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Merge remote-tracking branch 'origin/master' into optimise-diffcalc
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@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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var osuObject = (OsuHitObject)drawable.HitObject;
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Vector2 origin = drawable.Position;
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// Wiggle the repeat points with the slider instead of independently.
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// Also fixes an issue with repeat points being positioned incorrectly.
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if (osuObject is RepeatPoint)
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return;
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Random objRand = new Random((int)osuObject.StartTime);
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// Wiggle all objects during TimePreempt
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@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu
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public enum OsuAction
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{
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[Description("Left Button")]
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[Description("Left button")]
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LeftButton,
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[Description("Right Button")]
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[Description("Right button")]
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RightButton
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}
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}
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