Merge pull request #13546 from peppy/mods-can-specify-self-in-incompatible-list

Allow mods to specify incompatibility types which they implement themselves
This commit is contained in:
Dan Balasescu
2021-06-18 19:07:38 +09:00
committed by GitHub
10 changed files with 61 additions and 13 deletions

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Any mod which affects the animation or visibility of approach circles. Should be used for incompatibility purposes.
/// </summary>
public interface IMutateApproachCircles
{
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -11,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IMutateApproachCircles
{ {
public override string Name => "Approach Different"; public override string Name => "Approach Different";
public override string Acronym => "AD"; public override string Acronym => "AD";
@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle; public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)] [SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
public BindableFloat Scale { get; } = new BindableFloat(4) public BindableFloat Scale { get; } = new BindableFloat(4)
{ {

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@ -14,12 +14,12 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModHidden : ModHidden public class OsuModHidden : ModHidden, IMutateApproachCircles
{ {
public override string Description => @"Play with no approach circles and fading circles/sliders."; public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06; public override double ScoreMultiplier => 1.06;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable), typeof(OsuModSpinIn) }; public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
private const double fade_in_duration_multiplier = 0.4; private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3; private const double fade_out_duration_multiplier = 0.3;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <summary> /// <summary>
/// Adjusts the size of hit objects during their fade in animation. /// Adjusts the size of hit objects during their fade in animation.
/// </summary> /// </summary>
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IMutateApproachCircles
{ {
public override ModType Type => ModType.Fun; public override ModType Type => ModType.Fun;
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
protected virtual float EndScale => 1; protected virtual float EndScale => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) }; public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {

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@ -12,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModSpinIn : ModWithVisibilityAdjustment public class OsuModSpinIn : ModWithVisibilityAdjustment, IMutateApproachCircles
{ {
public override string Name => "Spin In"; public override string Name => "Spin In";
public override string Acronym => "SI"; public override string Acronym => "SI";
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
// todo: this mod should be able to be compatible with hidden with a bit of further implementation. // todo: this mod should be able to be compatible with hidden with a bit of further implementation.
public override Type[] IncompatibleMods => new[] { typeof(OsuModObjectScaleTween), typeof(OsuModHidden), typeof(OsuModTraceable) }; public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
private const int rotate_offset = 360; private const int rotate_offset = 360;
private const float rotate_starting_width = 2; private const float rotate_starting_width = 2;

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModTraceable : ModWithVisibilityAdjustment public class OsuModTraceable : ModWithVisibilityAdjustment, IMutateApproachCircles
{ {
public override string Name => "Traceable"; public override string Name => "Traceable";
public override string Acronym => "TC"; public override string Acronym => "TC";
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Put your faith in the approach circles..."; public override string Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) }; public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {

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@ -21,6 +21,14 @@ namespace osu.Game.Tests.Mods
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object })); Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
} }
[Test]
public void TestModIsCompatibleByItselfWithIncompatibleInterface()
{
var mod = new Mock<CustomMod1>();
mod.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
}
[Test] [Test]
public void TestIncompatibleThroughTopLevel() public void TestIncompatibleThroughTopLevel()
{ {
@ -34,6 +42,20 @@ namespace osu.Game.Tests.Mods
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False); Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
} }
[Test]
public void TestIncompatibleThroughInterface()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
mod1.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
}
[Test] [Test]
public void TestMultiModIncompatibleWithTopLevel() public void TestMultiModIncompatibleWithTopLevel()
{ {
@ -149,11 +171,15 @@ namespace osu.Game.Tests.Mods
Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
} }
public abstract class CustomMod1 : Mod public abstract class CustomMod1 : Mod, IModCompatibilitySpecification
{ {
} }
public abstract class CustomMod2 : Mod public abstract class CustomMod2 : Mod, IModCompatibilitySpecification
{
}
public interface IModCompatibilitySpecification
{ {
} }
} }

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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Mods
base.OnModSelected(mod); base.OnModSelected(mod);
foreach (var section in ModSectionsContainer.Children) foreach (var section in ModSectionsContainer.Children)
section.DeselectTypes(mod.IncompatibleMods, true); section.DeselectTypes(mod.IncompatibleMods, true, mod);
} }
} }
} }

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@ -159,12 +159,16 @@ namespace osu.Game.Overlays.Mods
/// </summary> /// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param> /// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Whether the deselection should happen immediately. Should only be used when required to ensure correct selection flow.</param> /// <param name="immediate">Whether the deselection should happen immediately. Should only be used when required to ensure correct selection flow.</param>
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false) /// <param name="newSelection">If this deselection is triggered by a user selection, this should contain the newly selected type. This type will never be deselected, even if it matches one provided in <paramref name="modTypes"/>.</param>
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false, Mod newSelection = null)
{ {
foreach (var button in Buttons) foreach (var button in Buttons)
{ {
if (button.SelectedMod == null) continue; if (button.SelectedMod == null) continue;
if (button.SelectedMod == newSelection)
continue;
foreach (var type in modTypes) foreach (var type in modTypes)
{ {
if (type.IsInstanceOfType(button.SelectedMod)) if (type.IsInstanceOfType(button.SelectedMod))

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@ -60,6 +60,9 @@ namespace osu.Game.Utils
{ {
foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m))) foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m)))
{ {
if (invalid == mod)
continue;
invalidMods ??= new List<Mod>(); invalidMods ??= new List<Mod>();
invalidMods.Add(invalid); invalidMods.Add(invalid);
} }