin)).WithChild(
|
||||||
new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
|
skinProvider = new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
|
||||||
{
|
{
|
||||||
Child = created,
|
Child = created,
|
||||||
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
|
|
||||||
AutoSizeAxes = autoSize ? Axes.Both : Axes.None,
|
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// run this once initially to bring things into a sane state as early as possible.
|
||||||
|
updateSizing();
|
||||||
|
|
||||||
|
// run this once after construction to handle the case the changes are made in a BDL/LoadComplete call.
|
||||||
|
Schedule(updateSizing);
|
||||||
|
|
||||||
|
return children;
|
||||||
|
|
||||||
|
void updateSizing()
|
||||||
|
{
|
||||||
|
var autoSize = created.RelativeSizeAxes == Axes.None;
|
||||||
|
|
||||||
|
foreach (var c in new[] { mainProvider, childContainer, skinProvider })
|
||||||
|
{
|
||||||
|
c.RelativeSizeAxes = Axes.None;
|
||||||
|
c.AutoSizeAxes = Axes.None;
|
||||||
|
|
||||||
|
c.RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None;
|
||||||
|
c.AutoSizeAxes = autoSize ? Axes.Both : Axes.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
outlineBox.Alpha = autoSize ? 1 : 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Users
|
|||||||
public class User : IEquatable<User>
|
public class User : IEquatable<User>
|
||||||
{
|
{
|
||||||
[JsonProperty(@"id")]
|
[JsonProperty(@"id")]
|
||||||
public long Id = 1;
|
public int Id = 1;
|
||||||
|
|
||||||
[JsonProperty(@"join_date")]
|
[JsonProperty(@"join_date")]
|
||||||
public DateTimeOffset JoinDate;
|
public DateTimeOffset JoinDate;
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1029.1" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.1105.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||||
<PackageReference Include="Sentry" Version="2.1.6" />
|
<PackageReference Include="Sentry" Version="2.1.6" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||||
|
@ -70,9 +70,17 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1029.1" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1105.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||||
|
<PropertyGroup>
|
||||||
|
<NoWarn>$(NoWarn);NU1605</NoWarn>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="3.0.3" />
|
||||||
|
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="3.0.3" />
|
||||||
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
<PackageReference Include="DiffPlex" Version="1.6.3" />
|
<PackageReference Include="DiffPlex" Version="1.6.3" />
|
||||||
@ -80,7 +88,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1029.1" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.1105.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Reference in New Issue
Block a user