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Add test cases for behaviour of ruleset dependencies caching on tests
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80
osu.Game.Tests/Testing/TestSceneRulesetTestScene.cs
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80
osu.Game.Tests/Testing/TestSceneRulesetTestScene.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Testing;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Testing
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{
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public class TestSceneRulesetTestScene : OsuTestScene, IRulesetTestScene
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{
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[Test]
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public void TestRetrieveTexture()
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{
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AddAssert("ruleset texture retrieved", () =>
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Dependencies.Get<TextureStore>().Get(@"test-image") != null);
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}
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[Test]
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public void TestRetrieveSample()
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{
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AddAssert("ruleset sample retrieved", () =>
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Dependencies.Get<ISampleStore>().Get(@"test-sample") != null);
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}
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[Test]
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public void TestResolveConfigManager()
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{
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AddAssert("ruleset config resolved", () =>
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Dependencies.Get<TestRulesetConfigManager>() != null);
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}
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public Ruleset CreateRuleset() => new TestRuleset();
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private class TestRuleset : Ruleset
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{
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public override string Description => string.Empty;
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public override string ShortName => string.Empty;
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public TestRuleset()
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{
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// temporary ID to let RulesetConfigCache pass our
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// config manager to the ruleset dependencies.
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RulesetInfo.ID = -1;
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}
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public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager();
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public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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}
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private class TestRulesetConfigManager : IRulesetConfigManager
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{
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public void Load() => throw new NotImplementedException();
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public bool Save() => throw new NotImplementedException();
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public TrackedSettings CreateTrackedSettings() => throw new NotImplementedException();
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public void LoadInto(TrackedSettings settings) => throw new NotImplementedException();
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public void Dispose() => throw new NotImplementedException();
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}
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}
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}
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